}
else
{
- GameActions_RND();
+ GameActions_RND_Main();
}
+
+ redraw_mask |= REDRAW_FIELD;
}
void GameActions_EM_Main()
AdvanceFrameAndPlayerCounters(-1); /* advance counters for all players */
}
+void GameActions_RND_Main()
+{
+ GameActions_RND();
+
+ BlitScreenToBitmap_RND(backbuffer);
+}
+
void GameActions_RND()
{
int magic_wall_x = 0, magic_wall_y = 0;