removed parameter from functions (which always had the same value)
[rocksndiamonds.git] / src / game.c
index 5ec37c4f4267573c280f49efe33329eccab493f4..410fec92a79180a7c5b014b1c95e375750c3c171 100644 (file)
@@ -1683,28 +1683,28 @@ int GetElementFromGroupElement(int element)
   return element;
 }
 
-static void IncrementPlayerSokobanFieldsNeeded(struct PlayerInfo *player)
+static void IncrementPlayerSokobanFieldsNeeded(void)
 {
   if (level.sb_fields_needed)
-    player->sokoban_fields_still_needed++;
+    local_player->sokoban_fields_still_needed++;
 }
 
-static void IncrementPlayerSokobanObjectsNeeded(struct PlayerInfo *player)
+static void IncrementPlayerSokobanObjectsNeeded(void)
 {
   if (level.sb_objects_needed)
-    player->sokoban_objects_still_needed++;
+    local_player->sokoban_objects_still_needed++;
 }
 
-static void DecrementPlayerSokobanFieldsNeeded(struct PlayerInfo *player)
+static void DecrementPlayerSokobanFieldsNeeded(void)
 {
-  if (player->sokoban_fields_still_needed > 0)
-    player->sokoban_fields_still_needed--;
+  if (local_player->sokoban_fields_still_needed > 0)
+    local_player->sokoban_fields_still_needed--;
 }
 
-static void DecrementPlayerSokobanObjectsNeeded(struct PlayerInfo *player)
+static void DecrementPlayerSokobanObjectsNeeded(void)
 {
-  if (player->sokoban_objects_still_needed > 0)
-    player->sokoban_objects_still_needed--;
+  if (local_player->sokoban_objects_still_needed > 0)
+    local_player->sokoban_objects_still_needed--;
 }
 
 static void InitPlayerField(int x, int y, int element, boolean init_game)
@@ -1816,11 +1816,11 @@ static void InitField(int x, int y, boolean init_game)
       break;
 
     case EL_SOKOBAN_FIELD_EMPTY:
-      IncrementPlayerSokobanFieldsNeeded(local_player);
+      IncrementPlayerSokobanFieldsNeeded();
       break;
 
     case EL_SOKOBAN_OBJECT:
-      IncrementPlayerSokobanObjectsNeeded(local_player);
+      IncrementPlayerSokobanObjectsNeeded();
       break;
 
     case EL_STONEBLOCK:
@@ -4457,7 +4457,7 @@ void InitAmoebaNr(int x, int y)
   AmoebaCnt2[group_nr]++;
 }
 
-static void PlayerWins(struct PlayerInfo *player)
+static void LevelSolved(void)
 {
   if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
       local_player->players_still_needed > 0)
@@ -4465,20 +4465,20 @@ static void PlayerWins(struct PlayerInfo *player)
 
   game.LevelSolved = TRUE;
 
-  player->GameOver = TRUE;
+  local_player->GameOver = TRUE;
 
-  player->score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
-                        level.native_em_level->lev->score :
-                        level.game_engine_type == GAME_ENGINE_TYPE_MM ?
-                        game_mm.score :
-                        player->score);
-  player->health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
-                         MM_HEALTH(game_mm.laser_overload_value) :
-                         player->health);
+  local_player->score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
+                              level.native_em_level->lev->score :
+                              level.game_engine_type == GAME_ENGINE_TYPE_MM ?
+                              game_mm.score :
+                              local_player->score);
+  local_player->health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
+                               MM_HEALTH(game_mm.laser_overload_value) :
+                               local_player->health);
 
   game.LevelSolved_CountingTime = (game.no_time_limit ? TimePlayed : TimeLeft);
-  game.LevelSolved_CountingScore = player->score_final;
-  game.LevelSolved_CountingHealth = player->health_final;
+  game.LevelSolved_CountingScore = local_player->score_final;
+  game.LevelSolved_CountingHealth = local_player->health_final;
 }
 
 void GameWon(void)
@@ -7952,7 +7952,7 @@ static void StartMoving(int x, int y)
        local_player->friends_still_needed--;
        if (!local_player->friends_still_needed &&
            !local_player->GameOver && AllPlayersGone)
-         PlayerWins(local_player);
+         LevelSolved();
 
        return;
       }
@@ -9849,7 +9849,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page)
          ExitPlayer(&stored_player[i]);
 
       if (AllPlayersGone)
-       PlayerWins(local_player);
+       LevelSolved();
 
       break;
     }
@@ -11121,7 +11121,7 @@ static void CheckLevelSolved(void)
     if (game_em.level_solved &&
        !game_em.game_over)                             // game won
     {
-      PlayerWins(local_player);
+      LevelSolved();
 
       game_em.game_over = TRUE;
 
@@ -11136,7 +11136,7 @@ static void CheckLevelSolved(void)
     if (game_sp.level_solved &&
        !game_sp.game_over)                             // game won
     {
-      PlayerWins(local_player);
+      LevelSolved();
 
       game_sp.game_over = TRUE;
 
@@ -11151,7 +11151,7 @@ static void CheckLevelSolved(void)
     if (game_mm.level_solved &&
        !game_mm.game_over)                             // game won
     {
-      PlayerWins(local_player);
+      LevelSolved();
 
       game_mm.game_over = TRUE;
 
@@ -12678,7 +12678,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode)
       if ((local_player->friends_still_needed == 0 ||
           IS_SP_ELEMENT(Feld[jx][jy])) &&
          AllPlayersGone)
-       PlayerWins(local_player);
+       LevelSolved();
     }
 
     // this breaks one level: "machine", level 000
@@ -13972,16 +13972,16 @@ static int DigField(struct PlayerInfo *player,
       {
        Back[x][y] = EL_SOKOBAN_FIELD_EMPTY;
 
-       IncrementPlayerSokobanFieldsNeeded(local_player);
-       IncrementPlayerSokobanObjectsNeeded(local_player);
+       IncrementPlayerSokobanFieldsNeeded();
+       IncrementPlayerSokobanObjectsNeeded();
       }
 
       if (Feld[nextx][nexty] == EL_SOKOBAN_FIELD_EMPTY)
       {
        Back[nextx][nexty] = EL_SOKOBAN_FIELD_EMPTY;
 
-       DecrementPlayerSokobanFieldsNeeded(local_player);
-       DecrementPlayerSokobanObjectsNeeded(local_player);
+       DecrementPlayerSokobanFieldsNeeded();
+       DecrementPlayerSokobanObjectsNeeded();
 
        // sokoban object was pushed from empty field to sokoban field
        if (Back[x][y] == EL_EMPTY)
@@ -14006,7 +14006,7 @@ static int DigField(struct PlayerInfo *player,
       {
        local_player->players_still_needed = 0;
 
-       PlayerWins(local_player);
+       LevelSolved();
 
        PlayLevelSound(x, y, SND_GAME_SOKOBAN_SOLVING);
       }