rnd-19981017-1
[rocksndiamonds.git] / src / game.c
index b785616403af98b17add1109e1b1cf49ac448726..4851f4aa7745267c5226d1012c325fba70dcac4f 100644 (file)
@@ -1,13 +1,12 @@
 /***********************************************************
 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
 *----------------------------------------------------------*
-*  ©1995 Artsoft Development                               *
-*        Holger Schemel                                    *
-*        33659 Bielefeld-Senne                             *
-*        Telefon: (0521) 493245                            *
-*        eMail: aeglos@valinor.owl.de                      *
-*               aeglos@uni-paderborn.de                    *
-*               q99492@pbhrzx.uni-paderborn.de             *
+*  (c) 1995-98 Artsoft Entertainment                       *
+*              Holger Schemel                              *
+*              Oststrasse 11a                              *
+*              33604 Bielefeld                             *
+*              phone: ++49 +521 290471                     *
+*              email: aeglos@valinor.owl.de                *
 *----------------------------------------------------------*
 *  game.c                                                  *
 ***********************************************************/
 #include "files.h"
 #include "tape.h"
 #include "joystick.h"
+#include "network.h"
 
 void GetPlayerConfig()
 {
-  int old_joystick_nr = joystick_nr;
+  int old_joystick_nr = setup.joystick_nr;
 
   if (sound_status==SOUND_OFF)
     local_player->setup &= ~SETUP_SOUND;
@@ -35,20 +35,20 @@ void GetPlayerConfig()
     local_player->setup &= ~SETUP_SOUND_MUSIC;
   }
 
-  sound_on = sound_simple_on = SETUP_SOUND_ON(local_player->setup);
-  sound_loops_on = SETUP_SOUND_LOOPS_ON(local_player->setup);
-  sound_music_on = SETUP_SOUND_MUSIC_ON(local_player->setup);
-  toons_on = SETUP_TOONS_ON(local_player->setup);
-  direct_draw_on = SETUP_DIRECT_DRAW_ON(local_player->setup);
-  fading_on = SETUP_FADING_ON(local_player->setup);
-  autorecord_on = SETUP_AUTO_RECORD_ON(local_player->setup);
-  joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup);
-  quick_doors = SETUP_QUICK_DOORS_ON(local_player->setup);
-  scroll_delay_on = SETUP_SCROLL_DELAY_ON(local_player->setup);
-  soft_scrolling_on = SETUP_SOFT_SCROLL_ON(local_player->setup);
+  setup.sound_on = setup.sound_simple_on = SETUP_SOUND_ON(local_player->setup);
+  setup.sound_loops_on = SETUP_SOUND_LOOPS_ON(local_player->setup);
+  setup.sound_music_on = SETUP_SOUND_MUSIC_ON(local_player->setup);
+  setup.toons_on = SETUP_TOONS_ON(local_player->setup);
+  setup.direct_draw_on = SETUP_DIRECT_DRAW_ON(local_player->setup);
+  setup.fading_on = SETUP_FADING_ON(local_player->setup);
+  setup.autorecord_on = SETUP_AUTO_RECORD_ON(local_player->setup);
+  setup.joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup);
+  setup.quick_doors = SETUP_QUICK_DOORS_ON(local_player->setup);
+  setup.scroll_delay_on = SETUP_SCROLL_DELAY_ON(local_player->setup);
+  setup.soft_scrolling_on = SETUP_SOFT_SCROLL_ON(local_player->setup);
 
 #ifndef MSDOS
-  if (joystick_nr != old_joystick_nr)
+  if (setup.joystick_nr != old_joystick_nr)
   {
     if (joystick_device)
       close(joystick_device);
@@ -60,16 +60,25 @@ void GetPlayerConfig()
 void InitGame()
 {
   int i,j, x,y;
-  BOOL emulate_bd = TRUE;      /* unless non-BOULDERDASH elements found */
-  BOOL emulate_sb = TRUE;      /* unless non-SOKOBAN     elements found */
+  boolean emulate_bd = TRUE;   /* unless non-BOULDERDASH elements found */
+  boolean emulate_sb = TRUE;   /* unless non-SOKOBAN     elements found */
+
+  /* don't play tapes over network */
+  network_playing = (options.network && !tape.playing);
 
   for(i=0; i<MAX_PLAYERS; i++)
   {
     struct PlayerInfo *player = &stored_player[i];
 
-    player->nr = i;
+    player->index_nr = i;
+    player->element_nr = EL_SPIELER1 + i;
+
+    player->present = FALSE;
     player->active = FALSE;
+
+    /*
     player->local = FALSE;
+    */
 
     player->score = 0;
     player->gems_still_needed = level.edelsteine;
@@ -114,15 +123,27 @@ void InitGame()
 
 
     /* TEST TEST TEST */
+
+    /*
     stored_player[i].active = TRUE;
+    */
+
     /* TEST TEST TEST */
 
     player->LevelSolved = FALSE;
     player->GameOver = FALSE;
   }
 
+  /*
   local_player->active = TRUE;
   local_player->local = TRUE;
+  */
+
+  network_player_action_received = FALSE;
+
+  /* initial null action */
+  if (network_playing)
+    SendToServer_MovePlayer(MV_NO_MOVING);
 
   ZX = ZY = -1;
 
@@ -167,7 +188,22 @@ void InitGame()
        struct PlayerInfo *player = &stored_player[Feld[x][y] - EL_SPIELER1];
        int jx = player->jx, jy = player->jy;
 
-       /* remove duplicate players */
+       /*
+       player->active = TRUE;
+       */
+
+       player->present = TRUE;
+       if (player->connected)
+       {
+         player->active = TRUE;
+
+         printf("Player %d activated.\n", player->element_nr);
+         printf("[Local player is %d and currently %s.]\n",
+                local_player->element_nr,
+                local_player->active ? "active" : "not active");
+       }
+
+       /* remove potentially duplicate players */
        if (StorePlayer[jx][jy] == Feld[x][y])
          StorePlayer[jx][jy] = 0;
 
@@ -175,6 +211,7 @@ void InitGame()
        Feld[x][y] = EL_LEERRAUM;
        player->jx = player->last_jx = x;
        player->jy = player->last_jy = y;
+
        break;
       }
       case EL_BADEWANNE:
@@ -252,6 +289,52 @@ void InitGame()
     }
   }
 
+  /* check if any connected player was not found in playfield */
+  for(i=0; i<MAX_PLAYERS; i++)
+  {
+    struct PlayerInfo *player = &stored_player[i];
+
+    if (player->connected && !player->present)
+    {
+      printf("Oops!\n");
+
+
+      for(j=0; j<MAX_PLAYERS; j++)
+      {
+       struct PlayerInfo *some_player = &stored_player[j];
+       int jx = some_player->jx, jy = some_player->jy;
+
+       /* assign first free player found that is present in the playfield */
+       if (some_player->present && !some_player->connected)
+       {
+         player->present = TRUE;
+         player->active = TRUE;
+         some_player->present = FALSE;
+
+         StorePlayer[jx][jy] = player->element_nr;
+         player->jx = player->last_jx = jx;
+         player->jy = player->last_jy = jy;
+
+         break;
+       }
+      }
+    }
+  }
+
+  for(i=0; i<MAX_PLAYERS; i++)
+  {
+    struct PlayerInfo *player = &stored_player[i];
+
+    printf("Player %d: present == %d, connected == %d, active == %d.\n",
+          i+1,
+          player->present,
+          player->connected,
+          player->active);
+    if (local_player == player)
+      printf("Player %d is local player.\n", i+1);
+  }
+
+
   game_emulation = (emulate_bd ? EMU_BOULDERDASH :
                    emulate_sb ? EMU_SOKOBAN : EMU_NONE);
 
@@ -293,9 +376,9 @@ void InitGame()
   DrawGameButton(BUTTON_GAME_STOP);
   DrawGameButton(BUTTON_GAME_PAUSE);
   DrawGameButton(BUTTON_GAME_PLAY);
-  DrawSoundDisplay(BUTTON_SOUND_MUSIC  | (BUTTON_ON * sound_music_on));
-  DrawSoundDisplay(BUTTON_SOUND_LOOPS  | (BUTTON_ON * sound_loops_on));
-  DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on));
+  DrawSoundDisplay(BUTTON_SOUND_MUSIC  | (BUTTON_ON * setup.sound_music_on));
+  DrawSoundDisplay(BUTTON_SOUND_LOOPS  | (BUTTON_ON * setup.sound_loops_on));
+  DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple_on));
   XCopyArea(display,drawto,pix[PIX_DB_DOOR],gc,
            DX+GAME_CONTROL_XPOS,DY+GAME_CONTROL_YPOS,
            GAME_CONTROL_XSIZE,2*GAME_CONTROL_YSIZE,
@@ -304,10 +387,16 @@ void InitGame()
 
   OpenDoor(DOOR_OPEN_1);
 
-  if (sound_music_on)
+  if (setup.sound_music_on)
     PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
 
