rnd-20051216-2-src
[rocksndiamonds.git] / src / game.c
index 84de452cf1c42ca76d7f62e876168529a29f4ad0..440016b024f5770cc63b49452494bc1408e1a881 100644 (file)
@@ -28,7 +28,7 @@
 #define USE_NEW_STUFF                  (                         1)
 
 #define USE_NEW_SP_SLIPPERY            (USE_NEW_STUFF          * 1)
-#define USE_NEW_COLLECT_COUNT          (USE_NEW_STUFF          * 1)
+#define USE_NEW_CUSTOM_VALUE           (USE_NEW_STUFF          * 1)
 #define USE_NEW_PLAYER_ANIM            (USE_NEW_STUFF          * 1)
 #define USE_NEW_ALL_SLIPPERY           (USE_NEW_STUFF          * 1)
 #define USE_NEW_PLAYER_SPEED           (USE_NEW_STUFF          * 1)
                                 RND(element_info[e].move_delay_random))
 #define GET_MAX_MOVE_DELAY(e)  (   (element_info[e].move_delay_fixed) + \
                                    (element_info[e].move_delay_random))
+#define GET_NEW_CUSTOM_VALUE(e)        (   (element_info[e].ce_value_fixed_initial) +\
+                                RND(element_info[e].ce_value_random_initial))
 #define GET_CHANGE_DELAY(c)    (   ((c)->delay_fixed  * (c)->delay_frames) + \
                                 RND((c)->delay_random * (c)->delay_frames))
 
@@ -257,15 +259,15 @@ static void TestIfElementSmashesCustomElement(int, int, int);
 
 static void ChangeElement(int, int, int);
 
-static boolean CheckTriggeredElementChangeExt(int, int, int,int,int);
-#define CheckTriggeredElementChange(e, ev)                             \
-       CheckTriggeredElementChangeExt(e, ev, CH_PLAYER_ANY, CH_SIDE_ANY, -1)
-#define CheckTriggeredElementChangeByPlayer(e, ev, p, s)               \
-       CheckTriggeredElementChangeExt(e, ev, p, s, -1)
-#define CheckTriggeredElementChangeBySide(e, ev, s)                    \
-       CheckTriggeredElementChangeExt(e, ev, CH_PLAYER_ANY, s, -1)
-#define CheckTriggeredElementChangeByPage(e, ev, p)                    \
-       CheckTriggeredElementChangeExt(e, ev, CH_PLAYER_ANY, CH_SIDE_ANY, p)
+static boolean CheckTriggeredElementChangeExt(int, int, int, int, int,int,int);
+#define CheckTriggeredElementChange(x, y, e, ev)                       \
+       CheckTriggeredElementChangeExt(x,y,e,ev, CH_PLAYER_ANY,CH_SIDE_ANY, -1)
+#define CheckTriggeredElementChangeByPlayer(x, y, e, ev, p, s)         \
+       CheckTriggeredElementChangeExt(x, y, e, ev, p, s, -1)
+#define CheckTriggeredElementChangeBySide(x, y, e, ev, s)              \
+       CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1)
+#define CheckTriggeredElementChangeByPage(x, y, e, ev, p)              \
+       CheckTriggeredElementChangeExt(x,y,e,ev, CH_PLAYER_ANY, CH_SIDE_ANY, p)
 
 static boolean CheckElementChangeExt(int, int, int, int, int, int, int);
 #define CheckElementChange(x, y, e, te, ev)                            \
@@ -917,8 +919,14 @@ static void InitField(int x, int y, boolean init_game)
       break;
   }
 
-#if USE_NEW_COLLECT_COUNT
-  Count[x][y] = element_info[Feld[x][y]].collect_count_initial;
+#if USE_NEW_CUSTOM_VALUE
+
+#if 1
+  CustomValue[x][y] = GET_NEW_CUSTOM_VALUE(Feld[x][y]);
+#else
+  CustomValue[x][y] = element_info[Feld[x][y]].custom_value_initial;
+#endif
+
 #endif
 }
 
