* q99492@pbhrzx.uni-paderborn.de *
*----------------------------------------------------------*
* game.c *
-* *
-* Letzte Aenderung: 15.06.1995 *
***********************************************************/
#include "game.h"
#include "screens.h"
#include "sound.h"
#include "init.h"
-
-BOOL CreateNewScoreFile()
-{
- int i,j,k;
- char filename[MAX_FILENAME];
- char empty_alias[MAX_NAMELEN];
- FILE *file;
-
- sprintf(filename,"%s/%s/%s",
- SCORE_PATH,leveldir[leveldir_nr].filename,SCORE_FILENAME);
-
- if (!(file=fopen(filename,"w")))
- return(FALSE);
-
- for(i=0;i<MAX_NAMELEN;i++)
- empty_alias[i] = 0;
- strncpy(empty_alias,EMPTY_ALIAS,MAX_NAMELEN-1);
-
- fputs(SCORE_COOKIE,file); /* Formatkennung */
- for(i=0;i<LEVELDIR_SIZE(leveldir[leveldir_nr]);i++)
- {
- for(j=0;j<MAX_SCORE_ENTRIES;j++)
- {
- for(k=0;k<MAX_NAMELEN;k++)
- fputc(empty_alias[k],file);
- fputc(0,file);
- fputc(0,file);
- }
- }
- fclose(file);
-
- chmod(filename, SCORE_PERMS);
- return(TRUE);
-}
-
-BOOL CreateNewNamesFile(int mode)
-{
- char filename[MAX_FILENAME];
- FILE *file;
-
- if (mode==PLAYER_LEVEL)
- sprintf(filename,"%s/%s/%s",
- NAMES_PATH,leveldir[leveldir_nr].filename,NAMES_FILENAME);
- else
- sprintf(filename,"%s/%s",CONFIG_PATH,NAMES_FILENAME);
-
- if (!(file=fopen(filename,"w")))
- return(FALSE);
-
- fputs(NAMES_COOKIE,file); /* Formatkennung */
- fclose(file);
-
- chmod(filename, NAMES_PERMS);
- return(TRUE);
-}
-
-void LoadLevelInfo()
-{
- int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
-
- sprintf(filename,"%s/%s",LEVEL_PATH,LEVDIR_FILENAME);
-
- if (!(file=fopen(filename,"r")))
- {
- fprintf(stderr,"%s: cannot load level info '%s'!\n",progname,filename);
- CloseAll();
- }
-
- fscanf(file,"%s\n",cookie);
- if (strcmp(cookie,LEVELDIR_COOKIE)) /* ungültiges Format? */
- {
- fprintf(stderr,"%s: wrong format of level info file!\n",progname);
- fclose(file);
- CloseAll();
- }
-
- num_leveldirs = 0;
- leveldir_nr = 0;
- for(i=0;i<MAX_LEVDIR_ENTRIES;i++)
- {
- fscanf(file,"%s",leveldir[i].filename);
- fscanf(file,"%s",leveldir[i].name);
- fscanf(file,"%d",&leveldir[i].num_ready);
- fscanf(file,"%d",&leveldir[i].num_free);
- if (feof(file))
- break;
-
- num_leveldirs++;
- }
-
- if (!num_leveldirs)
- {
- fprintf(stderr,"%s: empty level info '%s'!\n",progname,filename);
- CloseAll();
- }
-}
-
-void LoadLevel(int level_nr)
-{
- int i,x,y;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
-
- sprintf(filename,"%s/%s/%d",
- LEVEL_PATH,leveldir[leveldir_nr].filename,level_nr);
-
- if (!(file=fopen(filename,"r")))
- {
-/*
- fprintf(stderr,"%s: cannot load level '%s'!\n",progname,filename);
-*/
- }
- else
- {
- fgets(cookie,LEVEL_COOKIE_LEN,file);
- fgetc(file);
- if (strcmp(cookie,LEVEL_COOKIE)) /* ungültiges Format? */
- {
- fprintf(stderr,"%s: wrong format of level file '%s'!\n",
- progname,filename);
- fclose(file);
- file = NULL;
- }
- }
-
- if (file)
- {
- lev_fieldx = level.fieldx = fgetc(file);
- lev_fieldy = level.fieldy = fgetc(file);
-
- level.time = (fgetc(file)<<8) | fgetc(file);
- level.edelsteine = (fgetc(file)<<8) | fgetc(file);
- for(i=0;i<MAX_LEVNAMLEN;i++)
- level.name[i] = fgetc(file);
- for(i=0;i<MAX_SC_ENTRIES;i++)
- level.score[i] = fgetc(file);
- for(i=0;i<4;i++)
- for(y=0;y<3;y++)
- for(x=0;x<3;x++)
- level.mampfer_inhalt[i][x][y] = fgetc(file);
- level.tempo_amoebe = fgetc(file);
- level.dauer_sieb = fgetc(file);
- level.dauer_ablenk = fgetc(file);
-
- for(i=0;i<19;i++) /* Rest reserviert / Headergröße 80 Bytes */
- fgetc(file);
-
- for(y=0;y<lev_fieldy;y++)
- for(x=0;x<lev_fieldx;x++)
- Feld[x][y] = Ur[x][y] = fgetc(file);
-
- fclose(file);
-
- if (level.time<=10) /* Mindestspieldauer */
- level.time = 10;
- }
- else
- {
- lev_fieldx = level.fieldx = STD_LEV_FIELDX;
- lev_fieldy = level.fieldy = STD_LEV_FIELDY;
-
- level.time = 100;
- level.edelsteine = 0;
- strncpy(level.name,"Nameless Level",MAX_LEVNAMLEN-1);
- for(i=0;i<MAX_SC_ENTRIES;i++)
- level.score[i] = 10;
- for(i=0;i<4;i++)
- for(y=0;y<3;y++)
- for(x=0;x<3;x++)
- level.mampfer_inhalt[i][x][y] = EL_FELSBROCKEN;
- level.tempo_amoebe = 10;
- level.dauer_sieb = 10;
- level.dauer_ablenk = 10;
-
- for(y=0;y<STD_LEV_FIELDY;y++)
- for(x=0;x<STD_LEV_FIELDX;x++)
- Feld[x][y] = Ur[x][y] = EL_ERDREICH;
- Feld[0][0] = Ur[0][0] = EL_SPIELFIGUR;
- Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] =
- Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_AUSGANG_ZU;
- }
-}
-
-void LoadLevelTape(int level_nr)
-{
- int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
-
- sprintf(filename,"%s/%s/%d.tape",
- LEVEL_PATH,leveldir[leveldir_nr].filename,level_nr);
-
- if ((file=fopen(filename,"r")))
- {
- fgets(cookie,LEVELREC_COOKIE_LEN,file);
- fgetc(file);
- if (strcmp(cookie,LEVELREC_COOKIE)) /* ungültiges Format? */
- {
- fprintf(stderr,"%s: wrong format of level recording file '%s'!\n",
- progname,filename);
- fclose(file);
- file = NULL;
- }
- }
-
- if (!file)
- return;
-
- tape.random_seed =
- (fgetc(file)<<24) | (fgetc(file)<<16) | (fgetc(file)<<8) | fgetc(file);
- tape.date =
- (fgetc(file)<<24) | (fgetc(file)<<16) | (fgetc(file)<<8) | fgetc(file);
- tape.length =
- (fgetc(file)<<24) | (fgetc(file)<<16) | (fgetc(file)<<8) | fgetc(file);
-
- tape.level_nr = level_nr;
- tape.counter = 0;
- tape.recording = FALSE;
- tape.playing = FALSE;
- tape.pausing = FALSE;
-
- for(i=0;i<tape.length;i++)
- {
- if (i>=MAX_TAPELEN)
- break;
- tape.pos[i].joystickdata = fgetc(file);
- tape.pos[i].delay = fgetc(file);
- if (feof(file))
- break;
- }
-
- if (i != tape.length)
- fprintf(stderr,"%s: level recording file '%s' corrupted!\n",
- progname,filename);
-
- fclose(file);
-
- master_tape = tape;
-}
-
