}
static void InitPlayerField(int x, int y, int element, boolean init_game)
}
static void InitPlayerField(int x, int y, int element, boolean init_game)
local_player->friends_still_needed--;
if (!local_player->friends_still_needed &&
!local_player->GameOver && AllPlayersGone)
local_player->friends_still_needed--;
if (!local_player->friends_still_needed &&
!local_player->GameOver && AllPlayersGone)