rnd-20020321-1-src
[rocksndiamonds.git] / src / game.c
index 5dbf9df02a21b95923757ebeff666a09bc1c15a7..2acc4c9453c5fa649aa42c2fb4f8c1a8078bf1f8 100644 (file)
@@ -693,7 +693,7 @@ void InitGame()
 
   /* dynamically adjust element properties according to game engine version */
   {
-    static int ep_slippery[] =
+    static int ep_em_slippery_wall[] =
     {
       EL_BETON,
       EL_MAUERWERK,
@@ -702,14 +702,30 @@ void InitGame()
       EL_MAUER_Y,
       EL_MAUER_XY
     };
-    static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
+#if 1
+    static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall);
+#else
+    static int ep_em_slippery_wall_num =
+      sizeof(ep_em_slippery_wall) / sizeof(int);
+#endif
 
-    for (i=0; i<ep_slippery_num; i++)
+    /*
+    printf("level %d: game.version == %06d\n", level_nr, level.game_version);
+    printf("         file_version == %06d\n", level.file_version);
+    */
+
+    for (i=0; i<ep_em_slippery_wall_num; i++)
     {
+#if 1
+      if (level.em_slippery_gems)      /* special EM style gems behaviour */
+#else
       if (game.version >= GAME_VERSION_2_0)
-       Elementeigenschaften2[ep_slippery[i]] |= EP_BIT_SLIPPERY_GEMS;
+#endif
+       Elementeigenschaften2[ep_em_slippery_wall[i]] |=
+         EP_BIT_EM_SLIPPERY_WALL;
       else
-       Elementeigenschaften2[ep_slippery[i]] &= ~EP_BIT_SLIPPERY_GEMS;
+       Elementeigenschaften2[ep_em_slippery_wall[i]] &=
+         ~EP_BIT_EM_SLIPPERY_WALL;
     }
   }
 
@@ -2626,7 +2642,7 @@ void StartMoving(int x, int y)
 #endif
 #else
     else if ((IS_SLIPPERY(Feld[x][y+1]) ||
-             (IS_SLIPPERY_GEMS(Feld[x][y+1]) && IS_GEM(element))) &&
+             (IS_EM_SLIPPERY_WALL(Feld[x][y+1]) && IS_GEM(element))) &&
             !IS_FALLING(x, y+1) && !JustStopped[x][y+1] &&
             element != EL_DX_SUPABOMB && element != EL_SP_DISK_ORANGE)
 #endif