case EL_SP_ZONK:
sound = SND_SP_ZONKDOWN;
break;
- case EL_SCHLUESSEL:
- case EL_SCHLUESSEL1:
- case EL_SCHLUESSEL2:
- case EL_SCHLUESSEL3:
- case EL_SCHLUESSEL4:
- case EL_EM_KEY_1:
- case EL_EM_KEY_2:
- case EL_EM_KEY_3:
- case EL_EM_KEY_4:
- sound = SND_KINK;
- break;
case EL_ZEIT_VOLL:
case EL_ZEIT_LEER:
sound = SND_DENG;