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fixed bug with not recognizing ".mode_loop: false" for music
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index d63944fa4acd4bd6c9437a917624103ee9b6a406..4c9c56e8f81825e57bebbd3e92dd0f3bb6c3adaa 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3337,8
+3337,7
@@
void InitGame()
ExpireSoundLoops(TRUE);
ExpireSoundLoops(TRUE);
- if (!level_editor_test_game)
- FadeOut(fade_mask);
+ FadeOut(fade_mask);
/* needed if different viewport properties defined for playing */
ChangeViewportPropertiesIfNeeded();
/* needed if different viewport properties defined for playing */
ChangeViewportPropertiesIfNeeded();
@@
-14595,7
+14594,7
@@
static void PlayLevelMusic()
char *next_music = getMusicInfoEntryFilename(music_nr);
if (!strEqual(curr_music, next_music))
char *next_music = getMusicInfoEntryFilename(music_nr);
if (!strEqual(curr_music, next_music))
- PlayMusic(music_nr);
+ PlayMusic
Loop
(music_nr);
}
void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)
}
void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)