else if (element == EL_BURNING)
CheckForDragon(x, y);
else if (element == EL_SP_TERMINAL)
- DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL, 7, 10, ANIM_NORMAL);
+ DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL, 7, 12, ANIM_NORMAL);
else if (element == EL_SP_TERMINAL_ACTIVE)
- DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL_ACTIVE, 7, 2, ANIM_NORMAL);
+ DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL_ACTIVE, 7, 4, ANIM_NORMAL);
if (SiebAktiv)
{