-void LoadScore(int level_nr)
-{
- int i,j;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
-
- sprintf(filename,"%s/%s/%s",
- SCORE_PATH,leveldir[leveldir_nr].filename,SCORE_FILENAME);
-
- if (!(file=fopen(filename,"r")))
- {
- if (!CreateNewScoreFile())
- {
- fprintf(stderr,"%s: cannot create score file '%s'!\n",
- progname,filename);
- }
- else if (!(file=fopen(filename,"r")))
- {
- fprintf(stderr,"%s: cannot load score for level %d!\n",
- progname,level_nr);
- }
- }
-
- if (file)
- {
- fgets(cookie,SCORE_COOKIE_LEN,file);
- if (strcmp(cookie,SCORE_COOKIE)) /* ungültiges Format? */
- {
- fprintf(stderr,"%s: wrong format of score file!\n",progname);
- fclose(file);
- file = NULL;
- }
- }
-
- if (file)
- {
- fseek(file,
- SCORE_COOKIE_LEN-1+level_nr*(MAX_SCORE_ENTRIES*(MAX_NAMELEN+2)),
- SEEK_SET);
- for(i=0;i<MAX_SCORE_ENTRIES;i++)
- {
- for(j=0;j<MAX_NAMELEN;j++)
- highscore[i].Name[j] = fgetc(file);
- highscore[i].Score = (fgetc(file)<<8) | fgetc(file);
- }
- fclose(file);
- }
- else
- {
- for(i=0;i<MAX_SCORE_ENTRIES;i++)
- {
- strcpy(highscore[i].Name,EMPTY_ALIAS);
- highscore[i].Score = 0;
- }
- }
-}
-
-void LoadPlayerInfo(int mode)
-{
- int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
- char *login_name = GetLoginName();
- struct PlayerInfo default_player, new_player;
-
- if (mode==PLAYER_LEVEL)
- sprintf(filename,"%s/%s/%s",
- NAMES_PATH,leveldir[leveldir_nr].filename,NAMES_FILENAME);
- else
- sprintf(filename,"%s/%s",CONFIG_PATH,NAMES_FILENAME);
-
- for(i=0;i<MAX_NAMELEN;i++)
- default_player.login_name[i] = default_player.alias_name[i] = 0;
- strncpy(default_player.login_name,login_name,MAX_NAMELEN-1);
- strncpy(default_player.alias_name,login_name,MAX_NAMELEN-1);
- default_player.handicap = 0;
- default_player.setup = DEFAULT_SETUP;
- default_player.leveldir_nr = 0;
-
- new_player = default_player;
-
- if (!(file=fopen(filename,"r")))
- {
- if (!CreateNewNamesFile(mode))
- {
- fprintf(stderr,"%s: cannot create names file '%s'!\n",
- progname,filename);
- }
- else if (!(file=fopen(filename,"r")))
- {
- fprintf(stderr,"%s: cannot load player information '%s'!\n",
- progname,filename);
- }
- }
-
- if (file)
- {
- fgets(cookie,NAMES_COOKIE_LEN,file);
- if (strcmp(cookie,NAMES_COOKIE)) /* ungültiges Format? */
- {
- fprintf(stderr,"%s: wrong format of names file '%s'!\n",
- progname,filename);
- fclose(file);
- file = NULL;
- }
- }
-
- if (!file)
- {
- player = default_player;
- level_nr = default_player.handicap;
- return;
- }
-
- while(1)
- {
- for(i=0;i<MAX_NAMELEN;i++)
- new_player.login_name[i] = fgetc(file);
- for(i=0;i<MAX_NAMELEN;i++)
- new_player.alias_name[i] = fgetc(file);
- new_player.handicap = fgetc(file);
- new_player.setup = (fgetc(file)<<8) | fgetc(file);
- new_player.leveldir_nr = fgetc(file);
-
- if (feof(file)) /* Spieler noch nicht in Liste enthalten */
- {
- new_player = default_player;
-
- fclose(file);
- if (!(file=fopen(filename,"a")))
- {
- fprintf(stderr,"%s: cannot append new player to names file '%s'!\n",
- progname,filename);
- }
- else
- {
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(new_player.login_name[i],file);
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(new_player.alias_name[i],file);
- fputc(new_player.handicap,file);
- fputc(new_player.setup / 256,file);
- fputc(new_player.setup % 256,file);
- fputc(new_player.leveldir_nr,file);
- }
- break;
- }
- else /* prüfen, ob Spieler in Liste enthalten */
- if (!strncmp(new_player.login_name,login_name,MAX_NAMELEN-1))
- break;
- }
-
- if (mode==PLAYER_SETUP)
- {
- player = new_player;
- if (player.leveldir_nr < num_leveldirs)
- leveldir_nr = player.leveldir_nr;
- else
- leveldir_nr = 0;
- }
- else
- player.handicap = new_player.handicap;
-
- level_nr = player.handicap;
- fclose(file);
-}
-
-void SaveLevel(int level_nr)
-{
- int i,x,y;
- char filename[MAX_FILENAME];
- FILE *file;
-
- sprintf(filename,"%s/%s/%d",
- LEVEL_PATH,leveldir[leveldir_nr].filename,level_nr);
-
- if (!(file=fopen(filename,"w")))
- {
- fprintf(stderr,"%s: cannot save level file '%s'!\n",progname,filename);
- return;
- }
-
- fputs(LEVEL_COOKIE,file); /* Formatkennung */
- fputc(0x0a,file);
-
- fputc(level.fieldx,file);
- fputc(level.fieldy,file);
- fputc(level.time / 256,file);
- fputc(level.time % 256,file);
- fputc(level.edelsteine / 256,file);
- fputc(level.edelsteine % 256,file);
-
- for(i=0;i<MAX_LEVNAMLEN;i++)
- fputc(level.name[i],file);
- for(i=0;i<MAX_SC_ENTRIES;i++)
- fputc(level.score[i],file);
- for(i=0;i<4;i++)
- for(y=0;y<3;y++)
- for(x=0;x<3;x++)
- fputc(level.mampfer_inhalt[i][x][y],file);
- fputc(level.tempo_amoebe,file);
- fputc(level.dauer_sieb,file);
- fputc(level.dauer_ablenk,file);
-
- for(i=0;i<19;i++) /* Rest reserviert / Headergröße 80 Bytes */
- fputc(0,file);
-
- for(y=0;y<lev_fieldy;y++)
- for(x=0;x<lev_fieldx;x++)
- fputc(Ur[x][y],file);
-
- fclose(file);
-
- chmod(filename, LEVEL_PERMS);
-}
-
-void SaveLevelTape(int level_nr)
-{
- int i;
- char filename[MAX_FILENAME];
- FILE *file;
- BOOL new_tape = TRUE;
-
- sprintf(filename,"%s/%s/%d.tape",
- LEVEL_PATH,leveldir[leveldir_nr].filename,level_nr);
-
- /* Testen, ob bereits eine Aufnahme existiert */
- if ((file=fopen(filename,"r")))
- {
- new_tape = FALSE;
- fclose(file);
-
- if (!AreYouSure("Replace old tape ?",AYS_ASK))
- return;
- }
-
- if (!(file=fopen(filename,"w")))
- {
- fprintf(stderr,"%s: cannot save level recording file '%s'!\n",
- progname,filename);
- return;
- }
-
- fputs(LEVELREC_COOKIE,file); /* Formatkennung */
- fputc(0x0a,file);
-
- tape = master_tape;
-
- fputc((tape.random_seed >> 24) & 0xff,file);
- fputc((tape.random_seed >> 16) & 0xff,file);
