fixed handling of androids in EM engine for old tapes
[rocksndiamonds.git] / src / game.c
index 18a45fcf236d7d3a7f043bf286d1deb83bbf59ae..46f173b47f1393185e461bc8ccf105fe378e801b 100644 (file)
@@ -2993,6 +2993,9 @@ static void InitGameEngine(void)
   game_em.use_old_explosions =
     (game.engine_version < VERSION_IDENT(4,1,4,2));
 
+  game_em.use_old_android =
+    (game.engine_version < VERSION_IDENT(4,1,4,2));
+
   game_em.use_wrap_around =
     (game.engine_version > VERSION_IDENT(4,1,4,1));