+ */
+
+
+ while(!DelayReached(&action_delay, action_delay_value))
+ Delay(1000);
+
+
+
+
+ /*
+ printf("-----------\n");
+ */
+
+
+
+ FrameCounter++;
+
+
+
+ /*
+ if (PlayerMovPos)
+ ScrollFigure(0);
+
+ DrawPlayerField();
+ */
+
+
+ tst2 = tst;
+ tst = 0;
+
+
+
+ if (0)
+ {
+ static long last_Counter = 0;
+ long new_Counter = Counter();
+
+ printf("--> %ld / %ld [%d]\n",
+ new_Counter - last_Counter,
+ new_Counter,
+ FrameCounter);
+ last_Counter = new_Counter;
+ }
+
+
+ /*
+ printf("--> %ld / ", Counter());
+ */
+