rnd-20030423-2-src
[rocksndiamonds.git] / src / game.c
index b6a7697e002a489f2044e0974fc2db401ddf02d6..25e138060311fa14b1ebca089bd154b2c7dc68db 100644 (file)
@@ -14,9 +14,9 @@
 #include "libgame/libgame.h"
 
 #include "game.h"
+#include "init.h"
 #include "tools.h"
 #include "screens.h"
-#include "init.h"
 #include "files.h"
 #include "tape.h"
 #include "network.h"
@@ -500,9 +500,13 @@ static void InitGameEngine()
 {
   int i;
 
+  /* set game engine from tape file when re-playing, else from level file */
   game.engine_version = (tape.playing ? tape.engine_version :
                         level.game_version);
 
+  /* dynamically adjust element properties according to game engine version */
+  InitElementPropertiesEngine(game.engine_version);
+
 #if 0
     printf("level %d: level version == %06d\n", level_nr, level.game_version);
     printf("          tape version == %06d [%s] [file: %06d]\n",
@@ -520,6 +524,7 @@ static void InitGameEngine()
   game.initial_move_delay_value =
     (level.double_speed ? MOVE_DELAY_HIGH_SPEED : MOVE_DELAY_NORMAL_SPEED);
 
+#if 0
   /* dynamically adjust element properties according to game engine version */
   {
     static int ep_em_slippery_wall[] =
@@ -533,22 +538,17 @@ static void InitGameEngine()
     };
     static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall);
 
+    /* special EM style gems behaviour */
     for (i=0; i<ep_em_slippery_wall_num; i++)
-    {
-      if (level.em_slippery_gems)      /* special EM style gems behaviour */
-       Properties2[ep_em_slippery_wall[i]] |=
-         EP_BIT_EM_SLIPPERY_WALL;
-      else
-       Properties2[ep_em_slippery_wall[i]] &=
-         ~EP_BIT_EM_SLIPPERY_WALL;
-    }
+      SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
+                  level.em_slippery_gems);
 
     /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
-    if (level.em_slippery_gems && game.engine_version > VERSION_IDENT(2,0,1))
-      Properties2[EL_EXPANDABLE_WALL_GROWING] |= EP_BIT_EM_SLIPPERY_WALL;
-    else
-      Properties2[EL_EXPANDABLE_WALL_GROWING] &=~EP_BIT_EM_SLIPPERY_WALL;
+    SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
+                (level.em_slippery_gems &&
+                 game.engine_version > VERSION_IDENT(2,0,1)));
   }
+#endif
 
   /* initialize changing elements information */
   for (i=0; i<MAX_NUM_ELEMENTS; i++)
@@ -729,7 +729,7 @@ void InitGame()
     {
       Feld[x][y] = Ur[x][y];
       MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0;
-      Store[x][y] = Store2[x][y] = StorePlayer[x][y] = 0;
+      Store[x][y] = Store2[x][y] = StorePlayer[x][y] = Back[x][y] = 0;
       AmoebaNr[x][y] = 0;
       JustStopped[x][y] = 0;
       Stop[x][y] = FALSE;
@@ -919,7 +919,7 @@ void InitGame()
   else
   {
     DrawTextExt(drawto, DX + XX_EMERALDS, DY + YY_EMERALDS,
-               int2str(level_nr, 3), FONT_LEVEL_NUMBER, FONT_OPAQUE);
+               int2str(level_nr, 3), FONT_LEVEL_NUMBER, BLIT_OPAQUE);
     BlitBitmap(drawto, drawto,
               DX + XX_EMERALDS, DY + YY_EMERALDS + 1,
               getFontWidth(FONT_LEVEL_NUMBER) * 3,
@@ -947,7 +947,8 @@ void InitGame()
   if (setup.sound_music)
     PlayMusic(level_nr);
 
