rnd-19981021-1
[rocksndiamonds.git] / src / game.c
index 4851f4aa7745267c5226d1012c325fba70dcac4f..23fcc2d4f6819093b0a003964f7ec4fe4a517e7e 100644 (file)
@@ -25,7 +25,7 @@
 
 void GetPlayerConfig()
 {
-  int old_joystick_nr = setup.joystick_nr;
+  int old_joystick_nr = setup.joy_input[0].joystick_nr;
 
   if (sound_status==SOUND_OFF)
     local_player->setup &= ~SETUP_SOUND;
@@ -42,13 +42,19 @@ void GetPlayerConfig()
   setup.direct_draw_on = SETUP_DIRECT_DRAW_ON(local_player->setup);
   setup.fading_on = SETUP_FADING_ON(local_player->setup);
   setup.autorecord_on = SETUP_AUTO_RECORD_ON(local_player->setup);
+
+#if 0
   setup.joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup);
+#endif
+
+  setup.joy_input[0].joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup);
+
   setup.quick_doors = SETUP_QUICK_DOORS_ON(local_player->setup);
   setup.scroll_delay_on = SETUP_SCROLL_DELAY_ON(local_player->setup);
   setup.soft_scrolling_on = SETUP_SOFT_SCROLL_ON(local_player->setup);
 
 #ifndef MSDOS
-  if (setup.joystick_nr != old_joystick_nr)
+  if (setup.joy_input[0].joystick_nr != old_joystick_nr)
   {
     if (joystick_device)
       close(joystick_device);
@@ -197,17 +203,26 @@ void InitGame()
        {
          player->active = TRUE;
 
+         /* remove potentially duplicate players */
+         if (StorePlayer[jx][jy] == Feld[x][y])
+           StorePlayer[jx][jy] = 0;
+
+         StorePlayer[x][y] = Feld[x][y];
+
          printf("Player %d activated.\n", player->element_nr);
          printf("[Local player is %d and currently %s.]\n",
                 local_player->element_nr,
                 local_player->active ? "active" : "not active");
        }
 
+#if 0
        /* remove potentially duplicate players */
        if (StorePlayer[jx][jy] == Feld[x][y])
          StorePlayer[jx][jy] = 0;
 
        StorePlayer[x][y] = Feld[x][y];
+#endif
+
        Feld[x][y] = EL_LEERRAUM;
        player->jx = player->last_jx = x;
        player->jy = player->last_jy = y;
@@ -2939,18 +2954,13 @@ void GameActions(byte player_action)
   long action_delay_value;
   int sieb_x = 0, sieb_y = 0;
   int i, x,y, element;
-  int *recorded_player_action;
+  byte *recorded_player_action;
 
   if (game_status != PLAYING)
     return;
 
-#ifdef DEBUG
-  action_delay_value =
-    (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GameFrameDelay);
-#else
   action_delay_value =
-    (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GAME_FRAME_DELAY);
-#endif
+    (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay);
 
   /* main game synchronization point */
   WaitUntilDelayReached(&action_delay, action_delay_value);
@@ -2986,32 +2996,16 @@ void GameActions(byte player_action)
   else if (tape.recording)
     TapeRecordDelay();
 
-
-  if (tape.playing)
-    recorded_player_action = TapePlayAction();
-  else
-    recorded_player_action = NULL;
+  recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
 
   if (network_playing)
     SendToServer_MovePlayer(player_action);
 
   for(i=0; i<MAX_PLAYERS; i++)
   {
-    /*
-    int actual_player_action =
-      (options.network ? network_player_action[i] : player_action);
-      */
-
     int actual_player_action =
       (network_playing ? network_player_action[i] : player_action);
 
-    /*
-    int actual_player_action = network_player_action[i];
-    */
-
-    /*
-    int actual_player_action = player_action;
-    */
 
     /* TEST TEST TEST */
 
@@ -3025,6 +3019,7 @@ void GameActions(byte player_action)
 
     /* TEST TEST TEST */
 
+
     if (recorded_player_action)
       actual_player_action = recorded_player_action[i];
 
@@ -3038,13 +3033,6 @@ void GameActions(byte player_action)
 
   ScrollScreen(NULL, SCROLL_GO_ON);
 
-  /*
-  if (tape.pausing || (tape.playing && !TapePlayDelay()))
-    return;
-  else if (tape.recording)
-    TapeRecordDelay();
-  */
-
   FrameCounter++;
   TimeFrames++;