rnd-20070407-4-src
[rocksndiamonds.git] / src / game.c
index f7cb0fe154c970a3e8484c50516e9c303abfc869..3f6ec77b97628b366a671484bc2c9f203ebc4886 100644 (file)
 #define GAME_PANEL_MAGIC_WALL                  66
 #define GAME_PANEL_MAGIC_WALL_TIME             67
 #define GAME_PANEL_GRAVITY_STATE               68
-#define GAME_PANEL_CE_SCORE_1                  69
-#define GAME_PANEL_CE_SCORE_2                  70
-#define GAME_PANEL_CE_SCORE_3                  71
-#define GAME_PANEL_CE_SCORE_4                  72
-#define GAME_PANEL_CE_SCORE_5                  73
-#define GAME_PANEL_CE_SCORE_6                  74
-#define GAME_PANEL_CE_SCORE_7                  75
-#define GAME_PANEL_CE_SCORE_8                  76
-#define GAME_PANEL_CE_SCORE_1_ELEMENT          77
-#define GAME_PANEL_CE_SCORE_2_ELEMENT          78
-#define GAME_PANEL_CE_SCORE_3_ELEMENT          79
-#define GAME_PANEL_CE_SCORE_4_ELEMENT          80
-#define GAME_PANEL_CE_SCORE_5_ELEMENT          81
-#define GAME_PANEL_CE_SCORE_6_ELEMENT          82
-#define GAME_PANEL_CE_SCORE_7_ELEMENT          83
-#define GAME_PANEL_CE_SCORE_8_ELEMENT          84
-#define GAME_PANEL_PLAYER_NAME                 85
-#define GAME_PANEL_LEVEL_NAME                  86
-#define GAME_PANEL_LEVEL_AUTHOR                        87
-
-#define NUM_GAME_PANEL_CONTROLS                        88
+#define GAME_PANEL_ELEMENT_1                   69
+#define GAME_PANEL_ELEMENT_2                   70
+#define GAME_PANEL_ELEMENT_3                   71
+#define GAME_PANEL_ELEMENT_4                   72
+#define GAME_PANEL_ELEMENT_5                   73
+#define GAME_PANEL_ELEMENT_6                   74
+#define GAME_PANEL_ELEMENT_7                   75
+#define GAME_PANEL_ELEMENT_8                   76
+#define GAME_PANEL_CE_SCORE_1                  77
+#define GAME_PANEL_CE_SCORE_2                  78
+#define GAME_PANEL_CE_SCORE_3                  79
+#define GAME_PANEL_CE_SCORE_4                  80
+#define GAME_PANEL_CE_SCORE_5                  81
+#define GAME_PANEL_CE_SCORE_6                  82
+#define GAME_PANEL_CE_SCORE_7                  83
+#define GAME_PANEL_CE_SCORE_8                  84
+#define GAME_PANEL_CE_SCORE_1_ELEMENT          85
+#define GAME_PANEL_CE_SCORE_2_ELEMENT          86
+#define GAME_PANEL_CE_SCORE_3_ELEMENT          87
+#define GAME_PANEL_CE_SCORE_4_ELEMENT          88
+#define GAME_PANEL_CE_SCORE_5_ELEMENT          89
+#define GAME_PANEL_CE_SCORE_6_ELEMENT          90
+#define GAME_PANEL_CE_SCORE_7_ELEMENT          91
+#define GAME_PANEL_CE_SCORE_8_ELEMENT          92
+#define GAME_PANEL_PLAYER_NAME                 93
+#define GAME_PANEL_LEVEL_NAME                  94
+#define GAME_PANEL_LEVEL_AUTHOR                        95
+
+#define NUM_GAME_PANEL_CONTROLS                        96
+
+struct GamePanelOrderInfo
+{
+  int nr;
+  int sort_priority;
+};
+
+static struct GamePanelOrderInfo game_panel_order[NUM_GAME_PANEL_CONTROLS];
 
 struct GamePanelControlInfo
 {
@@ -232,6 +248,7 @@ struct GamePanelControlInfo
   int value, last_value;
   int frame, last_frame;
   int gfx_frame;
+  int gfx_random;
 };
 
