fixed bug with incorrectly initializing snapping in single-step mode
[rocksndiamonds.git] / src / game.c
index 52ea43293cebaf68c232005cd88121809568ab26..20157c6d347482e2de7db3b0904b5c9916b10a2f 100644 (file)
@@ -11058,10 +11058,7 @@ static void CheckSingleStepMode(struct PlayerInfo *player)
     if (!player->is_moving &&
        !player->is_pushing &&
        !player->is_dropping_pressed)
-    {
       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
-      SnapField(player, 0, 0);                 // stop snapping
-    }
   }
 
   CheckSaveEngineSnapshot(player);