fixed android cloning additional empty space elements
[rocksndiamonds.git] / src / game.c
index 8ac2616131b19c07bf66ea9e47abaec49a95bb8a..367a86a4e38ed0663bc41a4ad40075ff393e0880 100644 (file)
@@ -2032,6 +2032,9 @@ static void InitField(int x, int y, boolean init_game)
       {
        GfxElementEmpty[x][y] = element;
        Tile[x][y] = EL_EMPTY;
+
+       if (element_info[element].use_gfx_element)
+         game.use_masked_elements = TRUE;
       }
 
       break;
@@ -8417,6 +8420,9 @@ static void StartMoving(int x, int y)
          GfxDir[x][y] = diagonal_move_dir;
          ChangeDelay[x][y] = change_delay;
 
+         if (Store[x][y] == EL_EMPTY)
+           Store[x][y] = GfxElementEmpty[x][y];
+
          graphic = el_act_dir2img(GfxElement[x][y], GfxAction[x][y],
                                   GfxDir[x][y]);
 
@@ -12296,6 +12302,9 @@ void GameActions_RND(void)
     graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
     last_gfx_frame = GfxFrame[x][y];
 
+    if (element == EL_EMPTY)
+      graphic = el2img(GfxElementEmpty[x][y]);
+
     ResetGfxFrame(x, y);
 
     if (GfxFrame[x][y] != last_gfx_frame && !Stop[x][y])