-  KeyboardAutoRepeatOff();
+  if (!tape.playing)
+    KeyboardAutoRepeatOff();
 
   if (options.debug)
   {
@@ -1112,7 +1113,7 @@ void GameWon()
       if (!tape.playing && !setup.sound_loops)
        PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MIDDLE);
       if (TimeLeft > 0 && !(TimeLeft % 10))
-       RaiseScore(level.score[SC_ZEITBONUS]);
+       RaiseScore(level.score[SC_TIME_BONUS]);
       if (TimeLeft > 100 && !(TimeLeft % 10))
        TimeLeft -= 10;
       else
@@ -1138,7 +1139,7 @@ void GameWon()
       if (!tape.playing && !setup.sound_loops)
        PlaySoundStereo(SND_GAME_LEVELTIME_BONUS, SOUND_MIDDLE);
       if (TimePlayed < 999 && !(TimePlayed % 10))
-       RaiseScore(level.score[SC_ZEITBONUS]);
+       RaiseScore(level.score[SC_TIME_BONUS]);
       if (TimePlayed < 900 && !(TimePlayed % 10))
        TimePlayed += 10;
       else
@@ -1384,7 +1385,7 @@ static int MovingOrBlocked2ElementIfNotLeaving(int x, int y)
 static void RemoveField(int x, int y)
 {
   Feld[x][y] = EL_EMPTY;
-  GfxElement[x][y] = EL_EMPTY;
+  GfxElement[x][y] = EL_UNDEFINED;
   MovPos[x][y] = 0;
   MovDir[x][y] = 0;
   MovDelay[x][y] = 0;
@@ -1439,13 +1440,18 @@ void DrawDynamite(int x, int y)
   if (!IN_SCR_FIELD(sx, sy) || IS_PLAYER(x, y))
     return;
 
-  if (Store[x][y])
+  if (IS_WALKABLE_INSIDE(Back[x][y]))
+    return;
+
+  if (Back[x][y])
+    DrawGraphic(sx, sy, el2img(Back[x][y]), 0);
+  else if (Store[x][y])
     DrawGraphic(sx, sy, el2img(Store[x][y]), 0);
 
   frame = getGraphicAnimationFrame(graphic, GfxFrame[x][y]);
 
 #if 1
-  if (Store[x][y])
+  if (Back[x][y] || Store[x][y])
     DrawGraphicThruMask(sx, sy, graphic, frame);
   else
     DrawGraphic(sx, sy, graphic, frame);
@@ -1506,6 +1512,10 @@ void Explode(int ex, int ey, int phase, int mode)
   {
     int center_element = Feld[ex][ey];
 
+    /* remove things displayed in background while burning dynamite */
+    if (!IS_INDESTRUCTIBLE(Back[ex][ey]))
+      Back[ex][ey] = 0;
+
     if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey))
     {
       /* put moving element to center field (and let it explode there) */
@@ -1531,8 +1541,16 @@ void Explode(int ex, int ey, int phase, int mode)
        RemoveMovingField(x, y);
       }
 
-      if (IS_INDESTRUCTIBLE(element) || element == EL_FLAMES)
+#if 1
+      if (IS_EXPLOSION_PROOF(element))
+       continue;
+#else
+      if ((IS_INDESTRUCTIBLE(element) &&
+          (game.engine_version < VERSION_IDENT(2,2,0) ||
+           (!IS_WALKABLE_OVER(element) && !IS_WALKABLE_UNDER(element)))) ||
+         element == EL_FLAMES)
        continue;
+#endif
 
       if (IS_PLAYER(x, y) && SHIELD_ON(PLAYERINFO(x, y)))
       {
@@ -1546,6 +1564,11 @@ void Explode(int ex, int ey, int phase, int mode)
        continue;
       }
 
+      /* save walkable background elements while explosion on same tile */
+      if (IS_INDESTRUCTIBLE(element))
+       Back[x][y] = element;
+
+      /* ignite explodable elements reached by other explosion */
       if (element == EL_EXPLOSION)
        element = Store2[x][y];
 