@@ -1320,6 +1328,8 @@ static void InitGameEngine()
     {
       ei->change_page[j].actual_trigger_element = EL_EMPTY;
       ei->change_page[j].actual_trigger_player = EL_PLAYER_1;
+      ei->change_page[j].actual_trigger_side = CH_SIDE_NONE;
+      ei->change_page[j].actual_trigger_ce_value = 0;
     }
   }
 
@@ -1666,8 +1676,8 @@ void InitGame()
       MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0;
       ChangeDelay[x][y] = 0;
       ChangePage[x][y] = -1;
-#if USE_NEW_COLLECT_COUNT
-      Count[x][y] = 0;         /* initialized in InitField() */
+#if USE_NEW_CUSTOM_VALUE
+      CustomValue[x][y] = 0;           /* initialized in InitField() */
 #endif
       Store[x][y] = Store2[x][y] = StorePlayer[x][y] = Back[x][y] = 0;
       AmoebaNr[x][y] = 0;
@@ -2534,8 +2544,8 @@ void InitMovingField(int x, int y, int direction)
 
     MovDir[newx][newy] = MovDir[x][y];
 
-#if USE_NEW_COLLECT_COUNT
-    Count[newx][newy] = Count[x][y];
+#if USE_NEW_CUSTOM_VALUE
+    CustomValue[newx][newy] = CustomValue[x][y];
 #endif
 
     GfxFrame[newx][newy] = GfxFrame[x][y];
@@ -2619,8 +2629,8 @@ static void RemoveField(int x, int y)
   MovDir[x][y] = 0;
   MovDelay[x][y] = 0;
 
-#if USE_NEW_COLLECT_COUNT
-  Count[x][y] = 0;
+#if USE_NEW_CUSTOM_VALUE
+  CustomValue[x][y] = 0;
 #endif
 
   AmoebaNr[x][y] = 0;
@@ -2891,7 +2901,8 @@ void RelocatePlayer(int jx, int jy, int el_player_raw)
                               CE_LEFT_BY_PLAYER,
                               player->index_bit, leave_side);
 
-  CheckTriggeredElementChangeByPlayer(old_element, CE_PLAYER_LEAVES_X,
+  CheckTriggeredElementChangeByPlayer(old_jx, old_jy, old_element,
+                                     CE_PLAYER_LEAVES_X,
                                      player->index_bit, leave_side);
 
   Feld[jx][jy] = el_player;
@@ -2913,7 +2924,7 @@ void RelocatePlayer(int jx, int jy, int el_player_raw)
     CheckElementChangeByPlayer(jx, jy, element, CE_ENTERED_BY_PLAYER,
                               player->index_bit, enter_side);
 
-  CheckTriggeredElementChangeByPlayer(element, CE_PLAYER_ENTERS_X,
+  CheckTriggeredElementChangeByPlayer(jx, jy, element, CE_PLAYER_ENTERS_X,
                                      player->index_bit, enter_side);
 }
 
@@ -3209,8 +3220,8 @@ void Explode(int ex, int ey, int phase, int mode)
     ChangeDelay[x][y] = 0;
     ChangePage[x][y] = -1;
 
-#if USE_NEW_COLLECT_COUNT
-    Count[x][y] = 0;
+#if USE_NEW_CUSTOM_VALUE
+    CustomValue[x][y] = 0;
 #endif
 
     InitField_WithBug2(x, y, FALSE);
@@ -3356,7 +3367,7 @@ void Bang(int x, int y)
       break;
   }
 
-  CheckTriggeredElementChange(element, CE_EXPLOSION_OF_X);
+  CheckTriggeredElementChange(x, y, element, CE_EXPLOSION_OF_X);
 }
 
 void SplashAcid(int x, int y)
@@ -3885,7 +3896,7 @@ void Impact(int x, int y)
 
          CheckElementChangeBySide(x, y + 1, smashed, element,
                                   CE_SWITCHED, CH_SIDE_TOP);
-         CheckTriggeredElementChangeBySide(smashed, CE_SWITCH_OF_X,
+         CheckTriggeredElementChangeBySide(x, y + 1, smashed, CE_SWITCH_OF_X,
                                            CH_SIDE_TOP);
        }
       }
@@ -5452,7 +5463,7 @@ void ContinueMoving(int x, int y)
       Feld[x][y] = EL_MAGIC_WALL_DEAD;
     element = Feld[newx][newy] = Store[x][y];
 