   XAutoRepeatOff(display);
+
+
+  for (i=0;i<4;i++)
+    printf("Spieler %d %saktiv.\n",
+          i+1, (stored_player[i].active ? "" : "nicht "));
+
 }
 
 void InitMovDir(int x, int y)
@@ -427,12 +516,12 @@ void GameWon()
 
   if (TimeLeft)
   {
-    if (sound_loops_on)
+    if (setup.sound_loops_on)
       PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP);
 
     while(TimeLeft > 0)
     {
-      if (!sound_loops_on)
+      if (!setup.sound_loops_on)
        PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT);
       if (TimeLeft && !(TimeLeft % 10))
        RaiseScore(level.score[SC_ZEITBONUS]);
@@ -445,7 +534,7 @@ void GameWon()
       Delay(10);
     }
 
-    if (sound_loops_on)
+    if (setup.sound_loops_on)
       StopSound(SND_SIRR);
   }
 
@@ -492,7 +581,7 @@ void GameWon()
   BackToFront();
 }
 
-BOOL NewHiScore()
+boolean NewHiScore()
 {
   int k,l;
   int position = -1;
@@ -976,14 +1065,17 @@ void Blurb(int x, int y)
 
 void Impact(int x, int y)
 {
-  BOOL lastline = (y==lev_fieldy-1);
-  BOOL object_hit = FALSE;
+  boolean lastline = (y==lev_fieldy-1);
+  boolean object_hit = FALSE;
   int element = Feld[x][y];
   int smashed = 0;
 
   /* Element darunter berührt? */
   if (!lastline)
   {
+    if (Feld[x][y+1] == EL_PLAYER_IS_LEAVING)
+      return;
+
     object_hit = (!IS_FREE(x,y+1) && (!IS_MOVING(x,y+1) ||
                                      MovDir[x][y+1]!=MV_DOWN ||
                                      MovPos[x][y+1]<=TILEY/2));
@@ -1204,7 +1296,7 @@ void TurnRound(int x, int y)
   }
   else if (element==EL_MAMPFER)
   {
-    BOOL can_turn_left = FALSE, can_turn_right = FALSE;
+    boolean can_turn_left = FALSE, can_turn_right = FALSE;
 
     if (IN_LEV_FIELD(left_x,left_y) &&
        (IS_FREE_OR_PLAYER(left_x,left_y) ||
@@ -1228,7 +1320,7 @@ void TurnRound(int x, int y)
   }
   else if (element==EL_MAMPFER2)
   {
-    BOOL can_turn_left = FALSE, can_turn_right = FALSE;
+    boolean can_turn_left = FALSE, can_turn_right = FALSE;
 
     if (IN_LEV_FIELD(left_x,left_y) &&
        (IS_FREE_OR_PLAYER(left_x,left_y) ||
@@ -1252,7 +1344,7 @@ void TurnRound(int x, int y)
   }
   else if (element==EL_PACMAN)
   {
-    BOOL can_turn_left = FALSE, can_turn_right = FALSE;
+    boolean can_turn_left = FALSE, can_turn_right = FALSE;
 
     if (IN_LEV_FIELD(left_x,left_y) &&
        (IS_FREE_OR_PLAYER(left_x,left_y) ||
@@ -1276,9 +1368,9 @@ void TurnRound(int x, int y)
   }
   else if (element==EL_SCHWEIN)
   {
-    BOOL can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE;
-    BOOL should_turn_left = FALSE, should_turn_right = FALSE;
-    BOOL should_move_on = FALSE;
+    boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE;
+    boolean should_turn_left = FALSE, should_turn_right = FALSE;
+    boolean should_move_on = FALSE;
     int rnd_value = 24;
     int rnd = RND(rnd_value);
 
@@ -1348,7 +1440,7 @@ void TurnRound(int x, int y)
   }
   else if (element==EL_DRACHE)
   {
-    BOOL can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE;
+    boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE;
     int rnd_value = 24;
     int rnd = RND(rnd_value);
 
@@ -1467,7 +1559,7 @@ void TurnRound(int x, int y)
 
       if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN)))
       {
-       BOOL first_horiz = RND(2);
+       boolean first_horiz = RND(2);
        int new_move_dir = MovDir[x][y];
 
        MovDir[x][y] =
@@ -1501,7 +1593,7 @@ void TurnRound(int x, int y)
   }
 }
 
-static BOOL JustBeingPushed(int x, int y)
+static boolean JustBeingPushed(int x, int y)
 {
   int i;
 
