{
int xx = ax+x1, yy = ay+y1;
int old_element = Feld[xx][yy];
{
int xx = ax+x1, yy = ay+y1;
int old_element = Feld[xx][yy];
(element == EL_GAME_OF_LIFE && IS_PLAYER(x, y))) &&
!Stop[x][y]) ||
(IS_FREE(x, y) && Stop[x][y]))
(element == EL_GAME_OF_LIFE && IS_PLAYER(x, y))) &&
!Stop[x][y]) ||
(IS_FREE(x, y) && Stop[x][y]))
}
else if (IS_FREE(xx, yy) || CAN_GROW_INTO(Feld[xx][yy]))
{ /* free border field */
}
else if (IS_FREE(xx, yy) || CAN_GROW_INTO(Feld[xx][yy]))
{ /* free border field */