added saving high scores to score server
[rocksndiamonds.git] / src / game.c
index 6976317a65e26ae36c580d21a947599e84dd3aa1..31ecdbdd6a551a580708cb332599b24c5df41865 100644 (file)
@@ -5126,7 +5126,10 @@ int NewHighScore(int level_nr)
     SaveScore(level_nr);
 
     if (game.LevelSolved_SaveTape)
+    {
       SaveScoreTape(level_nr);
+      SaveServerScore(level_nr);
+    }
   }
 
   return scores.last_added;