@@ -1646,10 +1738,10 @@ void StartMoving(int x, int y)
     }
     else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1])
     {
-      BOOL left  = (x>0 && IS_FREE(x-1,y) &&
-                   (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE));
-      BOOL right = (x<lev_fieldx-1 && IS_FREE(x+1,y) &&
-                   (IS_FREE(x+1,y+1) || Feld[x+1][y+1]==EL_SALZSAEURE));
+      boolean left  = (x>0 && IS_FREE(x-1,y) &&
+                      (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE));
+      boolean right = (x<lev_fieldx-1 && IS_FREE(x+1,y) &&
+                      (IS_FREE(x+1,y+1) || Feld[x+1][y+1]==EL_SALZSAEURE));
 
       if (left || right)
       {
@@ -1842,7 +1934,7 @@ void StartMoving(int x, int y)
       }
       else
       {
-       BOOL wanna_flame = !RND(10);
+       boolean wanna_flame = !RND(10);
        int dx = newx - x, dy = newy - y;
        int newx1 = newx+1*dx, newy1 = newy+1*dy;
        int newx2 = newx+2*dx, newy2 = newy+2*dy;
@@ -2146,7 +2238,7 @@ void AmoebeUmwandeln2(int ax, int ay, int new_element)
 {
   int x,y;
   int group_nr = AmoebaNr[ax][ay];
-  BOOL done = FALSE;
+  boolean done = FALSE;
 
   for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
   {
@@ -2249,7 +2341,7 @@ void AmoebeAbleger(int ax, int ay)
   else                         /* normale oder "gefüllte" Amöbe */
   {
     int start = RND(4);
-    BOOL waiting_for_player = FALSE;
+    boolean waiting_for_player = FALSE;
 
     for(i=0;i<4;i++)
     {
@@ -2539,7 +2631,7 @@ void EdelsteinFunkeln(int x, int y)
     {
       MovDelay[x][y]--;
 
-      if (direct_draw_on && MovDelay[x][y])
+      if (setup.direct_draw_on && MovDelay[x][y])
        SetDrawtoField(DRAW_BUFFERED);
 
       DrawGraphic(SCREENX(x),SCREENY(y), el2gfx(Feld[x][y]));
@@ -2553,7 +2645,7 @@ void EdelsteinFunkeln(int x, int y)
 
        DrawGraphicThruMask(SCREENX(x),SCREENY(y), GFX_FUNKELN_WEISS + phase);
 
-       if (direct_draw_on)
+       if (setup.direct_draw_on)
        {
          int dest_x,dest_y;
 
@@ -2584,23 +2676,37 @@ void MauerWaechst(int x, int y)
     phase = 2-MovDelay[x][y]/delay;
     if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
       DrawGraphic(SCREENX(x),SCREENY(y),
-                 (Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase);
+                 (MovDir[x][y] == MV_LEFT  ? GFX_MAUER_LEFT  :
+                  MovDir[x][y] == MV_RIGHT ? GFX_MAUER_RIGHT :
+                  MovDir[x][y] == MV_UP    ? GFX_MAUER_UP    :
+                                             GFX_MAUER_DOWN  ) + phase);
 
     if (!MovDelay[x][y])
     {
-      if (Store[x][y]==MV_LEFT)
+      if (MovDir[x][y] == MV_LEFT)
       {
        if (IN_LEV_FIELD(x-1,y) && IS_MAUER(Feld[x-1][y]))
          DrawLevelField(x-1,y);
       }
-      else
+      else if (MovDir[x][y] == MV_RIGHT)
       {
        if (IN_LEV_FIELD(x+1,y) && IS_MAUER(Feld[x+1][y]))
          DrawLevelField(x+1,y);
       }
+      else if (MovDir[x][y] == MV_UP)
+      {
+       if (IN_LEV_FIELD(x,y-1) && IS_MAUER(Feld[x][y-1]))
+         DrawLevelField(x,y-1);
+      }
+      else
+      {
+       if (IN_LEV_FIELD(x,y+1) && IS_MAUER(Feld[x][y+1]))
+         DrawLevelField(x,y+1);
+      }
 
-      Feld[x][y] = EL_MAUER_LEBT;
+      Feld[x][y] = Store[x][y];
       Store[x][y] = 0;
+      MovDir[x][y] = MV_NO_MOVING;
       DrawLevelField(x,y);
     }
   }
@@ -2608,8 +2714,11 @@ void MauerWaechst(int x, int y)
 
 void MauerAbleger(int ax, int ay)
 {
-  BOOL links_frei = FALSE, rechts_frei = FALSE;
-  BOOL links_massiv = FALSE, rechts_massiv = FALSE;
+  int element = Feld[ax][ay];
+  boolean oben_frei = FALSE, unten_frei = FALSE;
+  boolean links_frei = FALSE, rechts_frei = FALSE;
+  boolean oben_massiv = FALSE, unten_massiv = FALSE;
+  boolean links_massiv = FALSE, rechts_massiv = FALSE;
 
   if (!MovDelay[ax][ay])       /* neue Mauer / noch nicht gewartet */
     MovDelay[ax][ay] = 6;
@@ -2621,42 +2730,79 @@ void MauerAbleger(int ax, int ay)
       return;
   }
 