-#if USE_NEW_COLLECT_COUNT
+#if USE_NEW_CUSTOM_VALUE
     InitField(newx, newy, FALSE);
 #endif
   }
@@ -5470,7 +5481,7 @@ void ContinueMoving(int x, int y)
       Feld[x][y] = EL_BD_MAGIC_WALL_DEAD;
     element = Feld[newx][newy] = Store[x][y];
 
-#if USE_NEW_COLLECT_COUNT
+#if USE_NEW_CUSTOM_VALUE
     InitField(newx, newy, FALSE);
 #endif
   }
@@ -5505,8 +5516,8 @@ void ContinueMoving(int x, int y)
     Changed[newx][newy]     = Changed[x][y];
     ChangeEvent[newx][newy] = ChangeEvent[x][y];
 
-#if USE_NEW_COLLECT_COUNT
-    Count[newx][newy] = Count[x][y];
+#if USE_NEW_CUSTOM_VALUE
+    CustomValue[newx][newy] = CustomValue[x][y];
 #endif
   }
 
@@ -5515,8 +5526,8 @@ void ContinueMoving(int x, int y)
   Changed[x][y] = FALSE;
   ChangeEvent[x][y] = -1;
 
-#if USE_NEW_COLLECT_COUNT
-  Count[x][y] = 0;
+#if USE_NEW_CUSTOM_VALUE
+  CustomValue[x][y] = 0;
 #endif
 
   /* copy animation control values to new field */
@@ -5618,7 +5629,7 @@ void ContinueMoving(int x, int y)
 
     CheckElementChangeByPlayer(newx, newy, element, CE_PUSHED_BY_PLAYER,
                               player->index_bit, dig_side);
-    CheckTriggeredElementChangeByPlayer(element, CE_PLAYER_PUSHES_X,
+    CheckTriggeredElementChangeByPlayer(newx,newy, element, CE_PLAYER_PUSHES_X,
                                        player->index_bit, dig_side);
   }
 
@@ -6559,47 +6570,51 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page)
 
   int action_arg_number_max =
     (action_type == CA_SET_PLAYER_SPEED ? MOVE_STEPSIZE_MAX :
-     action_type == CA_SET_GEMS ? 999 :
-     action_type == CA_SET_TIME ? 9999 :
-     action_type == CA_SET_SCORE ? 99999 :
+     action_type == CA_SET_LEVEL_GEMS ? 999 :
+     action_type == CA_SET_LEVEL_TIME ? 9999 :
+     action_type == CA_SET_LEVEL_SCORE ? 99999 :
      action_type == CA_SET_CE_SCORE ? 9999 :
-     action_type == CA_SET_CE_COUNT ? 9999 :
+     action_type == CA_SET_CE_VALUE ? 9999 :
      CA_ARG_MAX);
 
   int action_arg_number_reset =
     (action_type == CA_SET_PLAYER_SPEED ? TILEX/game.initial_move_delay_value :
-     action_type == CA_SET_GEMS ? level.gems_needed :
-     action_type == CA_SET_TIME ? level.time :
-     action_type == CA_SET_SCORE ? 0 :
+     action_type == CA_SET_LEVEL_GEMS ? level.gems_needed :
+     action_type == CA_SET_LEVEL_TIME ? level.time :
+     action_type == CA_SET_LEVEL_SCORE ? 0 :
      action_type == CA_SET_CE_SCORE ? 0 :
-     action_type == CA_SET_CE_COUNT ? ei->collect_count_initial :
+#if 1
+     action_type == CA_SET_CE_VALUE ? GET_NEW_CUSTOM_VALUE(element) :
+#else
+     action_type == CA_SET_CE_VALUE ? ei->custom_value_initial :
+#endif
      0);
 