- fputc((tape.random_seed >> 8) & 0xff,file);
- fputc((tape.random_seed >> 0) & 0xff,file);
-
- fputc((tape.date >> 24) & 0xff,file);
- fputc((tape.date >> 16) & 0xff,file);
- fputc((tape.date >> 8) & 0xff,file);
- fputc((tape.date >> 0) & 0xff,file);
-
- fputc((tape.length >> 24) & 0xff,file);
- fputc((tape.length >> 16) & 0xff,file);
- fputc((tape.length >> 8) & 0xff,file);
- fputc((tape.length >> 0) & 0xff,file);
-
- for(i=0;i<tape.length;i++)
- {
- fputc(tape.pos[i].joystickdata,file);
- fputc(tape.pos[i].delay,file);
- }
-
- fclose(file);
-
- chmod(filename, LEVREC_PERMS);
-
- if (new_tape)
- AreYouSure("tape saved !",AYS_CONFIRM);
-}
-
-void SaveScore(int level_nr)
-{
- int i,j;
- char filename[MAX_FILENAME];
- FILE *file;
-
- sprintf(filename,"%s/%s/%s",
- SCORE_PATH,leveldir[leveldir_nr].filename,SCORE_FILENAME);
-
- if (!(file=fopen(filename,"r+")))
- {
- fprintf(stderr,"%s: cannot save score for level %d!\n",
- progname,level_nr);
- return;
- }
-
- fseek(file,
- SCORE_COOKIE_LEN-1+level_nr*(MAX_SCORE_ENTRIES*(MAX_NAMELEN+2)),
- SEEK_SET);
- for(i=0;i<MAX_SCORE_ENTRIES;i++)
- {
- for(j=0;j<MAX_NAMELEN;j++)
- fputc(highscore[i].Name[j],file);
- fputc(highscore[i].Score / 256,file);
- fputc(highscore[i].Score % 256,file);
- }
- fclose(file);
-}
-
-void SavePlayerInfo(int mode)
-{
- int i;
- char filename[MAX_FILENAME];
- char cookie[MAX_FILENAME];
- FILE *file;
- struct PlayerInfo default_player;
-
- if (mode==PLAYER_LEVEL)
- sprintf(filename,"%s/%s/%s",
- NAMES_PATH,leveldir[leveldir_nr].filename,NAMES_FILENAME);
- else
- sprintf(filename,"%s/%s",CONFIG_PATH,NAMES_FILENAME);
-
- if (!(file=fopen(filename,"r+")))
- {
- fprintf(stderr,"%s: cannot save player information '%s'!\n",
- progname,filename);
- return;
- }
-
- fgets(cookie,NAMES_COOKIE_LEN,file);
- if (strcmp(cookie,NAMES_COOKIE)) /* ungültiges Format? */
- {
- fprintf(stderr,"%s: wrong format of names file '%s'!\n",
- progname,filename);
- fclose(file);
- return;
- }
-
- while(1)
- {
- for(i=0;i<MAX_NAMELEN;i++)
- default_player.login_name[i] = fgetc(file);
- for(i=0;i<MAX_NAMELEN;i++)
- default_player.alias_name[i] = fgetc(file);
- default_player.handicap = fgetc(file);
- default_player.setup = (fgetc(file)<<8) | fgetc(file);
- default_player.leveldir_nr = fgetc(file);
-
- if (feof(file)) /* Spieler noch nicht in Liste enthalten */
- break;
- else /* prüfen, ob Spieler in Liste enthalten */
- if (!strncmp(default_player.login_name,player.login_name,MAX_NAMELEN-1))
- {
- fseek(file,-(2*MAX_NAMELEN+1+2+1),SEEK_CUR);
- break;
- }
- }
-
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(player.login_name[i],file);
- for(i=0;i<MAX_NAMELEN;i++)
- fputc(player.alias_name[i],file);
- fputc(player.handicap,file);
- fputc(player.setup / 256,file);
- fputc(player.setup % 256,file);
- fputc(player.leveldir_nr,file);
-
- fclose(file);
-}
+#include "buttons.h"
+#include "files.h"
void GetPlayerConfig()
{
fading_on = SETUP_FADING_ON(player.setup);
autorecord_on = SETUP_RECORD_EACH_GAME_ON(player.setup);
joystick_nr = SETUP_2ND_JOYSTICK_ON(player.setup);
+ quick_doors = SETUP_QUICK_DOORS_ON(player.setup);
if (joystick_nr != old_joystick_nr)
{
void InitGame()
{
- int x,y;
+ int i,x,y;
Dynamite = Score = 0;
Gems = level.edelsteine;
+ DynaBombCount = DynaBombSize = DynaBombsLeft = 0;
Key[0] = Key[1] = Key[2] = Key[3] = FALSE;
MampferNr = 0;
TimeLeft = level.time;
DigField(0,0,DF_NO_PUSH);
SnapField(0,0);
+ for(i=0;i<MAX_NUM_AMOEBA;i++)
+ AmoebaCnt[i] = 0;
+
for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
{
- Feld[x][y]=Ur[x][y];
- MovPos[x][y]=MovDir[x][y]=MovDelay[x][y]=0;
- Store[x][y]=Store2[x][y]=Frame[x][y]=0;
+ Feld[x][y] = Ur[x][y];
+ MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0;
+ Store[x][y] = Store2[x][y] = Frame[x][y] = AmoebaNr[x][y] = 0;
+ JustHit[x][y] = 0;
switch(Feld[x][y])
{
case EL_PACMAN_L:
case EL_PACMAN_U:
case EL_MAMPFER:
+ case EL_MAMPFER2:
case EL_ZOMBIE:
case EL_PACMAN:
InitMovDir(x,y);
break;
+ case EL_AMOEBE_VOLL:
+ InitAmoebaNr(x,y);
+ break;
+ case EL_TROPFEN:
+ if (y==lev_fieldy-1)
+ {
+ Feld[x][y] = EL_AMOEBING;
+ Store[x][y] = EL_AMOEBE_NASS;
+ }
+ break;
default:
break;
}
}
}
+void InitAmoebaNr(int x, int y)
+{
+ int i;
+ int group_nr = AmoebeNachbarNr(x,y);
+
+ if (group_nr==0)
+ {
+ for(i=1;i<MAX_NUM_AMOEBA;i++)
+ {
+ if (AmoebaCnt[i]==0)
+ {
+ group_nr = i;
+ break;
+ }
+ }
+ }
+
+ AmoebaNr[x][y] = group_nr;
+ AmoebaCnt[group_nr]++;
+}
+
void GameWon()
{
int hi_pos;
CloseDoor(DOOR_CLOSE_1);
if (level_nr==player.handicap &&
- level_nr<leveldir[leveldir_nr].num_ready)
+ level_nr<leveldir[leveldir_nr].num_ready-1)
{
player.handicap++;
bumplevel = TRUE;
position = k;
break;
}
- }
#ifdef ONE_PER_NAME
- else if (!strcmp(player.alias_name,highscore[k].Name))
- break; /* Spieler schon mit besserer Punktzahl in der Liste */
+ else if (!strcmp(player.alias_name,highscore[k].Name))
+ break; /* Spieler schon mit besserer Punktzahl in der Liste */
#endif
+ }
+
if (position>=0)
SaveScore(level_nr);
void CheckDynamite(int x, int y)
{
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
if (MovDelay[x][y]) /* neues Dynamit / in Wartezustand */
{
Bang(x,y);
}
-void Explode(int ex, int ey, int phase)
+void Explode(int ex, int ey, int phase, int mode)
{
int x,y;
int num_phase = 9, delay = 1;
if (!IN_LEV_FIELD(x,y) || IS_MASSIV(element))
continue;
+ if ((mode!=EX_NORMAL || center_element==EL_AMOEBA2DIAM) &&
+ (x!=ex || y!=ey))
+ continue;
+
if (element==EL_EXPLODING)
element = Store2[x][y];
Store[x][y] = ((x==ex && y==ey) ? EL_DIAMANT : EL_EDELSTEIN);
else if (center_element==EL_MAMPFER)
Store[x][y] = level.mampfer_inhalt[MampferNr][x-ex+1][y-ey+1];
- else if (Feld[x][y]==EL_ERZ_1)
