fixed bug with not recognizing ".mode_loop: false" for music
[rocksndiamonds.git] / src / game.c
index 965e42308c307329d1b6b7a7c0e9c3599d455a81..4c9c56e8f81825e57bebbd3e92dd0f3bb6c3adaa 100644 (file)
@@ -14594,7 +14594,7 @@ static void PlayLevelMusic()
   char *next_music = getMusicInfoEntryFilename(music_nr);
 
   if (!strEqual(curr_music, next_music))
-    PlayMusic(music_nr);
+    PlayMusicLoop(music_nr);
 }
 
 void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)