+  if (IN_LEV_FIELD(ax,ay-1) && IS_FREE(ax,ay-1))
+    oben_frei = TRUE;
+  if (IN_LEV_FIELD(ax,ay+1) && IS_FREE(ax,ay+1))
+    unten_frei = TRUE;
   if (IN_LEV_FIELD(ax-1,ay) && IS_FREE(ax-1,ay))
     links_frei = TRUE;
   if (IN_LEV_FIELD(ax+1,ay) && IS_FREE(ax+1,ay))
     rechts_frei = TRUE;
 
-  if (links_frei)
+  if (element == EL_MAUER_Y || element == EL_MAUER_XY)
   {
-    Feld[ax-1][ay] = EL_MAUERND;
-    Store[ax-1][ay] = MV_LEFT;
-    if (IN_SCR_FIELD(SCREENX(ax-1),SCREENY(ay)))
-      DrawGraphic(SCREENX(ax-1),SCREENY(ay),GFX_MAUER_L1);
+    if (oben_frei)
+    {
+      Feld[ax][ay-1] = EL_MAUERND;
+      Store[ax][ay-1] = element;
+      MovDir[ax][ay-1] = MV_UP;
+      if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay-1)))
+       DrawGraphic(SCREENX(ax),SCREENY(ay-1),GFX_MAUER_UP);
+    }
+    if (unten_frei)
+    {
+      Feld[ax][ay+1] = EL_MAUERND;
+      Store[ax][ay+1] = element;
+      MovDir[ax][ay+1] = MV_DOWN;
+      if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay+1)))
+       DrawGraphic(SCREENX(ax),SCREENY(ay+1),GFX_MAUER_DOWN);
+    }
   }
-  if (rechts_frei)
+
+  if (element == EL_MAUER_X || element == EL_MAUER_XY ||
+      element == EL_MAUER_LEBT)
   {
-    Feld[ax+1][ay] = EL_MAUERND;
-    Store[ax+1][ay] = MV_RIGHT;
-    if (IN_SCR_FIELD(SCREENX(ax+1),SCREENY(ay)))
-      DrawGraphic(SCREENX(ax+1),SCREENY(ay),GFX_MAUER_R1);
+    if (links_frei)
+    {
+      Feld[ax-1][ay] = EL_MAUERND;
+      Store[ax-1][ay] = element;
+      MovDir[ax-1][ay] = MV_LEFT;
+      if (IN_SCR_FIELD(SCREENX(ax-1),SCREENY(ay)))
+       DrawGraphic(SCREENX(ax-1),SCREENY(ay),GFX_MAUER_LEFT);
+    }
+    if (rechts_frei)
+    {
+      Feld[ax+1][ay] = EL_MAUERND;
+      Store[ax+1][ay] = element;
+      MovDir[ax+1][ay] = MV_RIGHT;
+      if (IN_SCR_FIELD(SCREENX(ax+1),SCREENY(ay)))
+       DrawGraphic(SCREENX(ax+1),SCREENY(ay),GFX_MAUER_RIGHT);
+    }
   }
 
-  if (links_frei || rechts_frei)
+  if (element == EL_MAUER_LEBT && (links_frei || rechts_frei))
     DrawLevelField(ax,ay);
 
+  if (!IN_LEV_FIELD(ax,ay-1) || IS_MAUER(Feld[ax][ay-1]))
+    oben_massiv = TRUE;
+  if (!IN_LEV_FIELD(ax,ay+1) || IS_MAUER(Feld[ax][ay+1]))
+    unten_massiv = TRUE;
   if (!IN_LEV_FIELD(ax-1,ay) || IS_MAUER(Feld[ax-1][ay]))
     links_massiv = TRUE;
   if (!IN_LEV_FIELD(ax+1,ay) || IS_MAUER(Feld[ax+1][ay]))
     rechts_massiv = TRUE;
 
-  if (links_massiv && rechts_massiv)
+  if (((oben_massiv && unten_massiv) ||
+       element == EL_MAUER_X || element == EL_MAUER_LEBT) &&
+      ((links_massiv && rechts_massiv) ||
+       element == EL_MAUER_Y))
     Feld[ax][ay] = EL_MAUERWERK;
 }
 
 void CheckForDragon(int x, int y)
 {
   int i,j;
-  BOOL dragon_found = FALSE;
+  boolean dragon_found = FALSE;
   static int xy[4][2] =
   {
     { 0,-1 },
@@ -2702,9 +2848,11 @@ void CheckForDragon(int x, int y)
   }
 }
 
