changed sound handling to only expire loop sounds during gameplay
[rocksndiamonds.git] / src / game.c
index 87af3c9784116f75271d95b6253658f8af098001..29303a7e2f75eb069f2d18bb80d21beae9f9b3a3 100644 (file)
@@ -3113,6 +3113,8 @@ void InitGame()
   if (CheckIfGlobalBorderHasChanged())
     fade_mask = REDRAW_ALL;
 
+  ExpireSoundLoops(TRUE);
+
   FadeOut(fade_mask);
 
   ClearField();