rnd-19981123-5
[rocksndiamonds.git] / src / game.c
index 79d917d6934020d551e6387a90e0b4cf203fdf5d..2cb218582f2d7a39980a7f2b162debf97d6084ce 100644 (file)
 #include "joystick.h"
 #include "network.h"
 
+/* for DigField() */
+#define DF_NO_PUSH             0
+#define DF_DIG                 1
+#define DF_SNAP                        2
+
+/* for MoveFigure() */
+#define MF_NO_ACTION           0
+#define MF_MOVING              1
+#define MF_ACTION              2
+
+/* for ScrollFigure() */
+#define SCROLL_INIT            0
+#define SCROLL_GO_ON           1
+
+/* for Explode() */
+#define EX_PHASE_START         0
+#define EX_NORMAL              0
+#define EX_CENTER              1
+#define EX_BORDER              2
+
+/* special positions in the game control window (relative to control window) */
+#define XX_LEVEL               37
+#define YY_LEVEL               20
+#define XX_EMERALDS            29
+#define YY_EMERALDS            54
+#define XX_DYNAMITE            29
+#define YY_DYNAMITE            89
+#define XX_KEYS                        18
+#define YY_KEYS                        123
+#define XX_SCORE               15
+#define YY_SCORE               159
+#define XX_TIME                        29
+#define YY_TIME                        194
+
+/* special positions in the game control window (relative to main window) */
+#define DX_LEVEL               (DX + XX_LEVEL)
+#define DY_LEVEL               (DY + YY_LEVEL)
+#define DX_EMERALDS            (DX + XX_EMERALDS)
+#define DY_EMERALDS            (DY + YY_EMERALDS)
+#define DX_DYNAMITE            (DX + XX_DYNAMITE)
+#define DY_DYNAMITE            (DY + YY_DYNAMITE)
+#define DX_KEYS                        (DX + XX_KEYS)
+#define DY_KEYS                        (DY + YY_KEYS)
+#define DX_SCORE               (DX + XX_SCORE)
+#define DY_SCORE               (DY + YY_SCORE)
+#define DX_TIME                        (DX + XX_TIME)
+#define DY_TIME                        (DY + YY_TIME)
+
+#define IS_LOOP_SOUND(s)       ((s)==SND_KLAPPER || (s)==SND_ROEHR ||  \
+                                (s)==SND_NJAM || (s)==SND_MIEP)
+#define IS_MUSIC_SOUND(s)      ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
+                                (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
+                                (s)==SND_TYGER || (s)==SND_VOYAGER || \
+                                (s)==SND_TWILIGHT)
+
+/* score for elements */
+#define SC_EDELSTEIN           0
+#define SC_DIAMANT             1
+#define SC_KAEFER              2
+#define SC_FLIEGER             3
+#define SC_MAMPFER             4
+#define SC_ROBOT               5
+#define SC_PACMAN              6
+#define SC_KOKOSNUSS           7
+#define SC_DYNAMIT             8
+#define SC_SCHLUESSEL          9
+#define SC_ZEITBONUS           10
+
+/* values for game_emulation */
+#define EMU_NONE               0
+#define EMU_BOULDERDASH                1
+#define EMU_SOKOBAN            2
+
+/* to control special behaviour of certain game elements */
+int game_emulation = EMU_NONE;
+
+
+
 #ifdef DEBUG
 #if 0
 static unsigned int getStateCheckSum(int counter)
@@ -73,6 +151,8 @@ static unsigned int getStateCheckSum(int counter)
 #endif
 #endif
 
+
+
 void GetPlayerConfig()
 {
   if (sound_status == SOUND_OFF)
@@ -228,10 +308,13 @@ void InitGame()
 
          StorePlayer[x][y] = Feld[x][y];
 
-         printf("Player %d activated.\n", player->element_nr);
-         printf("[Local player is %d and currently %s.]\n",
-                local_player->element_nr,
-                local_player->active ? "active" : "not active");
+         if (options.verbose)
+         {
+           printf("Player %d activated.\n", player->element_nr);
+           printf("[Local player is %d and currently %s.]\n",
+                  local_player->element_nr,
+                  local_player->active ? "active" : "not active");
+         }
        }
 