-void PlayerActions(struct PlayerInfo *player, int player_action)
+void PlayerActions(struct PlayerInfo *player, byte player_action)
 {
-  BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
+  static byte stored_player_action[MAX_PLAYERS];
+  static int num_stored_actions = 0;
+  boolean moved = FALSE, snapped = FALSE, bombed = FALSE;
   int jx = player->jx, jy = player->jy;
   int left     = player_action & JOY_LEFT;
   int right    = player_action & JOY_RIGHT;
@@ -2715,6 +2863,9 @@ void PlayerActions(struct PlayerInfo *player, int player_action)
   int dx       = (left ? -1    : right ? 1     : 0);
   int dy       = (up   ? -1    : down  ? 1     : 0);
 
+  stored_player_action[player->index_nr] = 0;
+  num_stored_actions++;
+
   if (!player->active || player->gone)
     return;
 
@@ -2735,7 +2886,15 @@ void PlayerActions(struct PlayerInfo *player, int player_action)
     {
       if (bombed && !moved)
        player_action &= JOY_BUTTON;
-      TapeRecordAction(player_action);
+
+      stored_player_action[player->index_nr] = player_action;
+
+      /* this allows cycled sequences of PlayerActions() */
+      if (num_stored_actions >= MAX_PLAYERS)
+      {
+       TapeRecordAction(stored_player_action);
+       num_stored_actions = 0;
+      }
     }
     else if (tape.playing && snapped)
       SnapField(player, 0,0);                  /* stop snapping */
@@ -2751,7 +2910,8 @@ void PlayerActions(struct PlayerInfo *player, int player_action)
   if (tape.playing && !tape.pausing && !player_action &&
       tape.counter < tape.length)
   {
-    int next_joy = tape.pos[tape.counter].joystickdata & (JOY_LEFT|JOY_RIGHT);
+    int next_joy =
+      tape.pos[tape.counter].action[player->index_nr] & (JOY_LEFT|JOY_RIGHT);
 
     if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT)
     {
@@ -2773,12 +2933,13 @@ void PlayerActions(struct PlayerInfo *player, int player_action)
   }
 }
 
-void GameActions(int player_action)
+void GameActions(byte player_action)
 {
   static long action_delay = 0;
   long action_delay_value;
   int sieb_x = 0, sieb_y = 0;
   int i, x,y, element;
+  int *recorded_player_action;
 
   if (game_status != PLAYING)
     return;
@@ -2794,29 +2955,105 @@ void GameActions(int player_action)
   /* main game synchronization point */
   WaitUntilDelayReached(&action_delay, action_delay_value);
 
+  if (network_playing && !network_player_action_received)
+  {
+    /*
+#ifdef DEBUG
+    printf("DEBUG: try to get network player actions in time\n");
+#endif
+    */
+
+    /* last chance to get network player actions without main loop delay */
+    HandleNetworking();
+
+    if (game_status != PLAYING)
+      return;
+
+    if (!network_player_action_received)
+    {
+      /*
+#ifdef DEBUG
+      printf("DEBUG: failed to get network player actions in time\n");
+#endif
+      */
+      return;
+    }
+  }
+
+
+  if (tape.pausing || (tape.playing && !TapePlayDelay()))
+    return;
+  else if (tape.recording)
+    TapeRecordDelay();
+
+
+  if (tape.playing)
+    recorded_player_action = TapePlayAction();
+  else
+    recorded_player_action = NULL;
+
+  if (network_playing)
+    SendToServer_MovePlayer(player_action);
+
   for(i=0; i<MAX_PLAYERS; i++)
   {
+    /*
+    int actual_player_action =
+      (options.network ? network_player_action[i] : player_action);
+      */
+
+    int actual_player_action =
+      (network_playing ? network_player_action[i] : player_action);
+
+    /*
+    int actual_player_action = network_player_action[i];
+    */
+
+    /*
+    int actual_player_action = player_action;
+    */
+
     /* TEST TEST TEST */
 
-    if (i != TestPlayer)
-      continue;
+    /*
+    if (i != TestPlayer && !stored_player[i].MovPos)
+      actual_player_action = 0;
+    */
+
+    if (!options.network && i != TestPlayer)
+      actual_player_action = 0;
 
     /* TEST TEST TEST */
 
-    PlayerActions(&stored_player[i], player_action);
+    if (recorded_player_action)
+      actual_player_action = recorded_player_action[i];
+
+    PlayerActions(&stored_player[i], actual_player_action);
     ScrollFigure(&stored_player[i], SCROLL_GO_ON);
+
+    network_player_action[i] = 0;
   }
 
+  network_player_action_received = FALSE;
+
   ScrollScreen(NULL, SCROLL_GO_ON);
 
+  /*
   if (tape.pausing || (tape.playing && !TapePlayDelay()))
     return;
   else if (tape.recording)
     TapeRecordDelay();
+  */
 
