rnd-19981021-1
[rocksndiamonds.git] / src / game.c
index b12c0f41dd8546b75348dab4c0a00de6dea3a6b8..23fcc2d4f6819093b0a003964f7ec4fe4a517e7e 100644 (file)
@@ -25,7 +25,7 @@
 
 void GetPlayerConfig()
 {
-  int old_joystick_nr = setup.joystick_nr;
+  int old_joystick_nr = setup.joy_input[0].joystick_nr;
 
   if (sound_status==SOUND_OFF)
     local_player->setup &= ~SETUP_SOUND;
@@ -42,13 +42,19 @@ void GetPlayerConfig()
   setup.direct_draw_on = SETUP_DIRECT_DRAW_ON(local_player->setup);
   setup.fading_on = SETUP_FADING_ON(local_player->setup);
   setup.autorecord_on = SETUP_AUTO_RECORD_ON(local_player->setup);
+
+#if 0
   setup.joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup);
+#endif
+
+  setup.joy_input[0].joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup);
+
   setup.quick_doors = SETUP_QUICK_DOORS_ON(local_player->setup);
   setup.scroll_delay_on = SETUP_SCROLL_DELAY_ON(local_player->setup);
   setup.soft_scrolling_on = SETUP_SOFT_SCROLL_ON(local_player->setup);
 
 #ifndef MSDOS
-  if (setup.joystick_nr != old_joystick_nr)
+  if (setup.joy_input[0].joystick_nr != old_joystick_nr)
   {
     if (joystick_device)
       close(joystick_device);
@@ -197,17 +203,26 @@ void InitGame()
        {
          player->active = TRUE;
 
+         /* remove potentially duplicate players */
+         if (StorePlayer[jx][jy] == Feld[x][y])
+           StorePlayer[jx][jy] = 0;
+
+         StorePlayer[x][y] = Feld[x][y];
+
          printf("Player %d activated.\n", player->element_nr);
          printf("[Local player is %d and currently %s.]\n",
                 local_player->element_nr,
                 local_player->active ? "active" : "not active");
        }
 
+#if 0
        /* remove potentially duplicate players */
        if (StorePlayer[jx][jy] == Feld[x][y])
          StorePlayer[jx][jy] = 0;
 
        StorePlayer[x][y] = Feld[x][y];
+#endif
+
        Feld[x][y] = EL_LEERRAUM;
        player->jx = player->last_jx = x;
        player->jy = player->last_jy = y;