 static struct GamePanelControlInfo game_panel_controls[] =
@@ -581,6 +598,46 @@ static struct GamePanelControlInfo game_panel_controls[] =
     &game.panel.gravity_state,
     TYPE_STRING,
   },
+  {
+    GAME_PANEL_ELEMENT_1,
+    &game.panel.element[0],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_ELEMENT_2,
+    &game.panel.element[1],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_ELEMENT_3,
+    &game.panel.element[2],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_ELEMENT_4,
+    &game.panel.element[3],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_ELEMENT_5,
+    &game.panel.element[4],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_ELEMENT_6,
+    &game.panel.element[5],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_ELEMENT_7,
+    &game.panel.element[6],
+    TYPE_ELEMENT,
+  },
+  {
+    GAME_PANEL_ELEMENT_8,
+    &game.panel.element[7],
+    TYPE_ELEMENT,
+  },
   {
     GAME_PANEL_CE_SCORE_1,
     &game.panel.ce_score[0],
@@ -861,6 +918,8 @@ static struct GamePanelControlInfo game_panel_controls[] =
 
 static void CreateField(int, int, int);
 
+static void ResetGfxAnimation(int, int);
+
 static void SetPlayerWaiting(struct PlayerInfo *, boolean);
 static void AdvanceFrameAndPlayerCounters(int);
 
@@ -1892,6 +1951,20 @@ static int get_inventory_element_from_pos(struct PlayerInfo *player, int pos)
   }
 }
 
+static int compareGamePanelOrderInfo(const void *object1, const void *object2)
+{
+  const struct GamePanelOrderInfo *gpo1 = (struct GamePanelOrderInfo *)object1;
+  const struct GamePanelOrderInfo *gpo2 = (struct GamePanelOrderInfo *)object2;
+  int compare_result;
+
+  if (gpo1->sort_priority != gpo2->sort_priority)
+    compare_result = gpo1->sort_priority - gpo2->sort_priority;
+  else
+    compare_result = gpo1->nr - gpo2->nr;
+
+  return compare_result;
+}
+
 void InitGameControlValues()
 {
   int i;
@@ -1899,9 +1972,10 @@ void InitGameControlValues()
   for (i = 0; game_panel_controls[i].nr != -1; i++)
   {
     struct GamePanelControlInfo *gpc = &game_panel_controls[i];
+    struct GamePanelOrderInfo *gpo = &game_panel_order[i];
+    struct TextPosInfo *pos = gpc->pos;
     int nr = gpc->nr;
     int type = gpc->type;
-    struct TextPosInfo *pos = gpc->pos;
 
     if (nr != i)
     {
@@ -1925,7 +1999,15 @@ void InitGameControlValues()
       pos->width = pos->size;
       pos->height = pos->size;
     }
+
+    /* fill structure for game panel draw order */
+    gpo->nr = gpc->nr;
+    gpo->sort_priority = pos->sort_priority;
   }
+
+  /* sort game panel controls according to sort_priority and control number */
+  qsort(game_panel_order, NUM_GAME_PANEL_CONTROLS,
+       sizeof(struct GamePanelOrderInfo), compareGamePanelOrderInfo);
 }
 
 void UpdateGameControlValues()
@@ -2092,21 +2174,21 @@ void UpdateGameControlValues()
   game_panel_controls[GAME_PANEL_GRAVITY_STATE].value = game.gravity;
 #endif
 
+  for (i = 0; i < NUM_PANEL_ELEMENTS; i++)
+    game_panel_controls[GAME_PANEL_ELEMENT_1 + i].value =
+      (IS_DRAWABLE_ELEMENT(game.panel.element[i].id) ?
+       game.panel.element[i].id : EL_UNDEFINED);
+
   for (i = 0; i < NUM_PANEL_CE_SCORE; i++)
-  {
-    if (game.panel.ce_score[i].id != EL_UNDEFINED)
-    {
-      int ce_score = element_info[game.panel.ce_score[i].id].collect_score;
+    game_panel_controls[GAME_PANEL_CE_SCORE_1 + i].value =
+      (IS_CUSTOM_ELEMENT(game.panel.ce_score[i].id) ?
+       element_info[game.panel.ce_score[i].id].collect_score : 0);
 