   FrameCounter++;
   TimeFrames++;
 
+
+  /*
+  printf("FrameCounter == %d, RND(100) == %d\n", FrameCounter, RND(100));
+  */
+
+
   for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
   {
     Stop[x][y] = FALSE;
@@ -2882,14 +3119,17 @@ void GameActions(int player_action)
       AusgangstuerBlinken(x,y);
     else if (element==EL_MAUERND)
       MauerWaechst(x,y);
-    else if (element==EL_MAUER_LEBT)
+    else if (element==EL_MAUER_LEBT ||
+            element==EL_MAUER_X ||
+            element==EL_MAUER_Y ||
+            element==EL_MAUER_XY)
       MauerAbleger(x,y);
     else if (element==EL_BURNING)
       CheckForDragon(x,y);
 
     if (SiebAktiv)
     {
-      BOOL sieb = FALSE;
+      boolean sieb = FALSE;
       int jx = local_player->jx, jy = local_player->jy;
 
       if (element==EL_SIEB_LEER || element==EL_SIEB_VOLL ||
@@ -2959,7 +3199,7 @@ void GameActions(int player_action)
   DrawAllPlayers();
 }
 
-static BOOL AllPlayersInSight(struct PlayerInfo *player, int x, int y)
+static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y)
 {
   int min_x = x, min_y = y, max_x = x, max_y = y;
   int i;
@@ -2981,7 +3221,7 @@ static BOOL AllPlayersInSight(struct PlayerInfo *player, int x, int y)
   return(max_x - min_x < SCR_FIELDX && max_y - min_y < SCR_FIELDY);
 }
 
-static BOOL AllPlayersInVisibleScreen()
+static boolean AllPlayersInVisibleScreen()
 {
   int i;
 
@@ -3001,7 +3241,7 @@ static BOOL AllPlayersInVisibleScreen()
 
 void ScrollLevel(int dx, int dy)
 {
-  int softscroll_offset = (soft_scrolling_on ? TILEX : 0);
+  int softscroll_offset = (setup.soft_scrolling_on ? TILEX : 0);
   int x,y;
 
   /*
@@ -3032,8 +3272,8 @@ void ScrollLevel(int dx, int dy)
   redraw_mask |= REDRAW_FIELD;
 }
 
-BOOL MoveFigureOneStep(struct PlayerInfo *player,
-                      int dx, int dy, int real_dx, int real_dy)
+boolean MoveFigureOneStep(struct PlayerInfo *player,
+                         int dx, int dy, int real_dx, int real_dy)
 {
   int jx = player->jx, jy = player->jy;
   int new_jx = jx+dx, new_jy = jy+dy;
@@ -3051,7 +3291,7 @@ BOOL MoveFigureOneStep(struct PlayerInfo *player,
   if (!IN_LEV_FIELD(new_jx,new_jy))
     return(MF_NO_ACTION);
 
-  if (!networking && !AllPlayersInSight(player, new_jx,new_jy))
+  if (!options.network && !AllPlayersInSight(player, new_jx,new_jy))
     return(MF_NO_ACTION);
 
   element = MovingOrBlocked2Element(new_jx,new_jy);
@@ -3082,7 +3322,7 @@ BOOL MoveFigureOneStep(struct PlayerInfo *player,
   player->last_jy = jy;
   jx = player->jx = new_jx;
   jy = player->jy = new_jy;
-  StorePlayer[jx][jy] = EL_SPIELER1 + player->nr;
+  StorePlayer[jx][jy] = player->element_nr;
 
   player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8;
 
@@ -3091,7 +3331,7 @@ BOOL MoveFigureOneStep(struct PlayerInfo *player,
   return(MF_MOVING);
 }
 
-BOOL MoveFigure(struct PlayerInfo *player, int dx, int dy)
+boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
 {
   int jx = player->jx, jy = player->jy;
   int old_jx = jx, old_jy = jy;
@@ -3123,10 +3363,18 @@ BOOL MoveFigure(struct PlayerInfo *player, int dx, int dy)
   if (moved & MF_MOVING && player == local_player)
   */
 
