{ MV_LEFT, MV_RIGHT, MV_UP, MV_DOWN }
};
- switch(element)
+ switch (element)
{
case EL_BUG_RIGHT:
case EL_BUG_UP:
}
}
- switch(element)
+ switch (element)
{
case EL_BUG:
case EL_SPACESHIP:
/* ---------- execute action -------------------------------------------- */
- switch(action_type)
+ switch (action_type)
{
case CA_NO_ACTION:
{
void RaiseScoreElement(int element)
{
- switch(element)
+ switch (element)
{
case EL_EMERALD:
case EL_BD_DIAMOND: