PlaySoundLevel(newx, newy, SND_PENGUIN_PASSING_EXIT);
if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+#if 0
DrawGraphicThruMask(SCREENX(newx), SCREENY(newy), el2gfx(element));
+#else
+ DrawNewGraphicThruMask(SCREENX(newx), SCREENY(newy), el2img(element),
+ 0);
+#endif
local_player->friends_still_needed--;
if (!local_player->friends_still_needed &&
AmoebaNr[x][y] = 0;
Feld[x][y] = new_element;
InitField(x, y, FALSE);
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
done = TRUE;
}
}
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AMOEBING + 3 - MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_AMOEBA_CREATING,
+ 6 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_AMOEBA_CREATING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = Store[x][y];
Store[x][y] = 0;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AMOEBING + MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_AMOEBA_SHRINKING,
+ 6 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_AMOEBA_SHRINKING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMPTY;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
/* don't let mole enter this field in this cycle;
(give priority to objects falling to this field from above) */
if (!level.amoeba_speed)
{
Feld[ax][ay] = EL_AMOEBA_DEAD;
- DrawLevelField(ax, ay);
+ DrawNewLevelField(ax, ay);
return;
}
if (i == 4 && (!waiting_for_player || game.emulation == EMU_BOULDERDASH))
{
Feld[ax][ay] = EL_AMOEBA_DEAD;
- DrawLevelField(ax, ay);
+ DrawNewLevelField(ax, ay);
AmoebaCnt[AmoebaNr[ax][ay]]--;
if (AmoebaCnt[AmoebaNr[ax][ay]] <= 0) /* amoeba is completely dead */
return;
}
- DrawLevelField(newax, neway);
+ DrawNewLevelField(newax, neway);
}
void Life(int ax, int ay)
{
Feld[xx][yy] = EL_EMPTY;
if (!Stop[xx][yy])
- DrawLevelField(xx, yy);
+ DrawNewLevelField(xx, yy);
Stop[xx][yy] = TRUE;
changed = TRUE;
}
Feld[xx][yy] = element;
MovDelay[xx][yy] = (element == EL_GAMEOFLIFE ? 0 : life_time-1);
if (!Stop[xx][yy])
- DrawLevelField(xx, yy);
+ DrawNewLevelField(xx, yy);
Stop[xx][yy] = TRUE;
changed = TRUE;
}
if (MovDelay[x][y])
{
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_ABLENK+MovDelay[x][y]%4);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_ROBOT_WHEEL_ACTIVE, -1);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_ROBOT_WHEEL_ACTIVE, frame);
+ }
+#endif
if (!(MovDelay[x][y]%4))
PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVE);
return;
}
Feld[x][y] = EL_ROBOT_WHEEL;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
if (ZX == x && ZY == y)
ZX = ZY = -1;
}
if (MovDelay[x][y])
{
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_TIMEGATE_SWITCH + MovDelay[x][y]%4);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_SWITCH_ACTIVE, -1);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_SWITCH_ACTIVE, frame);
+ }
+#endif
if (!(MovDelay[x][y]%4))
PlaySoundLevel(x, y, SND_TIMEGATE_SWITCH_ACTIVE);
return;
}
Feld[x][y] = EL_TIMEGATE_SWITCH;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
if (ZX == x && ZY == y)
ZX = ZY = -1;
}
void Blubber(int x, int y)
{
- if (y > 0 && IS_MOVING(x, y-1) && MovDir[x][y-1] == MV_DOWN)
- DrawLevelField(x, y-1);
+#if 0
+ if (y > 0 && IS_MOVING(x, y - 1) && MovDir[x][y - 1] == MV_DOWN)
+ DrawNewLevelField(x, y - 1);
else
DrawGraphicAnimation(x, y, GFX_GEBLUBBER, 4, 10, ANIM_LOOP);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_ACID);
+#endif
}
void NussKnacken(int x, int y)
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_CRACKINGNUT + 3 - MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_NUT_CRACKING,
+ 6 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_NUT_CRACKING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMERALD;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
{
MovDelay[x][y]--;
if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y),
GFX_PEARL_BREAKING + 4 - MovDelay[x][y]/2);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_PEARL_BREAKING,
