rnd-19981204-1
[rocksndiamonds.git] / src / game.c
index 2cb218582f2d7a39980a7f2b162debf97d6084ce..26cc84cc2a8a61d0e95a9cd347f74368a549ebff 100644 (file)
 /* to control special behaviour of certain game elements */
 int game_emulation = EMU_NONE;
 
-
-
-#ifdef DEBUG
-#if 0
-static unsigned int getStateCheckSum(int counter)
-{
-  int x, y;
-  unsigned int mult = 1;
-  unsigned int checksum = 0;
-  /*
-  static short lastFeld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-  */
-  static boolean first_game = TRUE;
-
-  for (y=0; y<lev_fieldy; y++) for(x=0; x<lev_fieldx; x++)
-  {
-    /*
-    if (counter == 3)
-    {
-      if (first_game)
-       lastFeld[x][y] = Feld[x][y];
-      else if (lastFeld[x][y] != Feld[x][y])
-       printf("DIFF: [%d][%d]: lastFeld == %d != %d == Feld\n",
-              x, y, lastFeld[x][y], Feld[x][y]);
-    }
-    */
-
-    checksum += mult++ * Ur[x][y];
-    checksum += mult++ * Feld[x][y];
-
-    /*
-    checksum += mult++ * MovPos[x][y];
-    checksum += mult++ * MovDir[x][y];
-    checksum += mult++ * MovDelay[x][y];
-    checksum += mult++ * Store[x][y];
-    checksum += mult++ * Store2[x][y];
-    checksum += mult++ * StorePlayer[x][y];
-    checksum += mult++ * Frame[x][y];
-    checksum += mult++ * AmoebaNr[x][y];
-    checksum += mult++ * JustHit[x][y];
-    checksum += mult++ * Stop[x][y];
-    */
-  }
-
-  if (counter == 3 && first_game)
-    first_game = FALSE;
-
-  return checksum;
-}
-#endif
-#endif
-
-
-
 void GetPlayerConfig()
 {
   if (sound_status == SOUND_OFF)
@@ -238,9 +184,11 @@ void InitGame()
 
   network_player_action_received = FALSE;
 
+#ifndef MSDOS
   /* initial null action */
   if (network_playing)
     SendToServer_MovePlayer(MV_NO_MOVING);
+#endif
 
   ZX = ZY = -1;
 
@@ -739,8 +687,8 @@ boolean NewHiScore()
 
   LoadScore(level_nr);
 
-  if (!strcmp(setup.player_name, EMPTY_ALIAS) ||
-      local_player->score < highscore[MAX_SCORE_ENTRIES-1].Score) 
+  if (strcmp(setup.player_name, EMPTY_PLAYER_NAME) == 0 ||
+      local_player->score < highscore[MAX_SCORE_ENTRIES - 1].Score) 
     return -1;
 
   for (k=0; k<MAX_SCORE_ENTRIES; k++) 
@@ -2419,8 +2367,8 @@ void AmoebeUmwandeln2(int ax, int ay, int new_element)
 
 void AmoebeWaechst(int x, int y)
 {
-  static long sound_delay = 0;
-  static int sound_delay_value = 0;
+  static unsigned long sound_delay = 0;
+  static unsigned long sound_delay_value = 0;
 
   if (!MovDelay[x][y])         /* start new growing cycle */
   {
@@ -3109,8 +3057,8 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action)
 
 void GameActions()
 {
-  static long action_delay = 0;
-  long action_delay_value;
+  static unsigned long action_delay = 0;
+  unsigned long action_delay_value;
   int sieb_x = 0, sieb_y = 0;
   int i, x, y, element;
   byte *recorded_player_action;
@@ -3122,8 +3070,40 @@ void GameActions()
   action_delay_value =
     (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay);
 
+  /*
+  if (tape.playing && tape.fast_forward)
+  {
+    char buf[100];
+
+    sprintf(buf, "FFWD: %ld ms", action_delay_value);
+    print_debug(buf);
+  }
+  */
+
+
   /* main game synchronization point */
+
+
+
+
+#if 1
   WaitUntilDelayReached(&action_delay, action_delay_value);
+#else
+
+  while (!DelayReached(&action_delay, action_delay_value))
+  {
+    char buf[100];
+
+    sprintf(buf, "%ld %ld %ld",
+           Counter(), action_delay, action_delay_value);
+    print_debug(buf);
+  }
+  print_debug("done");
+
+#endif
+
+
+
 
   if (network_playing && !network_player_action_received)
   {
@@ -3133,8 +3113,10 @@ void GameActions()
 #endif
     */
 
+#ifndef MSDOS
     /* last chance to get network player actions without main loop delay */
     HandleNetworking();
+#endif
 
     if (game_status != PLAYING)
       return;
@@ -3176,8 +3158,10 @@ void GameActions()
       stored_player[i].effective_action = stored_player[i].action;
   }
 
+#ifndef MSDOS
   if (network_playing)
     SendToServer_MovePlayer(summarized_player_action);
+#endif
 
   if (!options.network && !setup.team_mode)
     local_player->effective_action = summarized_player_action;
@@ -3700,7 +3684,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode)
 
 void ScrollScreen(struct PlayerInfo *player, int mode)
 {
-  static long screen_frame_counter = 0;
+  static unsigned long screen_frame_counter = 0;
 
   if (mode == SCROLL_INIT)
   {