@@ -1601,7 +1624,7 @@ void Explode(int ex, int ey, int phase, int mode)
        Store[x][y] = EL_PEARL;
       else if (element == EL_WALL_CRYSTAL)
        Store[x][y] = EL_CRYSTAL;
-      else if (!IS_PFORTE(Store[x][y]))
+      else
        Store[x][y] = EL_EMPTY;
 
       if (x != ex || y != ey ||
@@ -1618,7 +1641,7 @@ void Explode(int ex, int ey, int phase, int mode)
       }
 
       Feld[x][y] = EL_EXPLOSION;
-      GfxElement[x][y] = EL_EMPTY;
+      GfxElement[x][y] = EL_UNDEFINED;
       MovDir[x][y] = MovPos[x][y] = 0;
       AmoebaNr[x][y] = 0;
       ExplodePhase[x][y] = 1;
@@ -1672,6 +1695,11 @@ void Explode(int ex, int ey, int phase, int mode)
 
     element = Feld[x][y] = Store[x][y];
     Store[x][y] = Store2[x][y] = 0;
+
+    if (Back[x][y] && IS_INDESTRUCTIBLE(Back[x][y]))
+      element = Feld[x][y] = Back[x][y];
+    Back[x][y] = 0;
+
     MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0;
     InitField(x, y, FALSE);
     if (CAN_MOVE(element) || COULD_MOVE(element))
@@ -1692,12 +1720,17 @@ void Explode(int ex, int ey, int phase, int mode)
     if (phase == delay)
       DrawLevelFieldCrumbledSand(x, y);
 
-    if (IS_PFORTE(Store[x][y]))
+    if (IS_WALKABLE_OVER(Back[x][y]))
     {
-      DrawLevelElement(x, y, Store[x][y]);
+      DrawLevelElement(x, y, Back[x][y]);
       DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
     }
-    else
+    else if (IS_WALKABLE_UNDER(Back[x][y]))
+    {
+      DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+      DrawLevelElementThruMask(x, y, Back[x][y]);
+    }
+    else if (!IS_WALKABLE_INSIDE(Back[x][y]))
       DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame);
   }
 }
@@ -2435,11 +2468,11 @@ void TurnRound(int x, int y)
 
     if (IN_LEV_FIELD(left_x, left_y) &&
        (IS_FREE_OR_PLAYER(left_x, left_y) ||
-        IS_MAMPF2(Feld[left_x][left_y])))
+        IS_FOOD_DARK_YAMYAM(Feld[left_x][left_y])))
       can_turn_left = TRUE;
     if (IN_LEV_FIELD(right_x, right_y) &&
        (IS_FREE_OR_PLAYER(right_x, right_y) ||
-        IS_MAMPF2(Feld[right_x][right_y])))
+        IS_FOOD_DARK_YAMYAM(Feld[right_x][right_y])))
       can_turn_right = TRUE;
 
     if (can_turn_left && can_turn_right)
@@ -2726,7 +2759,7 @@ void TurnRound(int x, int y)
             Feld[newx][newy] == EL_ACID ||
             (element == EL_PENGUIN &&
              (Feld[newx][newy] == EL_EXIT_OPEN ||
-              IS_MAMPF3(Feld[newx][newy])))))
+              IS_FOOD_PENGUIN(Feld[newx][newy])))))
          return;
 
        MovDir[x][y] =
@@ -2738,7 +2771,7 @@ void TurnRound(int x, int y)
             Feld[newx][newy] == EL_ACID ||
             (element == EL_PENGUIN &&
              (Feld[newx][newy] == EL_EXIT_OPEN ||
-              IS_MAMPF3(Feld[newx][newy])))))
+              IS_FOOD_PENGUIN(Feld[newx][newy])))))
          return;
 
