added saving tape basename for each high score entry
[rocksndiamonds.git] / src / game.c
index 5c55451699818b4292c31eba598d0a67746cd9c9..2002126623cb737ffc4f103eb36e8d72435e043b 100644 (file)
@@ -5097,6 +5097,7 @@ int NewHiScore(int level_nr)
 
       put_into_list:
 
+      strcpy(entry->tape_basename, tape.score_tape_basename);
       strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
       entry->name[MAX_PLAYER_NAME_LEN] = '\0';
       entry->score = game.score_final;