+ else if (center_element==EL_AMOEBA2DIAM)
+ Store[x][y] = level.amoebe_inhalt;
+ else if (element==EL_ERZ_EDEL)
Store[x][y] = EL_EDELSTEIN;
- else if (Feld[x][y]==EL_ERZ_2)
+ else if (element==EL_ERZ_DIAM)
Store[x][y] = EL_DIAMANT;
+ else if (element==EL_ERZ_EDEL2)
+ Store[x][y] = EL_EDELSTEIN2;
+ else if (element==EL_ERZ_EDEL3)
+ Store[x][y] = EL_EDELSTEIN3;
else if (!IS_PFORTE(Store[x][y]))
Store[x][y] = EL_LEERRAUM;
- if (x!=ex || y!=ey)
+ if (x!=ex || y!=ey || center_element==EL_AMOEBA2DIAM || mode==EX_BORDER)
Store2[x][y] = element;
+ if (AmoebaNr[x][y] && (element==EL_AMOEBE_VOLL || element==EL_AMOEBING))
+ AmoebaCnt[AmoebaNr[x][y]]--;
+
RemoveMovingField(x,y);
Feld[x][y] = EL_EXPLODING;
MovDir[x][y] = MovPos[x][y] = 0;
+ AmoebaNr[x][y] = 0;
Frame[x][y] = 1;
Stop[x][y] = TRUE;
}
else if (element==EL_BOMBE ||
element==EL_DYNAMIT ||
element==EL_DYNAMIT_AUS ||
+ element==EL_DYNABOMB ||
element==EL_KAEFER)
{
Feld[x][y] = Store2[x][y];
Store2[x][y] = 0;
Bang(x,y);
}
+ else if (element==EL_AMOEBA2DIAM)
+ AmoebeUmwandeln(x,y);
}
if (phase==last_phase)
DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_EXPLOSION+(phase/delay-1));
}
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
+}
+
+void DynaExplode(int ex, int ey, int size)
+{
+ int i,j;
+ static int xy[4][2] =
+ {
+ 0,-1,
+ -1,0,
+ +1,0,
+ 0,+1
+ };
+
+ Explode(ex,ey,0,EX_CENTER);
+
+ for(i=0;i<4;i++)
+ {
+ for(j=1;j<=size;j++)
+ {
+ int x = ex+j*xy[i%4][0];
+ int y = ey+j*xy[i%4][1];
+
+ if (!IN_LEV_FIELD(x,y) || IS_MASSIV(Feld[x][y]))
+ break;
+
+ Explode(x,y,0,EX_BORDER);
+ }
+ }
+
+ DynaBombsLeft++;
}
void Bang(int x, int y)
{
int element = Feld[x][y];
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
PlaySoundLevel(x,y,SND_ROAAAR);
switch(element)
RaiseScore(level.score[SC_FLIEGER]);
break;
case EL_MAMPFER:
+ case EL_MAMPFER2:
RaiseScore(level.score[SC_MAMPFER]);
break;
case EL_ZOMBIE:
break;
}
- Explode(x,y,0);
+ if (element==EL_DYNABOMB)
+ DynaExplode(x,y,DynaBombSize);
+ else
+ Explode(x,y,0,EX_NORMAL);
}
void Blurb(int x, int y)
{
int graphic = (element==EL_BLURB_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT);
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
MovDelay[x][y] = 5;
if (object_hit && PLAYER(x,y+1))
KillHero();
else
- Feld[x][y] = EL_AMOEBING2;
+ {
+ Feld[x][y] = EL_AMOEBING;
+ Store[x][y] = EL_AMOEBE_NASS;
+ }
return;
}
KillHero();
return;
}
- else if (element==EL_FELSBROCKEN)
+ else if (element==EL_FELSBROCKEN ||
+ element==EL_EDELSTEIN2 || element==EL_EDELSTEIN3)
{
if (IS_ENEMY(MovingOrBlocked2Element(x,y+1)))
{
}
/* Kein Geräusch beim Durchqueren des Siebes */
- if (!lastline && Feld[x][y+1]==EL_SIEB_LEER)
+ if (!lastline && (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER))
return;
/* Geräusch beim Auftreffen */
switch(element)
{
case EL_EDELSTEIN:
+ case EL_EDELSTEIN2:
+ case EL_EDELSTEIN3:
case EL_DIAMANT:
sound = SND_PLING;
break;
case EL_SCHLUESSEL4:
sound = SND_KINK;
break;
+ case EL_ZEIT_VOLL:
+ case EL_ZEIT_LEER:
+ sound = SND_DENG;
+ break;
default:
sound = -1;
break;
MovDelay[x][y]=8+8*RND(3);
}
+ else if (element==EL_MAMPFER2)
+ {
+ if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT)
+ {
+ MovDir[x][y]=(MovDir[x][y]==MV_LEFT ? MV_RIGHT : MV_LEFT);
+ if (IN_LEV_FIELD(x,y-1) &&
+ (IS_FREE(x,y-1) || IS_MAMPF2(Feld[x][y-1])) && RND(2))
+ MovDir[x][y]=MV_UP;
+ if (IN_LEV_FIELD(x,y+1) &&
+ (IS_FREE(x,y+1) || IS_MAMPF2(Feld[x][y+1])) && RND(2))
+ MovDir[x][y]=MV_DOWN;
+ }
+ else if (MovDir[x][y]==MV_UP || MovDir[x][y]==MV_DOWN)
+ {
+ MovDir[x][y]=(MovDir[x][y]==MV_UP ? MV_DOWN : MV_UP);
+ if (IN_LEV_FIELD(x-1,y) &&
+ (IS_FREE(x-1,y) || IS_MAMPF2(Feld[x-1][y])) && RND(2))
+ MovDir[x][y]=MV_LEFT;
+ if (IN_LEV_FIELD(x+1,y) &&
+ (IS_FREE(x+1,y) || IS_MAMPF2(Feld[x+1][y])) && RND(2))
+ MovDir[x][y]=MV_RIGHT;
+ }
+
+ MovDelay[x][y]=8+8*RND(3);
+ }
else if (element==EL_PACMAN)
{
if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT)
}
else if (Feld[x][y+1]==EL_MORAST_LEER)
{
- CheckMoving=TRUE;
+ CheckMoving = TRUE;
if (!MovDelay[x][y])
MovDelay[x][y] = 16;
Store[x][y] = EL_SIEB_LEER;
}
}
- else if (CAN_CHANGE(element) && Feld[x][y+1]==EL_SIEB_LEER)
+ else if (element==EL_SIEB2_VOLL)
+ {
+ if (IS_FREE(x,y+1))
+ {
+ InitMovingField(x,y,MV_DOWN);
+ Feld[x][y] = EL_CHANGED2(Store2[x][y]);
+ Store[x][y] = EL_SIEB2_LEER;
+ }
+ }
+ else if (CAN_CHANGE(element) &&
+ (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER))
{
InitMovingField(x,y,MV_DOWN);
- Store[x][y] = EL_SIEB_VOLL;
+ Store[x][y] =
+ (Feld[x][y+1]==EL_SIEB_LEER ? EL_SIEB_VOLL : EL_SIEB2_VOLL);
Store2[x][y+1] = element;
SiebAktiv = 330;
}
InitMovingField(x,y,MV_DOWN);
Store[x][y] = EL_SALZSAEURE;
}
- else if (CAN_SMASH(element) && Feld[x][y+1]==EL_BLOCKED)
+ else if (CAN_SMASH(element) && Feld[x][y+1]==EL_BLOCKED && JustHit[x][y])
{
Impact(x,y);
}
}
else if (element==EL_TROPFEN)
{
- Feld[x][y] = EL_AMOEBING2;
+ Feld[x][y] = EL_AMOEBING;
+ Store[x][y] = EL_AMOEBE_NASS;
}
- else if (SLIPPERY(Feld[x][y+1]) && !Store[x][y+1])
+ else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1])
{
int left = (x>0 && IS_FREE(x-1,y) &&
(IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE));
{
MovDelay[x][y]--;
- if (element==EL_ZOMBIE || element==EL_MAMPFER)
+ if (element==EL_ZOMBIE || element==EL_MAMPFER || element==EL_MAMPFER2)
{
int phase = MovDelay[x][y] % 8;
DrawGraphic(SCROLLX(x),SCROLLY(y),
el2gfx(element)+phase);
- if (element==EL_MAMPFER && MovDelay[x][y]%4==3)
+ if ((element==EL_MAMPFER || element==EL_MAMPFER2)
+ && MovDelay[x][y]%4==3)
PlaySoundLevel(x,y,SND_NJAM);
}
else if (element==EL_MAMPFER && IN_LEV_FIELD(newx,newy) &&
Feld[newx][newy]==EL_DIAMANT)
{