-  if (moved & MF_MOVING && !ScreenMovPos)
+  if (moved & MF_MOVING && !ScreenMovPos &&
+      (player == local_player || !options.network))
   {
     int old_scroll_x = scroll_x, old_scroll_y = scroll_y;
-    int offset = (scroll_delay_on ? 3 : 0);
+    int offset = (setup.scroll_delay_on ? 3 : 0);
+
+    /*
+    if (player == local_player)
+    {
+      printf("MOVING LOCAL PLAYER && SCROLLING\n");
+    }
+    */
 
     if (!IN_VIS_FIELD(SCREENX(jx),SCREENY(jy)))
     {
@@ -3186,22 +3434,15 @@ BOOL MoveFigure(struct PlayerInfo *player, int dx, int dy)
 
     if (scroll_x != old_scroll_x || scroll_y != old_scroll_y)
     {
-      if (networking || AllPlayersInVisibleScreen())
+      if (!options.network && !AllPlayersInVisibleScreen())
       {
-       ScrollScreen(player, SCROLL_INIT);
-
-       /*
-       ScreenMovDir = player->MovDir;
-       ScreenMovPos = player->MovPos;
-       ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize);
-       */
-
-       ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y);
+       scroll_x = old_scroll_x;
+       scroll_y = old_scroll_y;
       }
       else
       {
-       scroll_x = old_scroll_x;
-       scroll_y = old_scroll_y;
+       ScrollScreen(player, SCROLL_INIT);
+       ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y);
       }
     }
   }
@@ -3246,10 +3487,6 @@ void ScrollFigure(struct PlayerInfo *player, int mode)
     player->actual_frame_counter = FrameCounter;
     player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize);
 
-    /*
-    ScreenGfxPos = local_player->GfxPos;
-    */
-
     if (Feld[last_jx][last_jy] == EL_LEERRAUM)
       Feld[last_jx][last_jy] = EL_PLAYER_IS_LEAVING;
 
@@ -3262,22 +3499,6 @@ void ScrollFigure(struct PlayerInfo *player, int mode)
   player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX/8;
   player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize);
 
-  /*
-  if (ScreenMovPos)
-  {
-    ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX/8;
-    ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize);
-  }
-  */
-
-  /*
-  if (ScreenGfxPos && ScreenGfxPos != local_player->GfxPos)
-  {
-    ScreenGfxPos = local_player->GfxPos;
-    redraw_mask |= REDRAW_FIELD;
-  }
-  */
-
   if (Feld[last_jx][last_jy] == EL_PLAYER_IS_LEAVING)
     Feld[last_jx][last_jy] = EL_LEERRAUM;
 
@@ -3315,12 +3536,6 @@ void ScrollScreen(struct PlayerInfo *player, int mode)
 
   if (ScreenMovPos)
   {
-    /*
-    printf("ScreenMovDir = %d, ", ScreenMovDir);
-    printf("ScreenMovPos = %d, ", ScreenMovPos);
-    printf("ScreenGfxPos = %d\n", ScreenGfxPos);
-    */
-
     ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX/8;
     ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize);
     redraw_mask |= REDRAW_FIELD;
@@ -3830,7 +4045,7 @@ int DigField(struct PlayerInfo *player,
   return(MF_MOVING);
 }
 
-BOOL SnapField(struct PlayerInfo *player, int dx, int dy)
+boolean SnapField(struct PlayerInfo *player, int dx, int dy)
 {
   int jx = player->jx, jy = player->jy;
   int x = jx + dx, y = jy + dy;
@@ -3865,7 +4080,7 @@ BOOL SnapField(struct PlayerInfo *player, int dx, int dy)
   return(TRUE);
 }
 
-BOOL PlaceBomb(struct PlayerInfo *player)
+boolean PlaceBomb(struct PlayerInfo *player)
 {
   int jx = player->jx, jy = player->jy;
   int element;
@@ -3889,15 +4104,17 @@ BOOL PlaceBomb(struct PlayerInfo *player)
     player->dynamite--;
     DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3),
             FS_SMALL, FC_YELLOW);
-    DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNAMIT);
+    if (IN_SCR_FIELD(SCREENX(jx),SCREENY(jy)))
+      DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNAMIT);
   }
   else
   {
     Feld[jx][jy] = EL_DYNABOMB;
-    Store2[jx][jy] = EL_SPIELER1 + player->nr; /* for DynaExplode() */
+    Store2[jx][jy] = player->element_nr;       /* for DynaExplode() */
     MovDelay[jx][jy] = 96;
     player->dynabombs_left--;
-    DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNABOMB);
+    if (IN_SCR_FIELD(SCREENX(jx),SCREENY(jy)))
+      DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNABOMB);
   }
 
   return(TRUE);
@@ -3909,8 +4126,8 @@ void PlaySoundLevel(int x, int y, int sound_nr)
   int volume, stereo;
   int silence_distance = 8;
 
-  if ((!sound_simple_on && !IS_LOOP_SOUND(sound_nr)) ||
-      (!sound_loops_on && IS_LOOP_SOUND(sound_nr)))
+  if ((!setup.sound_simple_on && !IS_LOOP_SOUND(sound_nr)) ||
+      (!setup.sound_loops_on && IS_LOOP_SOUND(sound_nr)))
     return;
 
   if (!IN_LEV_FIELD(x,y) ||