+ 8 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_PEARL_BREAKING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EMPTY;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
-void SiebAktivieren(int x, int y, int typ)
+void SiebAktivieren(int x, int y, int type)
{
- int graphic = (typ == 1 ? GFX_MAGIC_WALL_FULL : GFX_MAGIC_WALL_BD_FULL) + 3;
+#if 0
+ int graphic = (type == 1 ? GFX_MAGIC_WALL_FULL : GFX_MAGIC_WALL_BD_FULL) + 3;
DrawGraphicAnimation(x, y, graphic, 4, 4, ANIM_REVERSE);
+#else
+ int graphic = (type == 1 ? IMG_MAGIC_WALL_FULL : IMG_BD_MAGIC_WALL_FULL);
+
+ DrawNewGraphicAnimation(x, y, graphic);
+#endif
}
void AusgangstuerPruefen(int x, int y)
int delay = 6;
if (!MovDelay[x][y]) /* next animation frame */
- MovDelay[x][y] = 5*delay;
+ MovDelay[x][y] = 5 * delay;
if (MovDelay[x][y]) /* wait some time before next frame */
{
MovDelay[x][y]--;
tuer = MovDelay[x][y]/delay;
if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_AUSGANG_AUF-tuer);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_EXIT_OPENING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_EXIT_OPENING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_EXIT_OPEN;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
void AusgangstuerBlinken(int x, int y)
{
+#if 0
DrawGraphicAnimation(x, y, GFX_AUSGANG_AUF, 4, 4, ANIM_PINGPONG);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_EXIT_OPEN);
+#endif
}
void OpenSwitchgate(int x, int y)
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_SWITCHGATE_OPEN - phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_SWITCHGATE_OPENING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_SWITCHGATE_OPENING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_SWITCHGATE_OPEN;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_SWITCHGATE_CLOSED + phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_SWITCHGATE_CLOSING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_SWITCHGATE_CLOSING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_SWITCHGATE_CLOSED;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_OPEN - phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_OPENING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_OPENING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_TIMEGATE_OPEN;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
MovDelay[x][y]--;
phase = MovDelay[x][y] / delay;
if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), GFX_TIMEGATE_CLOSED + phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TIMEGATE_CLOSING,
+ 29 - MovDelay[x][y]);
+
+ DrawNewGraphic(SCREENX(x), SCREENY(y), IMG_TIMEGATE_CLOSING, frame);
+ }
+#endif
if (!MovDelay[x][y])
{
Feld[x][y] = EL_TIMEGATE_CLOSED;
- DrawLevelField(x, y);
+ DrawNewLevelField(x, y);
}
}
}
return;
if (Feld[x][y] == EL_BD_DIAMOND)
+#if 0
DrawGraphicAnimation(x, y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE);
+#else
+ DrawNewGraphicAnimation(x, y, IMG_BD_DIAMOND);
+#endif
else
{
if (!MovDelay[x][y]) /* next animation frame */
if (setup.direct_draw && MovDelay[x][y])
SetDrawtoField(DRAW_BUFFERED);
+#if 0
DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(Feld[x][y]));
+#else
+ DrawNewGraphic(SCREENX(x), SCREENY(y), el2img(Feld[x][y]), 0);
+#endif
if (MovDelay[x][y])
{
if (phase > 2)
phase = 4-phase;
+#if 0
DrawGraphicThruMask(SCREENX(x), SCREENY(y), GFX_FUNKELN_WEISS + phase);
+#else
+ {
+ int frame = getNewGraphicAnimationFrame(IMG_TWINKLE_WHITE,
+ 10 - MovDelay[x][y]);
+
+ DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), IMG_TWINKLE_WHITE,
+ frame);
+ }
+#endif
if (setup.direct_draw)
{
int dest_x, dest_y;
- dest_x = FX + SCREENX(x)*TILEX;
- dest_y = FY + SCREENY(y)*TILEY;
+ dest_x = FX + SCREENX(x) * TILEX;
+ dest_y = FY + SCREENY(y) * TILEY;
BlitBitmap(drawto_field, window,
dest_x, dest_y, TILEX, TILEY, dest_x, dest_y);