- Feld[newx][newy] = EL_LEERRAUM;
- DrawLevelField(newx,newy);
+ if (IS_MOVING(newx,newy))
+ RemoveMovingField(newx,newy);
+ else
+ {
+ Feld[newx][newy] = EL_LEERRAUM;
+ DrawLevelField(newx,newy);
+ }
+ }
+ else if (element==EL_MAMPFER2 && IN_LEV_FIELD(newx,newy) &&
+ IS_MAMPF2(Feld[newx][newy]))
+ {
+ if (AmoebaNr[newx][newy] && Feld[newx][newy]==EL_AMOEBE_VOLL)
+ AmoebaCnt[AmoebaNr[newx][newy]]--;
+
+ if (IS_MOVING(newx,newy))
+ RemoveMovingField(newx,newy);
+ else
+ {
+ Feld[newx][newy] = EL_LEERRAUM;
+ DrawLevelField(newx,newy);
+ }
}
else if (element==EL_PACMAN && IN_LEV_FIELD(newx,newy) &&
IS_AMOEBOID(Feld[newx][newy]))
{
+ if (AmoebaNr[newx][newy] && Feld[newx][newy]==EL_AMOEBE_VOLL)
+ AmoebaCnt[AmoebaNr[newx][newy]]--;
+
Feld[newx][newy] = EL_LEERRAUM;
DrawLevelField(newx,newy);
}
if (ABS(MovPos[x][y])>=TILEX) /* Zielfeld erreicht */
{
- Feld[x][y]=EL_LEERRAUM;
- Feld[newx][newy]=element;
+ Feld[x][y] = EL_LEERRAUM;
+ Feld[newx][newy] = element;
if (Store[x][y]==EL_MORAST_VOLL)
{
Store[x][y] = Store2[x][y] = 0;
Feld[x][y] = EL_SIEB_LEER;
}
+ else if (Store[x][y]==EL_SIEB2_VOLL)
+ {
+ Store[x][y] = 0;
+ Feld[newx][newy] = EL_SIEB2_VOLL;
+ element = EL_SIEB2_VOLL;
+ }
+ else if (Store[x][y]==EL_SIEB2_LEER)
+ {
+ Store[x][y] = Store2[x][y] = 0;
+ Feld[x][y] = EL_SIEB2_LEER;
+ }
else if (Store[x][y]==EL_SALZSAEURE)
{
Store[x][y] = 0;
Feld[newx][newy] = EL_SALZSAEURE;
element = EL_SALZSAEURE;
}
- else if (Store[x][y]==EL_AMOEBE2)
+ else if (Store[x][y]==EL_AMOEBE_NASS)
{
Store[x][y] = 0;
- Feld[x][y] = EL_AMOEBE2;
+ Feld[x][y] = EL_AMOEBE_NASS;
}
MovPos[x][y] = MovDir[x][y] = 0;
DrawLevelField(x,y);
DrawLevelField(newx,newy);
- Stop[newx][newy]=TRUE;
- CheckMoving=TRUE;
+ Stop[newx][newy] = TRUE;
+ JustHit[x][newy] = 3;
+ CheckMoving = TRUE;
+
+ if (DONT_TOUCH(element)) /* Käfer oder Flieger */
+ {
+ TestIfBadThingHitsHero();
+ TestIfBadThingHitsOtherBadThing(newx,newy);
+ }
+
+ if (CAN_SMASH(element) && direction==MV_DOWN &&
+ (newy==lev_fieldy-1 || !IS_FREE(x,newy+1)))
+ Impact(x,newy);
+ }
+ else /* noch in Bewegung */
+ {
+ DrawLevelField(x,y);
+ CheckMoving = TRUE;
+ }
+}
+
+int AmoebeNachbarNr(int ax, int ay)
+{
+ int i;
+ int element = Feld[ax][ay];
+ int group_nr = 0;
+ static int xy[4][2] =
+ {
+ 0,-1,
+ -1,0,
+ +1,0,
+ 0,+1
+ };
+
+ for(i=0;i<4;i++)
+ {
+ int x = ax+xy[i%4][0];
+ int y = ay+xy[i%4][1];
+
+ if (!IN_LEV_FIELD(x,y))
+ continue;
+
+ if (Feld[x][y]==element && AmoebaNr[x][y]>0)
+ group_nr = AmoebaNr[x][y];
+ }
+
+ return(group_nr);
+}
+
+void AmoebenVereinigen(int ax, int ay)
+{
+ int i,x,y,xx,yy;
+ int new_group_nr = AmoebaNr[ax][ay];
+ static int xy[4][2] =
+ {
+ 0,-1,
+ -1,0,
+ +1,0,
+ 0,+1
+ };
+
+ if (!new_group_nr)
+ return;
+
+ for(i=0;i<4;i++)
+ {
+ x = ax+xy[i%4][0];
+ y = ay+xy[i%4][1];
+
+ if (!IN_LEV_FIELD(x,y))
+ continue;
+
+ if ((Feld[x][y]==EL_AMOEBE_VOLL || Feld[x][y]==EL_AMOEBE_TOT) &&
+ AmoebaNr[x][y] != new_group_nr)
+ {
+ int old_group_nr = AmoebaNr[x][y];
+
+ AmoebaCnt[new_group_nr] += AmoebaCnt[old_group_nr];
+ AmoebaCnt[old_group_nr] = 0;
+
+ for(yy=0;yy<lev_fieldy;yy++) for(xx=0;xx<lev_fieldx;xx++)
+ if (AmoebaNr[xx][yy]==old_group_nr)
+ AmoebaNr[xx][yy] = new_group_nr;
+ }
+ }
+}
+
+void AmoebeUmwandeln(int ax, int ay)
+{
+ int i,x,y;
+ int group_nr = AmoebaNr[ax][ay];
+ static int xy[4][2] =
+ {
+ 0,-1,
+ -1,0,
+ +1,0,
+ 0,+1
+ };
- if (DONT_TOUCH(element)) /* Käfer oder Flieger */
+ if (Feld[ax][ay]==EL_AMOEBE_TOT)
+ {
+ for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
{
- TestIfBadThingHitsHero();
- TestIfBadThingHitsOtherBadThing(newx,newy);
+ if (Feld[x][y]==EL_AMOEBE_TOT && AmoebaNr[x][y]==group_nr)
+ {
+ AmoebaNr[x][y] = 0;
+ Feld[x][y] = EL_AMOEBA2DIAM;
+ }
}
-
- if (CAN_SMASH(element) && direction==MV_DOWN &&
- (newy==lev_fieldy-1 || !IS_FREE(x,newy+1)))
- Impact(x,newy);
+ Bang(ax,ay);
}
- else /* noch in Bewegung */
+ else
{
- DrawLevelField(x,y);
- CheckMoving=TRUE;
+ for(i=0;i<4;i++)
+ {
+ x = ax+xy[i%4][0];
+ y = ay+xy[i%4][1];
+
+ if (!IN_LEV_FIELD(x,y))
+ continue;
+
+ if (Feld[x][y]==EL_AMOEBA2DIAM)
+ Bang(x,y);
+ }
}
}
static long sound_delay = 0;
static int sound_delay_value = 0;
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
{
if (!MovDelay[x][y])
{
- Feld[x][y] = (Feld[x][y]==EL_AMOEBING2 ? EL_AMOEBE2 : EL_AMOEBE3);
+ Feld[x][y] = Store[x][y];
+ Store[x][y] = 0;
DrawLevelField(x,y);
}
}
void AmoebeAbleger(int ax, int ay)
{
- int i,j,start;
+ int i;
+ int element = Feld[ax][ay];
int newax = ax, neway = ay;
- BOOL waiting_for_player = FALSE;
static int xy[4][2] =
{
0,-1,
0,+1
};
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
if (!level.tempo_amoebe)
{
- Feld[ax][ay] = EL_AMOEBE1;
+ Feld[ax][ay] = EL_AMOEBE_TOT;
DrawLevelField(ax,ay);
return;
}
return;
}
- if (Feld[ax][ay]==EL_AMOEBE3)
+ if (element==EL_AMOEBE_NASS) /* tropfende Amöbe */
+ {
+ int start = RND(4);
+ int x = ax+xy[start][0];
+ int y = ay+xy[start][1];
+
+ if (!IN_LEV_FIELD(x,y))
+ return;
+
+ if (IS_FREE(x,y) ||
+ Feld[x][y]==EL_ERDREICH || Feld[x][y]==EL_MORAST_LEER)
+ {
+ newax = x;
+ neway = y;
+ }
+
+ if (newax==ax && neway==ay)
+ return;
+ }
+ else /* normale oder "gefüllte" Amöbe */
{
- start = RND(4);
+ int start = RND(4);
+ BOOL waiting_for_player = FALSE;
+
for(i=0;i<4;i++)
{
- int x,y;
+ int j = (start+i)%4;
+ int x = ax+xy[j][0];
+ int y = ay+xy[j][1];
- j = (start+i)%4;
- x = ax+xy[j][0];
- y = ay+xy[j][1];
if (!IN_LEV_FIELD(x,y))
continue;
if (IS_FREE(x,y) ||
Feld[x][y]==EL_ERDREICH || Feld[x][y]==EL_MORAST_LEER)
{
- newax=x;
- neway=y;
+ newax = x;
+ neway = y;
break;
}
else if (PLAYER(x,y))
if (newax==ax && neway==ay)
{
- if (Feld[ax][ay]==EL_AMOEBE3 && i==4 && !waiting_for_player)
