- player->score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
- level.native_em_level->lev->score :
- level.game_engine_type == GAME_ENGINE_TYPE_MM ?
- game_mm.score :
- player->score);
- player->health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
- MM_HEALTH(game_mm.laser_overload_value) :
- player->health);
+ local_player->score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
+ level.native_em_level->lev->score :
+ level.game_engine_type == GAME_ENGINE_TYPE_MM ?
+ game_mm.score :
+ local_player->score);
+ local_player->health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
+ MM_HEALTH(game_mm.laser_overload_value) :
+ local_player->health);