if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
return (game_em.game_over && !game_em.level_solved);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
return (game_em.game_over && !game_em.level_solved);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)