+ if (i==4 && !waiting_for_player)
{
- Feld[ax][ay] = EL_AMOEBE1;
+ Feld[ax][ay] = EL_AMOEBE_TOT;
DrawLevelField(ax,ay);
+
+ if (element==EL_AMOEBE_VOLL && --AmoebaCnt[AmoebaNr[ax][ay]]<=0)
+ AmoebeUmwandeln(ax,ay);
}
return;
}
- }
- else
- {
- int x,y;
-
- start = RND(4);
- x = ax+xy[start][0];
- y = ay+xy[start][1];
- if (!IN_LEV_FIELD(x,y))
- return;
-
- if (IS_FREE(x,y) ||
- Feld[x][y]==EL_ERDREICH || Feld[x][y]==EL_MORAST_LEER)
+ else if (element==EL_AMOEBE_VOLL)
{
- newax=x;
- neway=y;
- }
+ int new_group_nr = AmoebaNr[ax][ay];
- if (newax==ax && neway==ay)
- return;
+ AmoebaNr[newax][neway] = new_group_nr;
+ AmoebaCnt[new_group_nr]++;
+ AmoebenVereinigen(newax,neway);
+ }
}
- if (Feld[ax][ay]==EL_AMOEBE3)
- Feld[newax][neway] = EL_AMOEBING3;
- else if (neway==lev_fieldy-1)
- Feld[newax][neway] = EL_AMOEBING2;
- else if (neway<=ay || !IS_FREE(newax,neway))
+ if (element!=EL_AMOEBE_NASS || neway<ay || !IS_FREE(newax,neway) ||
+ (neway==lev_fieldy-1 && newax!=ax))
+ {
+ Feld[newax][neway] = EL_AMOEBING;
+ Store[newax][neway] = element;
+ }
+ else if (neway==ay)
Feld[newax][neway] = EL_TROPFEN;
else
{
InitMovingField(ax,ay,MV_DOWN);
- Feld[ax][ay]=EL_TROPFEN;
- Store[ax][ay]=EL_AMOEBE2;
+ Feld[ax][ay] = EL_TROPFEN;
+ Store[ax][ay] = EL_AMOEBE_NASS;
ContinueMoving(ax,ay);
return;
}
int life_time = 20;
int element = Feld[ax][ay];
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
if (Stop[ax][ay])
return;
if (!IN_LEV_FIELD(x,y) || (x==xx && y==yy))
continue;
- if ((Feld[x][y]==element && !Stop[x][y]) ||
+ if (((Feld[x][y]==element || (element==EL_LIFE && PLAYER(x,y))) &&
+ !Stop[x][y]) ||
(IS_FREE(x,y) && Stop[x][y]))
nachbarn++;
}
void Ablenk(int x, int y)
{
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
MovDelay[x][y] = 33*(level.dauer_ablenk/10);
void Birne(int x, int y)
{
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
MovDelay[x][y] = 400;
void Blubber(int x, int y)
{
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
MovDelay[x][y] = 20;
void NussKnacken(int x, int y)
{
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
MovDelay[x][y] = 4;
}
}
-void SiebAktivieren(int x, int y)
+void SiebAktivieren(int x, int y, int typ)
{
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
if (SiebAktiv>1)
{
if (SiebAktiv%2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_SIEB_VOLL+3-(SiebAktiv%8)/2);
+ DrawGraphic(SCROLLX(x),SCROLLY(y),
+ (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%8)/2);
/*
if (!(SiebAktiv%4))
}
else
{
- Feld[x][y] = EL_SIEB_TOT;
+ Feld[x][y] = (typ==1 ? EL_SIEB_TOT : EL_SIEB2_TOT);
DrawLevelField(x,y);
}
}
void AusgangstuerPruefen(int x, int y)
{
- CheckExploding=TRUE;
+ CheckExploding = TRUE;
if (!Gems)
+ {
Feld[x][y] = EL_AUSGANG_ACT;
+ PlaySoundLevel(x,y,SND_OEFFNEN);
+ }
}
void AusgangstuerOeffnen(int x, int y)
{
- CheckExploding=TRUE;
+ int speed = 3;
+
+ CheckExploding = TRUE;
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 20;
+ MovDelay[x][y] = 5*speed;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
int tuer;
MovDelay[x][y]--;
- tuer = MovDelay[x][y]/5;
- if (!(MovDelay[x][y]%5) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_ZU+3-tuer);
+ tuer = MovDelay[x][y]/speed;
+ if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_AUF-tuer);
if (!MovDelay[x][y])
{
}
}
+void AusgangstuerBlinken(int x, int y)
+{
+ CheckExploding = TRUE;
+
+ if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
+ MovDelay[x][y] = 16;
+
+ if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
+ {
+ int phase;
+
+ MovDelay[x][y]--;
+ phase = (MovDelay[x][y] % 16)/2;
+ if (phase>3)
+ phase = 7-phase;
+ if (!(MovDelay[x][y]%2) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_AUF+phase);
+ }
+}
+
+void EdelsteinFunkeln(int x, int y)
+{
+ int speed = 2;
+
+ CheckExploding = TRUE;
+
+ if (IS_MOVING(x,y))
+ return;
+
+ if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
+ MovDelay[x][y] = 4*speed;
+
+ if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
+ {
+ int phase;
+
+ MovDelay[x][y]--;
+ phase = MovDelay[x][y]/speed;
+ if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_EDELSTEIN2-phase);
+ }
+}
+
+void MauerWaechst(int x, int y)
+{
+ int speed = 3;
+
+ CheckExploding = TRUE;
+
+ if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
+ MovDelay[x][y] = 3*speed;
+
+ if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
+ {
+ int phase;
+
+ MovDelay[x][y]--;
+ phase = 2-MovDelay[x][y]/speed;
+ if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ DrawGraphic(SCROLLX(x),SCROLLY(y),
+ (Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase);
+
+ if (!MovDelay[x][y])
+ {
+ if (Store[x][y]==MV_LEFT)
+ {
+ if (IN_LEV_FIELD(x-1,y) && IS_MAUER(Feld[x-1][y]))
+ DrawLevelField(x-1,y);
+ }
+ else
+ {
+ if (IN_LEV_FIELD(x+1,y) && IS_MAUER(Feld[x+1][y]))
+ DrawLevelField(x+1,y);
+ }
+
+ Feld[x][y] = EL_MAUER_LEBT;
+ Store[x][y] = 0;
+ DrawLevelField(x,y);
+ }
+ }
+}
+
+void MauerAbleger(int ax, int ay)
+{
+ BOOL links_frei = FALSE, rechts_frei = FALSE;
+ BOOL links_massiv = FALSE, rechts_massiv = FALSE;
+
+ CheckExploding = TRUE;
+
+ if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */
+ MovDelay[ax][ay] = 3;
+
+ if (MovDelay[ax][ay]) /* neue Mauer / in Wartezustand */
+ {
+ MovDelay[ax][ay]--;
+ if (MovDelay[ax][ay])
+ return;
+ }
+
+ if (IN_LEV_FIELD(ax-1,ay) && IS_FREE(ax-1,ay))
+ links_frei = TRUE;
+ if (IN_LEV_FIELD(ax+1,ay) && IS_FREE(ax+1,ay))
+ rechts_frei = TRUE;
+
+ if (links_frei)
+ {
+ Feld[ax-1][ay] = EL_MAUERND;
+ Store[ax-1][ay] = MV_LEFT;
+ if (IN_SCR_FIELD(SCROLLX(ax-1),SCROLLY(ay)))
+ DrawGraphic(SCROLLX(ax-1),SCROLLY(ay),GFX_MAUER_L1);
+ }
+ if (rechts_frei)
