-#define GAME_CONTROL_KEYS 3
-#define GAME_CONTROL_SCORE 4
-#define GAME_CONTROL_TIME 5
-#define GAME_CONTROL_TIME_HH 6
-#define GAME_CONTROL_TIME_MM 7
-#define GAME_CONTROL_TIME_SS 8
-#define GAME_CONTROL_DROP_NEXT_1 9
-#define GAME_CONTROL_DROP_NEXT_2 10
-#define GAME_CONTROL_DROP_NEXT_3 11
-#define GAME_CONTROL_DROP_NEXT_4 12
-#define GAME_CONTROL_DROP_NEXT_5 13
-#define GAME_CONTROL_DROP_NEXT_6 14
-#define GAME_CONTROL_DROP_NEXT_7 15
-#define GAME_CONTROL_DROP_NEXT_8 16
-#define GAME_CONTROL_EMC_KEYS 17
-#define GAME_CONTROL_KEY_1 18
-#define GAME_CONTROL_KEY_2 19
-#define GAME_CONTROL_KEY_3 20
-#define GAME_CONTROL_KEY_4 21
-#define GAME_CONTROL_KEY_5 22
-#define GAME_CONTROL_KEY_6 23
-#define GAME_CONTROL_KEY_7 24
-#define GAME_CONTROL_KEY_8 25
-#define GAME_CONTROL_KEY_WHITE 26
-#define GAME_CONTROL_KEY_WHITE_COUNT 27
-#define GAME_CONTROL_SHIELD_NORMAL 28
-#define GAME_CONTROL_SHIELD_NORMAL_TIME 29
-#define GAME_CONTROL_SHIELD_DEADLY 30
-#define GAME_CONTROL_SHIELD_DEADLY_TIME 31
-#define GAME_CONTROL_EXIT 32
-#define GAME_CONTROL_EM_EXIT 33
-#define GAME_CONTROL_SP_EXIT 34
-#define GAME_CONTROL_STEEL_EXIT 35
-#define GAME_CONTROL_EM_STEEL_EXIT 36
-#define GAME_CONTROL_EMC_MAGIC_BALL 37
-#define GAME_CONTROL_EMC_MAGIC_BALL_TIME 38
-#define GAME_CONTROL_LIGHT_SWITCH 39
-#define GAME_CONTROL_LIGHT_SWITCH_TIME 40
-#define GAME_CONTROL_TIMEGATE_SWITCH 41
-#define GAME_CONTROL_TIMEGATE_SWITCH_TIME 42
-#define GAME_CONTROL_SWITCHGATE_SWITCH 43
-#define GAME_CONTROL_EMC_LENSES 44
-#define GAME_CONTROL_EMC_LENSES_TIME 45
-#define GAME_CONTROL_EMC_MAGNIFIER 46
-#define GAME_CONTROL_EMC_MAGNIFIER_TIME 47
-#define GAME_CONTROL_BALLOON_SWITCH 48
-#define GAME_CONTROL_DYNABOMB_NUMBER 49
-#define GAME_CONTROL_DYNABOMB_SIZE 50
-#define GAME_CONTROL_DYNABOMB_POWER 51
-#define GAME_CONTROL_PENGUINS 52
-#define GAME_CONTROL_SOKOBAN_OBJECTS 53
-#define GAME_CONTROL_SOKOBAN_FIELDS 54
-#define GAME_CONTROL_ROBOT_WHEEL 55
-#define GAME_CONTROL_CONVEYOR_BELT_1 56
-#define GAME_CONTROL_CONVEYOR_BELT_1_SWITCH 57
-#define GAME_CONTROL_CONVEYOR_BELT_2 58
-#define GAME_CONTROL_CONVEYOR_BELT_2_SWITCH 59
-#define GAME_CONTROL_CONVEYOR_BELT_3 60
-#define GAME_CONTROL_CONVEYOR_BELT_3_SWITCH 61
-#define GAME_CONTROL_CONVEYOR_BELT_4 62
-#define GAME_CONTROL_CONVEYOR_BELT_4_SWITCH 63
-#define GAME_CONTROL_MAGIC_WALL 64
-#define GAME_CONTROL_MAGIC_WALL_TIME 65
-#define GAME_CONTROL_BD_MAGIC_WALL 66
-#define GAME_CONTROL_DC_MAGIC_WALL 67
-#define GAME_CONTROL_PLAYER_NAME 68
-#define GAME_CONTROL_LEVEL_NAME 69