-      game_panel_controls[GAME_PANEL_CE_SCORE_1 + i].value = ce_score;
-      game_panel_controls[GAME_PANEL_CE_SCORE_1_ELEMENT + i].value = ce_score;
-    }
-    else
-    {
-      game_panel_controls[GAME_PANEL_CE_SCORE_1 + i].value = 0;
-      game_panel_controls[GAME_PANEL_CE_SCORE_1_ELEMENT + i].value = 0;
-    }
-  }
+  for (i = 0; i < NUM_PANEL_CE_SCORE; i++)
+    game_panel_controls[GAME_PANEL_CE_SCORE_1_ELEMENT + i].value =
+      (IS_CUSTOM_ELEMENT(game.panel.ce_score_element[i].id) ?
+       element_info[game.panel.ce_score_element[i].id].collect_score :
+       EL_UNDEFINED);
 
   game_panel_controls[GAME_PANEL_PLAYER_NAME].value = 0;
   game_panel_controls[GAME_PANEL_LEVEL_NAME].value = 0;
@@ -2118,38 +2200,108 @@ void UpdateGameControlValues()
 
     if (gpc->type == TYPE_ELEMENT)
     {
+      int last_anim_random_frame = gfx.anim_random_frame;
+      int element = gpc->value;
+      int graphic = el2panelimg(element);
+
       if (gpc->value != gpc->last_value)
+      {
        gpc->gfx_frame = 0;
+       gpc->gfx_random = INIT_GFX_RANDOM();
+      }
       else
+      {
        gpc->gfx_frame++;
 
+       if (ANIM_MODE(graphic) == ANIM_RANDOM &&
+           IS_NEXT_FRAME(gpc->gfx_frame, graphic))
+         gpc->gfx_random = INIT_GFX_RANDOM();
+      }
+
+      if (ANIM_MODE(graphic) == ANIM_RANDOM)
+       gfx.anim_random_frame = gpc->gfx_random;
+
+      if (ANIM_MODE(graphic) == ANIM_CE_SCORE)
+       gpc->gfx_frame = element_info[element].collect_score;
+
       gpc->frame = getGraphicAnimationFrame(el2panelimg(gpc->value),
                                            gpc->gfx_frame);
+
+      if (ANIM_MODE(graphic) == ANIM_RANDOM)
+       gfx.anim_random_frame = last_anim_random_frame;
     }
   }
 }
 
 void DisplayGameControlValues()
 {
+  boolean redraw_panel = FALSE;
   int i;
 
+  for (i = 0; game_panel_controls[i].nr != -1; i++)
+  {
+    struct GamePanelControlInfo *gpc = &game_panel_controls[i];
+
+    if (PANEL_DEACTIVATED(gpc->pos))
+      continue;
+
+    if (gpc->value == gpc->last_value &&
+       gpc->frame == gpc->last_frame)
+      continue;
+
+    redraw_panel = TRUE;
+  }
+
+  if (!redraw_panel)
+    return;
+
+  /* copy default game door content to main double buffer */
+  BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+            DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+
+  /* redraw game control buttons */
+#if 1
+  RedrawGameButtons();
+#else
+  UnmapGameButtons();
+  MapGameButtons();
+#endif
+
   game_status = GAME_MODE_PSEUDO_PANEL;
 
+#if 1
+  for (i = 0; i < NUM_GAME_PANEL_CONTROLS; i++)
+#else
   for (i = 0; game_panel_controls[i].nr != -1; i++)
+#endif
   {
+#if 1
+    int nr = game_panel_order[i].nr;
+    struct GamePanelControlInfo *gpc = &game_panel_controls[nr];
+#else
     struct GamePanelControlInfo *gpc = &game_panel_controls[i];
     int nr = gpc->nr;
-    int type = gpc->type;
+#endif
     struct TextPosInfo *pos = gpc->pos;
+    int type = gpc->type;
     int value = gpc->value;
     int frame = gpc->frame;
+#if 0
     int last_value = gpc->last_value;
     int last_frame = gpc->last_frame;
+#endif
     int size = pos->size;
     int font = pos->font;
+    boolean draw_masked = pos->draw_masked;
+    int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_OPAQUE);
 
+    if (PANEL_DEACTIVATED(pos))
+      continue;
+
+#if 0
     if (value == last_value && frame == last_frame)
       continue;
+#endif
 
     gpc->last_value = value;
     gpc->last_frame = frame;
@@ -2158,9 +2310,6 @@ void DisplayGameControlValues()
     printf("::: value %d changed from %d to %d\n", nr, last_value, value);
 #endif
 
