fixed bug when loading game engine snapshot values for MM game engine
[rocksndiamonds.git] / src / game.c
index 41768a54c63e6b97aa0a661a9b522d475a25297f..464cdc0ba6d767e6b7d0c82d7f50fc7e7b416eb2 100644 (file)
@@ -15268,7 +15268,7 @@ void LoadEngineSnapshotValues()
     LoadEngineSnapshotValues_EM();
   if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
     LoadEngineSnapshotValues_SP();
-  if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+  if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
     LoadEngineSnapshotValues_MM();
 }