added tile selection cursor for playing MM levels with keyboard or joystick
[rocksndiamonds.git] / src / game.c
index 1de51be5b909b1e0cc2b0f735fa0e7f989fc7771..464cdc0ba6d767e6b7d0c82d7f50fc7e7b416eb2 100644 (file)
@@ -2308,7 +2308,7 @@ void UpdateGameControlValues()
   game_panel_controls[GAME_PANEL_TIME_MM].value = (time / 60) % 60;
   game_panel_controls[GAME_PANEL_TIME_SS].value = time % 60;
 
-  if (game.no_time_limit)
+  if (level.time == 0)
     game_panel_controls[GAME_PANEL_TIME_ANIM].value = 100;
   else
     game_panel_controls[GAME_PANEL_TIME_ANIM].value = time * 100 / level.time;
@@ -4692,14 +4692,16 @@ void GameEnd()
 
   local_player->LevelSolved_GameEnd = TRUE;
 
-  if (!global.use_envelope_request)
-    CloseDoor(DOOR_CLOSE_1);
-
   if (local_player->LevelSolved_SaveTape)
   {
+    /* make sure that request dialog to save tape does not open door again */
+    if (!global.use_envelope_request)
+      CloseDoor(DOOR_CLOSE_1);
+
     SaveTapeChecked(tape.level_nr);    /* ask to save tape */
   }
 
+  /* if no tape is to be saved, close both doors simultaneously */
   CloseDoor(DOOR_CLOSE_ALL);
 
   if (level_editor_test_game)
@@ -15266,7 +15268,7 @@ void LoadEngineSnapshotValues()
     LoadEngineSnapshotValues_EM();
   if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
     LoadEngineSnapshotValues_SP();
-  if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+  if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
     LoadEngineSnapshotValues_MM();
 }