+ {
+ Feld[ax+1][ay] = EL_MAUERND;
+ Store[ax+1][ay] = MV_RIGHT;
+ if (IN_SCR_FIELD(SCROLLX(ax+1),SCROLLY(ay)))
+ DrawGraphic(SCROLLX(ax+1),SCROLLY(ay),GFX_MAUER_R1);
+ }
+
+ if (links_frei || rechts_frei)
+ DrawLevelField(ax,ay);
+
+ if (!IN_LEV_FIELD(ax-1,ay) || IS_MAUER(Feld[ax-1][ay]))
+ links_massiv = TRUE;
+ if (!IN_LEV_FIELD(ax+1,ay) || IS_MAUER(Feld[ax+1][ay]))
+ rechts_massiv = TRUE;
+
+ if (links_massiv && rechts_massiv)
+ Feld[ax][ay] = EL_MAUERWERK;
+}
+
int GameActions(int mx, int my, int button)
{
static long time_delay=0, action_delay=0;
CheckMoving = CheckExploding = FALSE;
for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
+ {
Stop[x][y] = FALSE;
+ if (JustHit[x][y]>0)
+ JustHit[x][y]--;
+ }
for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
{
continue;
if (!IS_MOVING(x,y) && (CAN_FALL(element) || CAN_MOVE(element)))
+ {
StartMoving(x,y);
+ if (Feld[x][y]==EL_EDELSTEIN2)
+ EdelsteinFunkeln(x,y);
+ }
else if (IS_MOVING(x,y))
ContinueMoving(x,y);
- else if (element==EL_DYNAMIT)
+ else if (element==EL_DYNAMIT || element==EL_DYNABOMB)
CheckDynamite(x,y);
else if (element==EL_EXPLODING)
- Explode(x,y,Frame[x][y]);
- else if (element==EL_AMOEBING2 || element==EL_AMOEBING3)
+ Explode(x,y,Frame[x][y],EX_NORMAL);
+ else if (element==EL_AMOEBING)
AmoebeWaechst(x,y);
- else if (element==EL_AMOEBE2 || element==EL_AMOEBE3)
+ else if (IS_AMOEBALIVE(element))
AmoebeAbleger(x,y);
else if (element==EL_LIFE || element==EL_LIFE_ASYNC)
Life(x,y);
AusgangstuerPruefen(x,y);
else if (element==EL_AUSGANG_ACT)
AusgangstuerOeffnen(x,y);
-
- if (SiebAktiv && (element==EL_SIEB_LEER ||
- element==EL_SIEB_VOLL ||
- Store[x][y]==EL_SIEB_LEER))
- SiebAktivieren(x,y);
+ else if (element==EL_AUSGANG_AUF)
+ AusgangstuerBlinken(x,y);
+ else if (element==EL_MAUERND)
+ MauerWaechst(x,y);
+ else if (element==EL_MAUER_LEBT)
+ MauerAbleger(x,y);
+
+ if (SiebAktiv)
+ {
+ if (element==EL_SIEB_LEER || element==EL_SIEB_VOLL ||
+ Store[x][y]==EL_SIEB_LEER)
+ SiebAktivieren(x,y,1);
+ else if (element==EL_SIEB2_LEER || element==EL_SIEB2_VOLL ||
+ Store[x][y]==EL_SIEB2_LEER)
+ SiebAktivieren(x,y,2);
+ }
}
if (SiebAktiv)
BOOL MoveFigureOneStep(int dx, int dy)
{
- int oldJX,oldJY, newJX=JX+dx,newJY=JY+dy;
+ int oldJX,oldJY, newJX = JX+dx,newJY = JY+dy;
int element;
int can_move;
PlaySoundLevel(JX,JY,SND_AUTSCH);
PlaySoundLevel(JX,JY,SND_LACHEN);
- GameOver=TRUE;
- JX=JY=-1;
+ GameOver = TRUE;
+ JX = JY = -1;
}
else
KillHero();
element=Feld[x][y];
if (IS_AMOEBOID(element) || element==EL_LIFE ||
- element==EL_AMOEBING2 || element==EL_AMOEBING3 || element==EL_TROPFEN)
+ element==EL_AMOEBING || element==EL_TROPFEN)
{
killx=x;
killy=y;
int DigField(int x, int y, int mode)
{
- int dx=x-JX, dy=y-JY;
+ int dx = x-JX, dy = y-JY;
int element;
static long push_delay = 0;
static int push_delay_value = 20;
switch(element)
{
case EL_LEERRAUM:
- CheckMoving=TRUE;
+ CheckMoving = TRUE;
break;
case EL_ERDREICH:
- Feld[x][y]=EL_LEERRAUM;
- CheckMoving=TRUE;
+ Feld[x][y] = EL_LEERRAUM;
+ CheckMoving = TRUE;
break;
case EL_EDELSTEIN:
- Feld[x][y]=EL_LEERRAUM;
- CheckMoving=TRUE;
+ case EL_EDELSTEIN2:
+ case EL_EDELSTEIN3:
+ Feld[x][y] = EL_LEERRAUM;
+ CheckMoving = TRUE;
if (Gems>0)
Gems--;
RaiseScore(level.score[SC_EDELSTEIN]);
PlaySoundLevel(x,y,SND_PONG);
break;
case EL_DIAMANT:
- Feld[x][y]=EL_LEERRAUM;
- CheckMoving=TRUE;
+ Feld[x][y] = EL_LEERRAUM;
+ CheckMoving = TRUE;
Gems -= 3;
if (Gems<0)
Gems=0;
PlaySoundLevel(x,y,SND_PONG);
break;
case EL_DYNAMIT_AUS:
- Feld[x][y]=EL_LEERRAUM;
- CheckMoving=TRUE;
+ Feld[x][y] = EL_LEERRAUM;
+ CheckMoving = TRUE;
Dynamite++;
RaiseScore(level.score[SC_DYNAMIT]);
DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW);
PlaySoundLevel(x,y,SND_PONG);
break;
+ case EL_DYNABOMB_NR:
+ Feld[x][y] = EL_LEERRAUM;
+ CheckMoving = TRUE;
+ DynaBombCount++;
+ DynaBombsLeft++;
+ RaiseScore(level.score[SC_DYNAMIT]);
+ PlaySoundLevel(x,y,SND_PONG);
+ break;
+ case EL_DYNABOMB_SZ:
+ Feld[x][y] = EL_LEERRAUM;
+ CheckMoving = TRUE;
+ DynaBombSize++;
+ RaiseScore(level.score[SC_DYNAMIT]);
+ PlaySoundLevel(x,y,SND_PONG);
+ break;
case EL_SCHLUESSEL1:
case EL_SCHLUESSEL2:
case EL_SCHLUESSEL3:
break;
}
case EL_ABLENK_AUS:
- Feld[x][y]=EL_ABLENK_EIN;
- CheckExploding=TRUE;
+ Feld[x][y] = EL_ABLENK_EIN;
+ CheckExploding = TRUE;
ZX=x;
ZY=y;
DrawLevelField(x,y);
-/*
- PlaySoundLevel(x,y,SND_DENG);
-*/
return(MF_ACTION);
break;
case EL_FELSBROCKEN:
case EL_BOMBE:
case EL_KOKOSNUSS:
+ case EL_ZEIT_LEER:
if (mode==DF_SNAP)
return(MF_NO_ACTION);
if (dy || !IN_LEV_FIELD(x+dx,y+dy) || Feld[x+dx][y+dy]!=EL_LEERRAUM)
return(MF_NO_ACTION);
break;
case EL_AUSGANG_AUF:
+/*
if (mode==DF_SNAP || Gems>0)
return(MF_NO_ACTION);
- LevelSolved = TRUE;
+*/
+ if (mode==DF_SNAP)
+ return(MF_NO_ACTION);
+ LevelSolved = GameOver = TRUE;
PlaySoundLevel(x,y,SND_BUING);
break;
+ case EL_BIRNE_AUS:
+ Feld[x][y] = EL_BIRNE_EIN;
+ DrawLevelField(x,y);
+ PlaySoundLevel(x,y,SND_DENG);
+ return(MF_ACTION);
+ break;
+ case EL_ZEIT_VOLL:
+ Feld[x][y] = EL_ZEIT_LEER;
+ DrawLevelField(x,y);
+ PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT);
+ return(MF_ACTION);
+ break;
default:
return(MF_NO_ACTION);
break;
BOOL PlaceBomb(void)
{
- if (Dynamite==0 || Feld[JX][JY]==EL_DYNAMIT)
+ if ((Dynamite==0 && DynaBombsLeft==0) ||
+ Feld[JX][JY]==EL_DYNAMIT || Feld[JX][JY]==EL_DYNABOMB)
return(FALSE);
if (Feld[JX][JY]!=EL_LEERRAUM)
Store[JX][JY] = Feld[JX][JY];
- Feld[JX][JY] = EL_DYNAMIT;
- MovDelay[JX][JY] = 48;
- Dynamite--;
- DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW);
- DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT);
+
+ if (Dynamite)
+ {
+ Feld[JX][JY] = EL_DYNAMIT;