        MovDir[x][y] = old_move_dir;
@@ -3028,8 +3061,8 @@ void StartMoving(int x, int y)
 
     if (!MovDelay[x][y])       /* start new movement phase */
     {
-      /* all objects that can change their move direction after each step */
-      /* (MAMPFER, MAMPFER2 and PACMAN go straight until they hit a wall  */
+      /* all objects that can change their move direction after each step
+        (YAMYAM, DARK_YAMYAM and PACMAN go straight until they hit a wall */
 
       if (element != EL_YAMYAM &&
          element != EL_DARK_YAMYAM &&
@@ -3077,9 +3110,14 @@ void StartMoving(int x, int y)
          int sx = SCREENX(xx), sy = SCREENY(yy);
          int flame_graphic = graphic + (i - 1);
 
+#if 1
+         if (!IN_LEV_FIELD(xx, yy) || IS_DRAGONFIRE_PROOF(Feld[xx][yy]))
+           break;
+#else
          if (!IN_LEV_FIELD(xx, yy) ||
-             IS_SOLID(Feld[xx][yy]) || Feld[xx][yy] == EL_EXPLOSION)
+             IS_HISTORIC_SOLID(Feld[xx][yy]) || Feld[xx][yy] == EL_EXPLOSION)
            break;
+#endif
 
          if (MovDelay[x][y])
          {
@@ -3156,7 +3194,7 @@ void StartMoving(int x, int y)
 
        return;
       }
-      else if (IS_MAMPF3(Feld[newx][newy]))
+      else if (IS_FOOD_PENGUIN(Feld[newx][newy]))
       {
        if (DigField(local_player, newx, newy, 0, 0, DF_DIG) == MF_MOVING)
          DrawLevelField(newx, newy);
@@ -3251,7 +3289,7 @@ void StartMoving(int x, int y)
       PlaySoundLevel(x, y, SND_YAMYAM_DIGGING);
     }
     else if (element == EL_DARK_YAMYAM && IN_LEV_FIELD(newx, newy) &&
-            IS_MAMPF2(Feld[newx][newy]))
+            IS_FOOD_DARK_YAMYAM(Feld[newx][newy]))
     {
       if (AmoebaNr[newx][newy])
       {
@@ -4143,22 +4181,22 @@ void MauerWaechst(int x, int y)
     {
       if (MovDir[x][y] == MV_LEFT)
       {
-       if (IN_LEV_FIELD(x - 1, y) && IS_MAUER(Feld[x - 1][y]))
+       if (IN_LEV_FIELD(x - 1, y) && IS_WALL(Feld[x - 1][y]))
          DrawLevelField(x - 1, y);
       }
       else if (MovDir[x][y] == MV_RIGHT)
       {
-       if (IN_LEV_FIELD(x + 1, y) && IS_MAUER(Feld[x + 1][y]))
+       if (IN_LEV_FIELD(x + 1, y) && IS_WALL(Feld[x + 1][y]))
          DrawLevelField(x + 1, y);
       }
       else if (MovDir[x][y] == MV_UP)
       {
-       if (IN_LEV_FIELD(x, y - 1) && IS_MAUER(Feld[x][y - 1]))
+       if (IN_LEV_FIELD(x, y - 1) && IS_WALL(Feld[x][y - 1]))
          DrawLevelField(x, y - 1);
       }
       else
       {
-       if (IN_LEV_FIELD(x, y + 1) && IS_MAUER(Feld[x][y + 1]))
+       if (IN_LEV_FIELD(x, y + 1) && IS_WALL(Feld[x][y + 1]))
          DrawLevelField(x, y + 1);
       }
 
@@ -4257,13 +4295,13 @@ void MauerAbleger(int ax, int ay)
   if (element == EL_EXPANDABLE_WALL && (links_frei || rechts_frei))
     DrawLevelField(ax, ay);
 
-  if (!IN_LEV_FIELD(ax, ay-1) || IS_MAUER(Feld[ax][ay-1]))
+  if (!IN_LEV_FIELD(ax, ay-1) || IS_WALL(Feld[ax][ay-1]))
     oben_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax, ay+1) || IS_MAUER(Feld[ax][ay+1]))
+  if (!IN_LEV_FIELD(ax, ay+1) || IS_WALL(Feld[ax][ay+1]))
     unten_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax-1, ay) || IS_MAUER(Feld[ax-1][ay]))
+  if (!IN_LEV_FIELD(ax-1, ay) || IS_WALL(Feld[ax-1][ay]))
     links_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax+1, ay) || IS_MAUER(Feld[ax+1][ay]))
+  if (!IN_LEV_FIELD(ax+1, ay) || IS_WALL(Feld[ax+1][ay]))
     rechts_massiv = TRUE;
 
   if (((oben_massiv && unten_massiv) ||
@@ -5036,11 +5074,18 @@ static void CheckGravityMovement(struct PlayerInfo *player)
 
     if (field_under_player_is_free &&
        !player_is_moving_to_valid_field &&
-       !IS_TUBE(Feld[jx][jy]))
+       !IS_WALKABLE_INSIDE(Feld[jx][jy]))
       player->programmed_action = MV_DOWN;
   }
 }
 
+/*
+  MoveFigureOneStep()
+  -----------------------------------------------------------------------------
+  dx, dy:              direction (non-diagonal) to try to move the player to
+  real_dx, real_dy:    direction as read from input device (can be diagonal)
+*/
+
 boolean MoveFigureOneStep(struct PlayerInfo *player,
                          int dx, int dy, int real_dx, int real_dy)
 {
@@ -5315,7 +5360,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode)
 
   if (player->MovPos == 0)
   {
-    if (IS_QUICK_GATE(Feld[last_jx][last_jy]))
+    if (IS_PASSABLE(Feld[last_jx][last_jy]))
     {
       /* continue with normal speed after quickly moving through gate */
       HALVE_PLAYER_SPEED(player);
@@ -5603,8 +5648,8 @@ void KillHero(struct PlayerInfo *player)
   if (!player->active)
     return;
 
-  if (IS_PFORTE(Feld[jx][jy]))
-    Feld[jx][jy] = EL_EMPTY;
+  /* remove accessible field at the player's position */
+  Feld[jx][jy] = EL_EMPTY;
 
   /* deactivate shield (else Bang()/Explode() would not work right) */
   player->shield_normal_time_left = 0;
@@ -5656,6 +5701,65 @@ void RemoveHero(struct PlayerInfo *player)
   ExitY = ZY = jy;
 }
 
+/*
+  checkDiagonalPushing()
+  -----------------------------------------------------------------------------
+  check if diagonal input device direction results in pushing of object
+  (by checking if the alternative direction is walkable, diggable, ...)
+*/
+
+static boolean checkDiagonalPushing(struct PlayerInfo *player,
+                                   int x, int y, int real_dx, int real_dy)
+{
+#if 1
+  int jx, jy, dx, dy, xx, yy;
+
+  if (real_dx == 0 || real_dy == 0)    /* no diagonal direction => push */
+    return TRUE;
+
+  /* diagonal direction: check alternative direction */
+  jx = player->jx;
+  jy = player->jy;
+  dx = x - jx;
+  dy = y - jy;
+  xx = jx + (dx == 0 ? real_dx : 0);
+  yy = jy + (dy == 0 ? real_dy : 0);
+
+  return (!IN_LEV_FIELD(xx, yy) || IS_SOLID(Feld[xx][yy]));
+#else
+
+  if (real_dx && real_dy)      /* diagonal direction input => do check */
+  {
+    /* diagonal direction: check alternative direction */
+    int jx = player->jx, jy = player->jy;
+    int dx = x - jx, dy = y - jy;
+    int xx = jx + (dx == 0 ? real_dx : 0);
+    int yy = jy + (dy == 0 ? real_dy : 0);
+
+    if (IN_LEV_FIELD(xx, yy))
+    {
+      int element = Feld[xx][yy];
+
+      if (game.engine_version < VERSION_IDENT(2,2,0))
+       return IS_HISTORIC_SOLID(element);
+      else
+       return !(IS_WALKABLE(element) ||
+                IS_DIGGABLE(element) ||
+                IS_COLLECTIBLE(element));
+    }
+  }
+
+  return TRUE;         /* no diagonal direction input => push object */
+#endif
+}
+
+/*
+  DigField()
+  -----------------------------------------------------------------------------
+  x, y:                        field next to player (non-diagonal) to try to dig to
+  real_dx, real_dy:    direction as read from input device (can be diagonal)
+*/
+
 int DigField(struct PlayerInfo *player,
             int x, int y, int real_dx, int real_dy, int mode)
 {
@@ -5686,9 +5790,15 @@ int DigField(struct PlayerInfo *player,
   if (IS_MOVING(x, y) || IS_PLAYER(x, y))
     return MF_NO_ACTION;
 
