if (setup.auto_play_next_level)
{
scores.continue_playing = TRUE;
+ scores.next_level_nr = level_nr;
LoadLevel(level_nr);
{
// prevent short reactivation of overlay buttons while closing door
SetOverlayActive(FALSE);
+ UnmapGameButtons();
// door may still be open due to skipped or envelope style request
CloseDoor(score_info_tape_play ? DOOR_CLOSE_ALL : DOOR_CLOSE_1);