-  int action_arg_number_normal =
-    (action_type == CA_SET_PLAYER_SPEED ? MOVE_STEPSIZE_NORMAL :
-     action_arg_number_reset);
-
   int action_arg_number =
     (action_arg <= CA_ARG_MAX ? action_arg :
+     action_arg >= CA_ARG_SPEED_VERY_SLOW &&
+     action_arg <= CA_ARG_SPEED_EVEN_FASTER ? (action_arg - CA_ARG_SPEED) :
+     action_arg == CA_ARG_SPEED_RESET ? action_arg_number_reset :
      action_arg == CA_ARG_NUMBER_MIN ? action_arg_number_min :
      action_arg == CA_ARG_NUMBER_MAX ? action_arg_number_max :
      action_arg == CA_ARG_NUMBER_RESET ? action_arg_number_reset :
-     action_arg == CA_ARG_NUMBER_NORMAL ? action_arg_number_normal :
      action_arg == CA_ARG_NUMBER_CE_SCORE ? ei->collect_score :
-#if USE_NEW_COLLECT_COUNT
-     action_arg == CA_ARG_NUMBER_CE_COUNT ? Count[x][y] :
+#if USE_NEW_CUSTOM_VALUE
+     action_arg == CA_ARG_NUMBER_CE_VALUE ? CustomValue[x][y] :
 #else
-     action_arg == CA_ARG_NUMBER_CE_COUNT ? ei->collect_count_initial :
+     action_arg == CA_ARG_NUMBER_CE_VALUE ? ei->custom_value_initial :
 #endif
      action_arg == CA_ARG_NUMBER_CE_DELAY ? GET_CHANGE_DELAY(change) :
+     action_arg == CA_ARG_ELEMENT_TARGET ? GET_NEW_CUSTOM_VALUE(change->target_element) :
+     action_arg == CA_ARG_ELEMENT_TRIGGER ? change->actual_trigger_ce_value :
      -1);
 
   int action_arg_number_old =
-    (action_type == CA_SET_GEMS ? local_player->gems_still_needed :
-     action_type == CA_SET_TIME ? TimeLeft :
-     action_type == CA_SET_SCORE ? local_player->score :
+    (action_type == CA_SET_LEVEL_GEMS ? local_player->gems_still_needed :
+     action_type == CA_SET_LEVEL_TIME ? TimeLeft :
+     action_type == CA_SET_LEVEL_SCORE ? local_player->score :
      action_type == CA_SET_CE_SCORE ? ei->collect_score :
-     action_type == CA_SET_CE_COUNT ? Count[x][y] :
+     action_type == CA_SET_CE_VALUE ? CustomValue[x][y] :
      0);
 
   int action_arg_number_new =
@@ -6692,7 +6707,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page)
       break;
     }
 
-    case CA_DEL_KEY:
+    case CA_REMOVE_KEY:
     {
       int element = getSpecialActionElement(action_arg_element,
                                            action_arg_number, EL_KEY_1);
@@ -6715,6 +6730,46 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page)
       break;
     }
 
+#if 1
+    case CA_SET_PLAYER_SPEED:
+    {
+      for (i = 0; i < MAX_PLAYERS; i++)
+      {
+       if (trigger_player_bits & (1 << i))
+       {
+         int move_stepsize = TILEX / stored_player[i].move_delay_value;
+
+         if (action_arg == CA_ARG_SPEED_SLOWER ||
+             action_arg == CA_ARG_SPEED_FASTER)
+         {
+           action_arg_number = 2;
+           action_mode = (action_arg == CA_ARG_SPEED_SLOWER ? CA_MODE_DIVIDE :
+                          CA_MODE_MULTIPLY);
+         }
+
+         move_stepsize =
+           getModifiedActionNumber(move_stepsize,
+                                   action_mode,
+                                   action_arg_number,
+                                   action_arg_number_min,
+                                   action_arg_number_max);
+
+         /* make sure that value is power of 2 */
+         move_stepsize = (1 << log_2(move_stepsize));
+
+         /* do no immediately change -- the player might just be moving */
+         stored_player[i].move_delay_value_next = TILEX / move_stepsize;
+
+#if 0
+         printf("::: move_delay_value == %d [%d]\n",
+                stored_player[i].move_delay_value_next, action_arg_number);
+#endif
+       }
+      }
+
+      break;
+    }
+#else
     case CA_SET_PLAYER_SPEED:
     {
       for (i = 0; i < MAX_PLAYERS; i++)
@@ -6753,8 +6808,30 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page)
 
       break;
     }
+#endif
+
+    case CA_SET_PLAYER_GRAVITY:
+    {
+      game.gravity = (action_arg == CA_ARG_GRAVITY_OFF    ? FALSE         :
+                     action_arg == CA_ARG_GRAVITY_ON     ? TRUE          :
+                     action_arg == CA_ARG_GRAVITY_TOGGLE ? !game.gravity :
+                     game.gravity);
+      break;
+    }
 
