rnd-19990314-2-src
[rocksndiamonds.git] / src / game.c
index 1fbb21a5cef1115e2672f62d0f3dd47f907f9da4..48482c90e6f63224a69ad8c888811f974a00aa82 100644 (file)
@@ -1313,6 +1313,11 @@ void DynaExplode(int ex, int ey)
        break;
 
       element = Feld[x][y];
+
+      /* do not restart explosions of fields with active bombs */
+      if (element == EL_EXPLODING && IS_ACTIVE_BOMB(Store2[x][y]))
+       continue;
+
       Explode(x, y, EX_PHASE_START, EX_BORDER);
 
       if (element != EL_LEERRAUM &&
@@ -4579,6 +4584,8 @@ int DigField(struct PlayerInfo *player,
       player->programmed_action = move_direction;
       DOUBLE_PLAYER_SPEED(player);
 
+      PlaySoundLevel(x, y, SND_GATE);
+
       break;
 
     case EL_EM_GATE_1X:
@@ -4594,6 +4601,8 @@ int DigField(struct PlayerInfo *player,
       player->programmed_action = move_direction;
       DOUBLE_PLAYER_SPEED(player);
 
+      PlaySoundLevel(x, y, SND_GATE);
+
       break;
 
     case EL_SP_PORT1_LEFT:
@@ -4635,6 +4644,8 @@ int DigField(struct PlayerInfo *player,
       player->programmed_action = move_direction;
       DOUBLE_PLAYER_SPEED(player);
 
+      PlaySoundLevel(x, y, SND_GATE);
+
       break;
 
     case EL_AUSGANG_ZU: