struct TextPosInfo *pos = &game.panel.gems;
int font_nr = FONT_TEXT_2;
int font_width = getFontWidth(font_nr);
- int digits = pos->chars;
+ int chars = pos->chars;
if (PANEL_DEACTIVATED(pos))
return;
- pos->width = digits * font_width;
+ pos->width = chars * font_width;
- DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr);
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, chars), font_nr);
}
void DrawGameValue_Dynamite(int value)
struct TextPosInfo *pos = &game.panel.inventory;
int font_nr = FONT_TEXT_2;
int font_width = getFontWidth(font_nr);
- int digits = pos->chars;
+ int chars = pos->chars;
if (PANEL_DEACTIVATED(pos))
return;
- pos->width = digits * font_width;
+ pos->width = chars * font_width;
- DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr);
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, chars), font_nr);
}
void DrawGameValue_Score(int value)
struct TextPosInfo *pos = &game.panel.score;
int font_nr = FONT_TEXT_2;
int font_width = getFontWidth(font_nr);
- int digits = pos->chars;
+ int chars = pos->chars;
if (PANEL_DEACTIVATED(pos))
return;
- pos->width = digits * font_width;
+ pos->width = chars * font_width;
- DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr);
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, chars), font_nr);
}
void DrawGameValue_Time(int value)
{
struct TextPosInfo *pos = &game.panel.time;
static int last_value = -1;
- int digits1 = 3;
- int digits2 = 4;
- int digits = pos->chars;
+ int chars1 = 3;
+ int chars2 = 4;
+ int chars = pos->chars;
int font1_nr = FONT_TEXT_2;
int font2_nr = FONT_TEXT_1;
int font_nr = font1_nr;
- boolean use_dynamic_digits = (digits == -1 ? TRUE : FALSE);
+ boolean use_dynamic_chars = (chars == -1 ? TRUE : FALSE);
if (PANEL_DEACTIVATED(pos))
return;
- if (use_dynamic_digits) /* use dynamic number of digits */
+ if (use_dynamic_chars) /* use dynamic number of chars */
{
- digits = (value < 1000 ? digits1 : digits2);
+ chars = (value < 1000 ? chars1 : chars2);
font_nr = (value < 1000 ? font1_nr : font2_nr);
}
- /* clear background if value just changed its size (dynamic digits only) */
- if (use_dynamic_digits && (last_value < 1000) != (value < 1000))
+ /* clear background if value just changed its size (dynamic chars only) */
+ if (use_dynamic_chars && (last_value < 1000) != (value < 1000))
{
- int width1 = digits1 * getFontWidth(font1_nr);
- int width2 = digits2 * getFontWidth(font2_nr);
+ int width1 = chars1 * getFontWidth(font1_nr);
+ int width2 = chars2 * getFontWidth(font2_nr);
int max_width = MAX(width1, width2);
int max_height = MAX(getFontHeight(font1_nr), getFontHeight(font2_nr));
max_width, max_height);
}
- pos->width = digits * getFontWidth(font_nr);
+ pos->width = chars * getFontWidth(font_nr);
- DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr);
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, chars), font_nr);
last_value = value;
}
void DrawGameValue_Level(int value)
{
struct TextPosInfo *pos = &game.panel.level;
- int digits1 = 2;
- int digits2 = 3;
- int digits = pos->chars;
+ int chars1 = 2;
+ int chars2 = 3;
+ int chars = pos->chars;
int font1_nr = FONT_TEXT_2;
int font2_nr = FONT_TEXT_1;
int font_nr = font1_nr;
- boolean use_dynamic_digits = (digits == -1 ? TRUE : FALSE);
+ boolean use_dynamic_chars = (chars == -1 ? TRUE : FALSE);
if (PANEL_DEACTIVATED(pos))
return;
- if (use_dynamic_digits) /* use dynamic number of digits */
+ if (use_dynamic_chars) /* use dynamic number of chars */
{
- digits = (level_nr < 100 ? digits1 : digits2);
+ chars = (level_nr < 100 ? chars1 : chars2);
font_nr = (level_nr < 100 ? font1_nr : font2_nr);
}
- pos->width = digits * getFontWidth(font_nr);
+ pos->width = chars * getFontWidth(font_nr);
- DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, digits), font_nr);
+ DrawText(PANEL_XPOS(pos), PANEL_YPOS(pos), int2str(value, chars), font_nr);
}
void DrawGameValue_Keys(int key[MAX_NUM_KEYS])