- element == EL_EM_EXIT_OPEN ? EL_EM_EXIT_CLOSING :
- element == EL_SP_EXIT_OPEN ? EL_SP_EXIT_CLOSING:
+ element == EL_EM_EXIT_OPEN ? EL_EM_EXIT_CLOSING :
+ element == EL_SP_EXIT_OPEN ? EL_SP_EXIT_CLOSING:
for (y1 = -1; y1 < 2; y1++) for (x1 = -1; x1 < 2; x1++)
{
int xx = ax+x1, yy = ay+y1;
for (y1 = -1; y1 < 2; y1++) for (x1 = -1; x1 < 2; x1++)
{
int xx = ax+x1, yy = ay+y1;
(element == EL_GAME_OF_LIFE && IS_PLAYER(x, y))) &&
!Stop[x][y]) ||
(IS_FREE(x, y) && Stop[x][y]))
(element == EL_GAME_OF_LIFE && IS_PLAYER(x, y))) &&
!Stop[x][y]) ||
(IS_FREE(x, y) && Stop[x][y]))
}
else if (IS_FREE(xx, yy) || CAN_GROW_INTO(Feld[xx][yy]))
{ /* free border field */
}
else if (IS_FREE(xx, yy) || CAN_GROW_INTO(Feld[xx][yy]))
{ /* free border field */