-    case CA_SET_GEMS:
+    case CA_SET_WIND_DIRECTION:
+    {
+      game.wind_direction = (action_arg >= CA_ARG_DIRECTION_NONE &&
+                            action_arg <= CA_ARG_DIRECTION_DOWN ?
+                            action_arg - CA_ARG_DIRECTION :
+                            action_arg == CA_ARG_DIRECTION_TRIGGER ?
+                            MV_DIR_OPPOSITE(change->actual_trigger_side) :
+                            game.wind_direction);
+
+      break;
+    }
+
+    case CA_SET_LEVEL_GEMS:
     {
       local_player->gems_still_needed = action_arg_number_new;
 
@@ -6763,7 +6840,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page)
       break;
     }
 
-    case CA_SET_TIME:
+    case CA_SET_LEVEL_TIME:
     {
       if (level.time > 0)      /* only modify limited time value */
       {
@@ -6779,7 +6856,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page)
       break;
     }
 
-    case CA_SET_SCORE:
+    case CA_SET_LEVEL_SCORE:
     {
       local_player->score = action_arg_number_new;
 
@@ -6795,31 +6872,32 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page)
       break;
     }
 
-    case CA_SET_CE_COUNT:
+    case CA_SET_CE_VALUE:
     {
-#if USE_NEW_COLLECT_COUNT
-      int count_last = Count[x][y];
+#if USE_NEW_CUSTOM_VALUE
+      int last_custom_value = CustomValue[x][y];
 
-      Count[x][y] = action_arg_number_new;
+      CustomValue[x][y] = action_arg_number_new;
 
 #if 0
-      printf("::: Count == %d\n", Count[x][y]);
+      printf("::: Count == %d\n", CustomValue[x][y]);
 #endif
 
-      if (Count[x][y] == 0 && count_last > 0)
+      if (CustomValue[x][y] == 0 && last_custom_value > 0)
       {
 #if 0
-       printf("::: CE_COUNT_AT_ZERO\n");
+       printf("::: CE_VALUE_GETS_ZERO\n");
 #endif
 
-       CheckElementChange(x, y, element, EL_UNDEFINED, CE_COUNT_AT_ZERO);
-       CheckTriggeredElementChange(element, CE_COUNT_AT_ZERO_OF_X);
+       CheckElementChange(x, y, element, EL_UNDEFINED, CE_VALUE_GETS_ZERO);
+       CheckTriggeredElementChange(x, y, element, CE_VALUE_GETS_ZERO_OF_X);
       }
 #endif
 
       break;
     }
 
+#if 0
     case CA_SET_DYNABOMB_NUMBER:
     {
       printf("::: CA_SET_DYNABOMB_NUMBER -- not yet implemented\n");
@@ -6840,27 +6918,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page)
 
       break;
     }
-
-    case CA_TOGGLE_PLAYER_GRAVITY:
-    {
-      game.gravity = !game.gravity;
-
-      break;
-    }
-
-    case CA_ENABLE_PLAYER_GRAVITY:
-    {
-      game.gravity = TRUE;
-
-      break;
-    }
-
-    case CA_DISABLE_PLAYER_GRAVITY:
-    {
-      game.gravity = FALSE;
-
-      break;
-    }
+#endif
 
     default:
       break;
@@ -6936,6 +6994,8 @@ static boolean ChangeElementNow(int x, int y, int element, int page)
     /* reset actual trigger element, trigger player and action element */
     change->actual_trigger_element = EL_EMPTY;
     change->actual_trigger_player = EL_PLAYER_1;
+    change->actual_trigger_side = CH_SIDE_NONE;
+    change->actual_trigger_ce_value = 0;
   }
 
 #if 1
@@ -7080,7 +7140,7 @@ static boolean ChangeElementNow(int x, int y, int element, int page)
   }
 
