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changed sound handling to only expire loop sounds during gameplay
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 87af3c9784116f75271d95b6253658f8af098001..29303a7e2f75eb069f2d18bb80d21beae9f9b3a3 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3113,6
+3113,8
@@
void InitGame()
if (CheckIfGlobalBorderHasChanged())
fade_mask = REDRAW_ALL;
+ ExpireSoundLoops(TRUE);
+
FadeOut(fade_mask);
ClearField();