        Feld[x][y] = EL_LEERRAUM;
@@ -344,20 +427,38 @@ void InitGame()
     }
   }
 
-  /* when in single player mode, eliminate all but the first active player */
-  if (!options.network && !setup.team_mode)
+  if (tape.playing)
+  {
+    /* when playing a tape, eliminate all players who do not participate */
+
+    for (i=0; i<MAX_PLAYERS; i++)
+    {
+      if (stored_player[i].active && !tape.player_participates[i])
+      {
+       struct PlayerInfo *player = &stored_player[i];
+       int jx = player->jx, jy = player->jy;
+
+       player->active = FALSE;
+       StorePlayer[jx][jy] = 0;
+       Feld[jx][jy] = EL_LEERRAUM;
+      }
+    }
+  }
+  else if (!options.network && !setup.team_mode)       /* && !tape.playing */
   {
+    /* when in single player mode, eliminate all but the first active player */
+
     for (i=0; i<MAX_PLAYERS; i++)
     {
       if (stored_player[i].active)
       {
        for (j=i+1; j<MAX_PLAYERS; j++)
        {
-         struct PlayerInfo *player = &stored_player[j];
-         int jx = player->jx, jy = player->jy;
-
-         if (player->active)
+         if (stored_player[j].active)
          {
+           struct PlayerInfo *player = &stored_player[j];
+           int jx = player->jx, jy = player->jy;
+
            player->active = FALSE;
            StorePlayer[jx][jy] = 0;
            Feld[jx][jy] = EL_LEERRAUM;
@@ -367,19 +468,29 @@ void InitGame()
     }
   }
 
-  for (i=0; i<MAX_PLAYERS; i++)
+  /* when recording the game, store which players take part in the game */
+  if (tape.recording)
   {
-    struct PlayerInfo *player = &stored_player[i];
-
-    printf("Player %d: present == %d, connected == %d, active == %d.\n",
-          i+1,
-          player->present,
-          player->connected,
-          player->active);
-    if (local_player == player)
-      printf("Player %d is local player.\n", i+1);
+    for (i=0; i<MAX_PLAYERS; i++)
+      if (stored_player[i].active)
+       tape.player_participates[i] = TRUE;
   }
 
+  if (options.verbose)
+  {
+    for (i=0; i<MAX_PLAYERS; i++)
+    {
+      struct PlayerInfo *player = &stored_player[i];
+
+      printf("Player %d: present == %d, connected == %d, active == %d.\n",
+            i+1,
+            player->present,
+            player->connected,
+            player->active);
+      if (local_player == player)
+       printf("Player  %d is local player.\n", i+1);
+    }
+  }
 
   game_emulation = (emulate_bd ? EMU_BOULDERDASH :
                    emulate_sb ? EMU_SOKOBAN : EMU_NONE);
@@ -438,11 +549,12 @@ void InitGame()
 
   XAutoRepeatOff(display);
 
-
-  for (i=0; i<4; i++)
-    printf("Spieler %d %saktiv.\n",
-          i+1, (stored_player[i].active ? "" : "nicht "));
-
+  if (options.verbose)
+  {
+    for (i=0; i<4; i++)
+      printf("Spieler %d %saktiv.\n",
+            i+1, (stored_player[i].active ? "" : "nicht "));
+  }
 }
 
 void InitMovDir(int x, int y)
@@ -3414,11 +3526,11 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
 
   if (player->MovPos)
   {
-    /* should only happen if pre-1.0 tape recordings are played */
+    /* should only happen if pre-1.2 tape recordings are played */
     /* this is only for backward compatibility */
 
 #if DEBUG
-    printf("THIS SHOULD ONLY HAPPEN WITH PRE-1.0 LEVEL TAPES.\n");
+    printf("THIS SHOULD ONLY HAPPEN WITH PRE-1.2 LEVEL TAPES.\n");
 #endif
 
     while (player->MovPos)