   /* this uses direct change before indirect change */
-  CheckTriggeredElementChangeByPage(old_element, CE_CHANGE_OF_X, page);
+  CheckTriggeredElementChangeByPage(x, y, old_element, CE_CHANGE_OF_X, page);
 
   return TRUE;
 }
@@ -7258,7 +7318,8 @@ static void ChangeElement(int x, int y, int page)
 
 #endif
 
-static boolean CheckTriggeredElementChangeExt(int trigger_element,
+static boolean CheckTriggeredElementChangeExt(int x, int y,
+                                             int trigger_element,
                                              int trigger_event,
                                              int trigger_player,
                                              int trigger_side,
@@ -7294,6 +7355,8 @@ static boolean CheckTriggeredElementChangeExt(int trigger_element,
       {
        change->actual_trigger_element = trigger_element;
        change->actual_trigger_player = EL_PLAYER_1 + log_2(trigger_player);
+       change->actual_trigger_side = trigger_side;
+       change->actual_trigger_ce_value = CustomValue[x][y];
 
        if ((change->can_change && !change_done) || change->has_action)
        {
@@ -7379,6 +7442,8 @@ static boolean CheckElementChangeExt(int x, int y,
     {
       change->actual_trigger_element = trigger_element;
       change->actual_trigger_player = EL_PLAYER_1 + log_2(trigger_player);
+      change->actual_trigger_side = trigger_side;
+      change->actual_trigger_ce_value = CustomValue[x][y];
 
       if (change->can_change && !change_done)
       {
@@ -8775,14 +8840,16 @@ void ScrollPlayer(struct PlayerInfo *player, int mode)
                                   CE_LEFT_BY_PLAYER,
                                   player->index_bit, leave_side);
 
-      CheckTriggeredElementChangeByPlayer(old_element, CE_PLAYER_LEAVES_X,
+      CheckTriggeredElementChangeByPlayer(old_jx, old_jy, old_element,
+                                         CE_PLAYER_LEAVES_X,
                                          player->index_bit, leave_side);
 
       if (IS_CUSTOM_ELEMENT(new_element))
        CheckElementChangeByPlayer(jx, jy, new_element, CE_ENTERED_BY_PLAYER,
                                   player->index_bit, enter_side);
 
-      CheckTriggeredElementChangeByPlayer(new_element, CE_PLAYER_ENTERS_X,
+      CheckTriggeredElementChangeByPlayer(jx, jy, new_element,
+                                         CE_PLAYER_ENTERS_X,
                                          player->index_bit, enter_side);
     }
 
@@ -8910,7 +8977,8 @@ void TestIfPlayerTouchesCustomElement(int x, int y)
 
       CheckElementChangeByPlayer(xx, yy, border_element, CE_TOUCHED_BY_PLAYER,
                                 player->index_bit, border_side);
-      CheckTriggeredElementChangeByPlayer(border_element, CE_PLAYER_TOUCHES_X,
+      CheckTriggeredElementChangeByPlayer(xx, yy, border_element,
+                                         CE_PLAYER_TOUCHES_X,
                                          player->index_bit, border_side);
     }
     else if (IS_PLAYER(xx, yy))
@@ -8925,7 +8993,8 @@ void TestIfPlayerTouchesCustomElement(int x, int y)
 
       CheckElementChangeByPlayer(x, y, center_element, CE_TOUCHED_BY_PLAYER,
                                 player->index_bit, center_side);
-      CheckTriggeredElementChangeByPlayer(center_element, CE_PLAYER_TOUCHES_X,
+      CheckTriggeredElementChangeByPlayer(x, y, center_element,
+                                         CE_PLAYER_TOUCHES_X,
                                          player->index_bit, center_side);
       break;
     }
@@ -9483,18 +9552,24 @@ int DigField(struct PlayerInfo *player,
     return MF_NO_ACTION;       /* field has no opening in this direction */
 
   element = Feld[x][y];
-#if USE_NEW_COLLECT_COUNT
-  collect_count = Count[x][y];
+#if USE_NEW_CUSTOM_VALUE
+
+#if 1
+  collect_count = element_info[element].collect_count_initial;
+#else
+  collect_count = CustomValue[x][y];
+#endif
+
 #else
   collect_count = element_info[element].collect_count_initial;
 #endif
 