-  if (IS_TUBE(Feld[jx][jy]))
+#if 0
+  if (IS_TUBE(Feld[jx][jy]) || IS_TUBE(Back[jx][jy]))
+#else
+  if (IS_TUBE(Feld[jx][jy]) ||
+      (IS_TUBE(Back[jx][jy]) && game.engine_version >= VERSION_IDENT(2,2,0)))
+#endif
   {
     int i = 0;
+    int tube_element = (IS_TUBE(Feld[jx][jy]) ? Feld[jx][jy] : Back[jx][jy]);
     int tube_leave_directions[][2] =
     {
       { EL_TUBE_ANY,                   MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN },
@@ -5705,7 +5815,7 @@ int DigField(struct PlayerInfo *player,
       { -1,                            MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN }
     };
 
-    while (tube_leave_directions[i][0] != Feld[jx][jy])
+    while (tube_leave_directions[i][0] != tube_element)
     {
       i++;
       if (tube_leave_directions[i][0] == -1)   /* should not happen */
@@ -5996,11 +6106,17 @@ int DigField(struct PlayerInfo *player,
       if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy))
        return MF_NO_ACTION;
 
+#if 1
+      if (!checkDiagonalPushing(player, x, y, real_dx, real_dy))
+       return MF_NO_ACTION;
+#else
       if (real_dy)
       {
-       if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy]))
+       if (IN_LEV_FIELD(jx, jy+real_dy) &&
+           !IS_HISTORIC_SOLID(Feld[jx][jy+real_dy]))
          return MF_NO_ACTION;
       }
+#endif
 
       if (player->push_delay == 0)
        player->push_delay = FrameCounter;
@@ -6104,16 +6220,16 @@ int DigField(struct PlayerInfo *player,
       break;
 
     case EL_SP_PORT_LEFT:
-    case EL_SP_GRAVITY_PORT_LEFT:
     case EL_SP_PORT_RIGHT:
-    case EL_SP_GRAVITY_PORT_RIGHT:
     case EL_SP_PORT_UP:
-    case EL_SP_GRAVITY_PORT_UP:
     case EL_SP_PORT_DOWN:
-    case EL_SP_GRAVITY_PORT_DOWN:
     case EL_SP_PORT_HORIZONTAL:
     case EL_SP_PORT_VERTICAL:
     case EL_SP_PORT_ANY:
+    case EL_SP_GRAVITY_PORT_LEFT:
+    case EL_SP_GRAVITY_PORT_RIGHT:
+    case EL_SP_GRAVITY_PORT_UP:
+    case EL_SP_GRAVITY_PORT_DOWN:
       if ((dx == -1 &&
           element != EL_SP_PORT_LEFT &&
           element != EL_SP_GRAVITY_PORT_LEFT &&
@@ -6242,16 +6358,23 @@ int DigField(struct PlayerInfo *player,
                  || !IS_SB_ELEMENT(element))))
        return MF_NO_ACTION;
 