-    if (PANEL_DEACTIVATED(pos))
-      continue;
-
     if (type == TYPE_INTEGER)
     {
       if (nr == GAME_PANEL_LEVEL_NUMBER ||
@@ -2179,6 +2328,7 @@ void DisplayGameControlValues()
          size = (value < value_change ? size1 : size2);
          font = (value < value_change ? font1 : font2);
 
+#if 0
          /* clear background if value just changed its size (dynamic digits) */
          if ((last_value < value_change) != (value < value_change))
          {
@@ -2192,6 +2342,7 @@ void DisplayGameControlValues()
            ClearRectangleOnBackground(drawto, PANEL_XPOS(pos), PANEL_YPOS(pos),
                                       max_width, max_height);
          }
+#endif
        }
       }
 
@@ -2204,7 +2355,8 @@ void DisplayGameControlValues()
       pos->width = size * getFontWidth(font);
 #endif
 
-      DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, size), font);
+      DrawTextExt(drawto, PANEL_XPOS(pos), PANEL_YPOS(pos),
+                 int2str(value, size), font, mask_mode);
     }
     else if (type == TYPE_ELEMENT)
     {
@@ -2215,6 +2367,32 @@ void DisplayGameControlValues()
       int dst_x = PANEL_XPOS(pos);
       int dst_y = PANEL_YPOS(pos);
 
+#if 1
+      if (value != EL_UNDEFINED && value != EL_EMPTY)
+      {
+       element = value;
+       graphic = el2panelimg(value);
+
+       getSizedGraphicSource(graphic, frame, size, &src_bitmap,
+                             &src_x, &src_y);
+
+       width  = graphic_info[graphic].width  * size / TILESIZE;
+       height = graphic_info[graphic].height * size / TILESIZE;
+
+       if (draw_masked)
+       {
+         SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+                       dst_x - src_x, dst_y - src_y);
+         BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, width, height,
+                          dst_x, dst_y);
+       }
+       else
+       {
+         BlitBitmap(src_bitmap, drawto, src_x, src_y, width, height,
+                    dst_x, dst_y);
+       }
+      }
+#else
       if (value == EL_UNDEFINED || value == EL_EMPTY)
       {
        element = (last_value == EL_UNDEFINED ? EL_EMPTY : last_value);
@@ -2236,6 +2414,7 @@ void DisplayGameControlValues()
       height = graphic_info[graphic].height * size / TILESIZE;
 
       BlitBitmap(src_bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+#endif
     }
     else if (type == TYPE_STRING)
     {
@@ -2252,6 +2431,7 @@ void DisplayGameControlValues()
       {
        int font1 = pos->font;          /* (used for normal state) */
        int font2 = pos->font_alt;      /* (used for active state) */
+#if 0
        int size1 = strlen(state_normal);
        int size2 = strlen(state_active);
        int width1 = size1 * getFontWidth(font1);
@@ -2264,6 +2444,7 @@ void DisplayGameControlValues()
        /* clear background for values that may have changed its size */
        ClearRectangleOnBackground(drawto, PANEL_XPOS(pos), PANEL_YPOS(pos),
                                   max_width, max_height);
+#endif
 
        font = (active ? font2 : font1);
       }
@@ -2285,7 +2466,8 @@ void DisplayGameControlValues()
 
        s_cut = getStringCopyN(s, size);
 
-       DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), s_cut, font);
+       DrawTextExt(drawto, PANEL_XPOS(pos), PANEL_YPOS(pos),
+                   s_cut, font, mask_mode);
 
        free(s_cut);
       }
@@ -3459,6 +3641,8 @@ void InitGame()
       emulate_sp = FALSE;
 
     InitField(x, y, TRUE);
+
+    ResetGfxAnimation(x, y);
   }
 
   InitBeltMovement();
@@ -15430,6 +15614,7 @@ void CreateGameButtons()
                      GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
                      GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
                      GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+                     GDI_DIRECT_DRAW, FALSE,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_ACTION, HandleGameButtons,
                      GDI_END);
@@ -15465,6 +15650,14 @@ void UnmapGameButtons()
     UnmapGadget(game_gadget[i]);
 }
 
+void RedrawGameButtons()
+{
+  int i;
+
+  for (i = 0; i < NUM_GAME_BUTTONS; i++)
+    RedrawGadget(game_gadget[i]);
+}
+
 static void HandleGameButtons(struct GadgetInfo *gi)
 {
   int id = gi->custom_id;