 #if 0
   if (element != EL_BLOCKED &&
-      Count[x][y] != element_info[element].collect_count_initial)
+      CustomValue[x][y] != element_info[element].collect_count_initial)
     printf("::: %d: %d != %d\n",
           element,
-          Count[x][y],
+          CustomValue[x][y],
           element_info[element].collect_count_initial);
 #endif
 
@@ -9603,7 +9678,7 @@ int DigField(struct PlayerInfo *player,
 
     PlayLevelSoundElementAction(x, y, element, ACTION_DIGGING);
 
-    CheckTriggeredElementChangeByPlayer(element, CE_PLAYER_DIGS_X,
+    CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_DIGS_X,
                                        player->index_bit, dig_side);
 
     if (mode == DF_SNAP)
@@ -9693,7 +9768,7 @@ int DigField(struct PlayerInfo *player,
     PlayLevelSoundElementAction(x, y, element, ACTION_COLLECTING);
 
     if (is_player)
-      CheckTriggeredElementChangeByPlayer(element, CE_PLAYER_COLLECTS_X,
+      CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_COLLECTS_X,
                                          player->index_bit, dig_side);
 
     if (mode == DF_SNAP)
@@ -9826,7 +9901,7 @@ int DigField(struct PlayerInfo *player,
     {
       CheckElementChangeByPlayer(x, y, element, CE_PUSHED_BY_PLAYER,
                                 player->index_bit, dig_side);
-      CheckTriggeredElementChangeByPlayer(element, CE_PLAYER_PUSHES_X,
+      CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_PUSHES_X,
                                          player->index_bit, dig_side);
     }
   }
@@ -9834,7 +9909,7 @@ int DigField(struct PlayerInfo *player,
   {
     if (PLAYER_SWITCHING(player, x, y))
     {
-      CheckTriggeredElementChangeByPlayer(element, CE_PLAYER_PRESSES_X,
+      CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_PRESSES_X,
                                          player->index_bit, dig_side);
 
       return MF_ACTION;
@@ -9916,10 +9991,10 @@ int DigField(struct PlayerInfo *player,
       DrawLevelField(x, y);
     }
 
-    CheckTriggeredElementChangeByPlayer(element, CE_SWITCH_OF_X,
+    CheckTriggeredElementChangeByPlayer(x, y, element, CE_SWITCH_OF_X,
                                        player->index_bit, dig_side);
 
-    CheckTriggeredElementChangeByPlayer(element, CE_PLAYER_PRESSES_X,
+    CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_PRESSES_X,
                                        player->index_bit, dig_side);
 
     return MF_ACTION;
@@ -9934,13 +10009,13 @@ int DigField(struct PlayerInfo *player,
 
       CheckElementChangeByPlayer(x, y, element, CE_SWITCHED,
                                 player->index_bit, dig_side);
-      CheckTriggeredElementChangeByPlayer(element, CE_SWITCH_OF_X,
+      CheckTriggeredElementChangeByPlayer(x, y, element, CE_SWITCH_OF_X,
                                          player->index_bit, dig_side);
     }
 
     CheckElementChangeByPlayer(x, y, element, CE_PRESSED_BY_PLAYER,
                               player->index_bit, dig_side);
-    CheckTriggeredElementChangeByPlayer(element, CE_PLAYER_PRESSES_X,
+    CheckTriggeredElementChangeByPlayer(x, y, element, CE_PLAYER_PRESSES_X,
                                        player->index_bit, dig_side);
 
     return MF_NO_ACTION;
@@ -10109,7 +10184,8 @@ boolean DropElement(struct PlayerInfo *player)
 
     CheckElementChangeByPlayer(dropx, dropy, new_element, CE_DROPPED_BY_PLAYER,
                               player->index_bit, drop_side);
-    CheckTriggeredElementChangeByPlayer(new_element, CE_PLAYER_DROPS_X,
+    CheckTriggeredElementChangeByPlayer(dropx, dropy, new_element,
+                                       CE_PLAYER_DROPS_X,
                                        player->index_bit, drop_side);
 
     TestIfElementTouchesCustomElement(dropx, dropy);