+#if 1
+      if (!checkDiagonalPushing(player, x, y, real_dx, real_dy))
+       return MF_NO_ACTION;
+#else
       if (dx && real_dy)
       {
-       if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy]))
+       if (IN_LEV_FIELD(jx, jy+real_dy) &&
+           !IS_HISTORIC_SOLID(Feld[jx][jy+real_dy]))
          return MF_NO_ACTION;
       }
       else if (dy && real_dx)
       {
-       if (IN_LEV_FIELD(jx+real_dx, jy) && !IS_SOLID(Feld[jx+real_dx][jy]))
+       if (IN_LEV_FIELD(jx+real_dx, jy) &&
+           !IS_HISTORIC_SOLID(Feld[jx+real_dx][jy]))
          return MF_NO_ACTION;
       }
+#endif
 
       if (player->push_delay == 0)
        player->push_delay = FrameCounter;
@@ -6351,16 +6474,23 @@ int DigField(struct PlayerInfo *player,
        if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy))
          return MF_NO_ACTION;
 
+#if 1
+       if (!checkDiagonalPushing(player, x, y, real_dx, real_dy))
+         return MF_NO_ACTION;
+#else
        if (dx && real_dy)
        {
-         if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy]))
+         if (IN_LEV_FIELD(jx, jy+real_dy) &&
+             !IS_HISTORIC_SOLID(Feld[jx][jy+real_dy]))
            return MF_NO_ACTION;
        }
        else if (dy && real_dx)
        {
-         if (IN_LEV_FIELD(jx+real_dx, jy) && !IS_SOLID(Feld[jx+real_dx][jy]))
+         if (IN_LEV_FIELD(jx+real_dx, jy) &&
+             !IS_HISTORIC_SOLID(Feld[jx+real_dx][jy]))
            return MF_NO_ACTION;
        }
+#endif
 
        if (player->push_delay == 0)
          player->push_delay = FrameCounter;
@@ -6453,8 +6583,19 @@ boolean PlaceBomb(struct PlayerInfo *player)
       IS_ACTIVE_BOMB(element) || element == EL_EXPLOSION)
     return FALSE;
 
+#if 0
+  if (element != EL_EMPTY)
+    return FALSE;
+#endif
+
   if (element != EL_EMPTY)
+  {
+#if 0
     Store[jx][jy] = element;
+#else
+    Back[jx][jy] = element;
+#endif
+  }
 
   MovDelay[jx][jy] = 96;
 
@@ -6617,22 +6758,22 @@ void RaiseScoreElement(int element)
     case EL_EMERALD_YELLOW:
     case EL_EMERALD_RED:
     case EL_EMERALD_PURPLE:
-      RaiseScore(level.score[SC_EDELSTEIN]);
+      RaiseScore(level.score[SC_EMERALD]);
       break;
     case EL_DIAMOND:
-      RaiseScore(level.score[SC_DIAMANT]);
+      RaiseScore(level.score[SC_DIAMOND]);
       break;
     case EL_BUG:
     case EL_BD_BUTTERFLY:
-      RaiseScore(level.score[SC_KAEFER]);
+      RaiseScore(level.score[SC_BUG]);
       break;
     case EL_SPACESHIP:
     case EL_BD_FIREFLY:
-      RaiseScore(level.score[SC_FLIEGER]);
+      RaiseScore(level.score[SC_SPACESHIP]);
       break;
     case EL_YAMYAM:
     case EL_DARK_YAMYAM:
-      RaiseScore(level.score[SC_MAMPFER]);
+      RaiseScore(level.score[SC_YAMYAM]);
       break;
     case EL_ROBOT:
       RaiseScore(level.score[SC_ROBOT]);
@@ -6641,16 +6782,16 @@ void RaiseScoreElement(int element)
       RaiseScore(level.score[SC_PACMAN]);
       break;
     case EL_NUT:
-      RaiseScore(level.score[SC_KOKOSNUSS]);
+      RaiseScore(level.score[SC_NUT]);
       break;
     case EL_DYNAMITE:
-      RaiseScore(level.score[SC_DYNAMIT]);
+      RaiseScore(level.score[SC_DYNAMITE]);
       break;
     case EL_KEY_1:
     case EL_KEY_2:
     case EL_KEY_3:
     case EL_KEY_4:
-      RaiseScore(level.score[SC_SCHLUESSEL]);
+      RaiseScore(level.score[SC_KEY]);
       break;
     default:
       break;