+ MovDelay[JX][JY] = 48;
+ Dynamite--;
+ DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW);
+ DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT);
+ }
+ else
+ {
+ Feld[JX][JY] = EL_DYNABOMB;
+ MovDelay[JX][JY] = 48;
+ DynaBombsLeft--;
+
+ /* ändern, wenn Maske für DYNABOMB vorliegt! */
+
+ DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT);
+ }
+
CheckExploding = TRUE;
return(TRUE);
}
{
tape.length = 0;
}
-
-void DrawVideoDisplay(unsigned long state, unsigned long value)
-{
- int i;
- int part1 = 0, part2 = 1;
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- static char *monatsname[12] =
- {
- "JAN", "FEB", "MAR", "APR", "MAY", "JUN",
- "JUL", "AUG", "SEP", "OCT", "NOV", "DEC"
- };
- static int video_pos[10][2][4] =
- {
- VIDEO_PLAY_LABEL_XPOS, VIDEO_PLAY_LABEL_YPOS,
- VIDEO_PLAY_LABEL_XSIZE,VIDEO_PLAY_LABEL_YSIZE,
- VIDEO_PLAY_SYMBOL_XPOS, VIDEO_PLAY_SYMBOL_YPOS,
- VIDEO_PLAY_SYMBOL_XSIZE,VIDEO_PLAY_SYMBOL_YSIZE,
-
- VIDEO_REC_LABEL_XPOS, VIDEO_REC_LABEL_YPOS,
- VIDEO_REC_LABEL_XSIZE,VIDEO_REC_LABEL_YSIZE,
- VIDEO_REC_SYMBOL_XPOS, VIDEO_REC_SYMBOL_YPOS,
- VIDEO_REC_SYMBOL_XSIZE,VIDEO_REC_SYMBOL_YSIZE,
-
- VIDEO_PAUSE_LABEL_XPOS, VIDEO_PAUSE_LABEL_YPOS,
- VIDEO_PAUSE_LABEL_XSIZE,VIDEO_PAUSE_LABEL_YSIZE,
- VIDEO_PAUSE_SYMBOL_XPOS, VIDEO_PAUSE_SYMBOL_YPOS,
- VIDEO_PAUSE_SYMBOL_XSIZE,VIDEO_PAUSE_SYMBOL_YSIZE,
-
- VIDEO_DATE_LABEL_XPOS, VIDEO_DATE_LABEL_YPOS,
- VIDEO_DATE_LABEL_XSIZE,VIDEO_DATE_LABEL_YSIZE,
- VIDEO_DATE_XPOS, VIDEO_DATE_YPOS,
- VIDEO_DATE_XSIZE,VIDEO_DATE_YSIZE,
-
- 0,0,
- 0,0,
- VIDEO_TIME_XPOS, VIDEO_TIME_YPOS,
- VIDEO_TIME_XSIZE,VIDEO_TIME_YSIZE,
-
- VIDEO_BUTTON_PLAY_XPOS, VIDEO_BUTTON_ANY_YPOS,
- VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE,
- 0,0,
- 0,0,
-
- VIDEO_BUTTON_REC_XPOS, VIDEO_BUTTON_ANY_YPOS,
- VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE,
- 0,0,
- 0,0,
-
- VIDEO_BUTTON_PAUSE_XPOS, VIDEO_BUTTON_ANY_YPOS,
- VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE,
- 0,0,
- 0,0,
-
- VIDEO_BUTTON_STOP_XPOS, VIDEO_BUTTON_ANY_YPOS,
- VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE,
- 0,0,
- 0,0,
-
- VIDEO_BUTTON_EJECT_XPOS, VIDEO_BUTTON_ANY_YPOS,
- VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE,
- 0,0,
- 0,0
- };
-
- for(i=0;i<20;i++)
- {
- if (state & (1<<i))
- {
- int pos = i/2, cx, cy = DOOR_GFX_PAGEY2;
-
- if (i%2) /* i ungerade => STATE_ON / PRESS_OFF */
- cx = DOOR_GFX_PAGEX4;
- else
- cx = DOOR_GFX_PAGEX3; /* i gerade => STATE_OFF / PRESS_ON */
-
- if (video_pos[pos][part1][0])
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + video_pos[pos][part1][xpos],
- cy + video_pos[pos][part1][ypos],
- video_pos[pos][part1][xsize],
- video_pos[pos][part1][ysize],
- VX + video_pos[pos][part1][xpos],
- VY + video_pos[pos][part1][ypos]);
- if (video_pos[pos][part2][0])
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + video_pos[pos][part2][xpos],
- cy + video_pos[pos][part2][ypos],
- video_pos[pos][part2][xsize],
- video_pos[pos][part2][ysize],
- VX + video_pos[pos][part2][xpos],
- VY + video_pos[pos][part2][ypos]);
- }
- }
-
- if (state & VIDEO_STATE_DATE_ON)
- {
- int tag = value % 100;
- int monat = (value/100) % 100;
- int jahr = (value/10000);
-
- DrawText(VX+VIDEO_DATE_XPOS,VY+VIDEO_DATE_YPOS,
- int2str(tag,2),FS_SMALL,FC_SPECIAL1);
- DrawText(VX+VIDEO_DATE_XPOS+27,VY+VIDEO_DATE_YPOS,
- monatsname[monat],FS_SMALL,FC_SPECIAL1);
- DrawText(VX+VIDEO_DATE_XPOS+64,VY+VIDEO_DATE_YPOS,
- int2str(jahr,2),FS_SMALL,FC_SPECIAL1);
- }
-
- if (state & VIDEO_STATE_TIME_ON)
- {
- int min = value / 60;
- int sec = value % 60;
-
- DrawText(VX+VIDEO_TIME_XPOS,VY+VIDEO_TIME_YPOS,
- int2str(min,2),FS_SMALL,FC_SPECIAL1);
- DrawText(VX+VIDEO_TIME_XPOS+27,VY+VIDEO_TIME_YPOS,
- int2str(sec,2),FS_SMALL,FC_SPECIAL1);
- }
-
- if (state & VIDEO_STATE_DATE)
- redraw_mask |= REDRAW_VIDEO_1;
- if ((state & ~VIDEO_STATE_DATE) & VIDEO_STATE)
- redraw_mask |= REDRAW_VIDEO_2;
- if (state & VIDEO_PRESS)
- redraw_mask |= REDRAW_VIDEO_3;
-}
-
-void DrawSoundDisplay(unsigned long state)
-{
- int pos, cx = DOOR_GFX_PAGEX4, cy = 0;
-
- pos = (state & BUTTON_SOUND_MUSIC ? SOUND_BUTTON_MUSIC_XPOS :
- state & BUTTON_SOUND_LOOPS ? SOUND_BUTTON_LOOPS_XPOS :
- SOUND_BUTTON_SOUND_XPOS);
-
- if (state & BUTTON_ON)
- cy -= SOUND_BUTTON_YSIZE;
-
- if (state & BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + pos,cy + SOUND_BUTTON_ANY_YPOS,
- SOUND_BUTTON_XSIZE,SOUND_BUTTON_YSIZE,
- DX + pos,DY + SOUND_BUTTON_ANY_YPOS);
-
- redraw_mask |= REDRAW_DOOR_1;
-}
-
-void DrawGameButton(unsigned long state)
-{
- int pos, cx = DOOR_GFX_PAGEX4, cy = -GAME_BUTTON_YSIZE;
-
- pos = (state & BUTTON_GAME_STOP ? GAME_BUTTON_STOP_XPOS :
- state & BUTTON_GAME_PAUSE ? GAME_BUTTON_PAUSE_XPOS :
- GAME_BUTTON_PLAY_XPOS);
-
- if (state & BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + pos,cy + GAME_BUTTON_ANY_YPOS,
- GAME_BUTTON_XSIZE,GAME_BUTTON_YSIZE,
- DX + pos,DY + GAME_BUTTON_ANY_YPOS);
-
- redraw_mask |= REDRAW_DOOR_1;
-}
-
-void DrawChooseButton(unsigned long state)
-{
- int pos, cx = DOOR_GFX_PAGEX4, cy = 0;
-
- pos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS);
-
- if (state & BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + pos,cy + OK_BUTTON_GFX_YPOS,
- OK_BUTTON_XSIZE,OK_BUTTON_YSIZE,
- DX + pos,DY + OK_BUTTON_YPOS);
-
- redraw_mask |= REDRAW_DOOR_1;
-}
-
-void DrawConfirmButton(unsigned long state)
-{
- int cx = DOOR_GFX_PAGEX4, cy = 0;
-
- if (state & BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + CONFIRM_BUTTON_XPOS,cy + CONFIRM_BUTTON_GFX_YPOS,
- CONFIRM_BUTTON_XSIZE,CONFIRM_BUTTON_YSIZE,
- DX + CONFIRM_BUTTON_XPOS,DY + CONFIRM_BUTTON_YPOS);
-
- redraw_mask |= REDRAW_DOOR_1;
-}