-#define GAME_CONTROL_LEVEL_AUTHOR 70
+#define GAME_CONTROL_KEY_1 3
+#define GAME_CONTROL_KEY_2 4
+#define GAME_CONTROL_KEY_3 5
+#define GAME_CONTROL_KEY_4 6
+#define GAME_CONTROL_KEY_5 7
+#define GAME_CONTROL_KEY_6 8
+#define GAME_CONTROL_KEY_7 9
+#define GAME_CONTROL_KEY_8 10
+#define GAME_CONTROL_KEY_WHITE 11
+#define GAME_CONTROL_KEY_WHITE_COUNT 12
+#define GAME_CONTROL_SCORE 13
+#define GAME_CONTROL_TIME 14
+#define GAME_CONTROL_TIME_HH 15
+#define GAME_CONTROL_TIME_MM 16
+#define GAME_CONTROL_TIME_SS 17
+#define GAME_CONTROL_DROP_NEXT_1 18
+#define GAME_CONTROL_DROP_NEXT_2 19
+#define GAME_CONTROL_DROP_NEXT_3 20
+#define GAME_CONTROL_DROP_NEXT_4 21
+#define GAME_CONTROL_DROP_NEXT_5 22
+#define GAME_CONTROL_DROP_NEXT_6 23
+#define GAME_CONTROL_DROP_NEXT_7 24
+#define GAME_CONTROL_DROP_NEXT_8 25
+#define GAME_CONTROL_SHIELD_NORMAL 26
+#define GAME_CONTROL_SHIELD_NORMAL_TIME 27
+#define GAME_CONTROL_SHIELD_DEADLY 28
+#define GAME_CONTROL_SHIELD_DEADLY_TIME 29
+#define GAME_CONTROL_EXIT 30
+#define GAME_CONTROL_EM_EXIT 31
+#define GAME_CONTROL_SP_EXIT 32
+#define GAME_CONTROL_STEEL_EXIT 33
+#define GAME_CONTROL_EM_STEEL_EXIT 34
+#define GAME_CONTROL_EMC_MAGIC_BALL 35
+#define GAME_CONTROL_EMC_MAGIC_BALL_TIME 36
+#define GAME_CONTROL_LIGHT_SWITCH 37
+#define GAME_CONTROL_LIGHT_SWITCH_TIME 38
+#define GAME_CONTROL_TIMEGATE_SWITCH 39
+#define GAME_CONTROL_TIMEGATE_SWITCH_TIME 40
+#define GAME_CONTROL_SWITCHGATE_SWITCH 41
+#define GAME_CONTROL_EMC_LENSES 42
+#define GAME_CONTROL_EMC_LENSES_TIME 43
+#define GAME_CONTROL_EMC_MAGNIFIER 44
+#define GAME_CONTROL_EMC_MAGNIFIER_TIME 45
+#define GAME_CONTROL_BALLOON_SWITCH 46
+#define GAME_CONTROL_DYNABOMB_NUMBER 47
+#define GAME_CONTROL_DYNABOMB_SIZE 48
+#define GAME_CONTROL_DYNABOMB_POWER 49
+#define GAME_CONTROL_PENGUINS 50
+#define GAME_CONTROL_SOKOBAN_OBJECTS 51
+#define GAME_CONTROL_SOKOBAN_FIELDS 52
+#define GAME_CONTROL_ROBOT_WHEEL 53
+#define GAME_CONTROL_CONVEYOR_BELT_1 54
+#define GAME_CONTROL_CONVEYOR_BELT_1_SWITCH 55
+#define GAME_CONTROL_CONVEYOR_BELT_2 56
+#define GAME_CONTROL_CONVEYOR_BELT_2_SWITCH 57
+#define GAME_CONTROL_CONVEYOR_BELT_3 58
+#define GAME_CONTROL_CONVEYOR_BELT_3_SWITCH 59
+#define GAME_CONTROL_CONVEYOR_BELT_4 60
+#define GAME_CONTROL_CONVEYOR_BELT_4_SWITCH 61
+#define GAME_CONTROL_MAGIC_WALL 62
+#define GAME_CONTROL_MAGIC_WALL_TIME 63
+#define GAME_CONTROL_BD_MAGIC_WALL 64
+#define GAME_CONTROL_DC_MAGIC_WALL 65
+#define GAME_CONTROL_PLAYER_NAME 66
+#define GAME_CONTROL_LEVEL_NAME 67
+#define GAME_CONTROL_LEVEL_AUTHOR 68