void GetPlayerConfig()
{
- if (sound_status == SOUND_OFF)
+ if (!sysinfo.audio_available)
setup.sound = FALSE;
- if (!sound_loops_allowed)
+ if (!sysinfo.audio_loops_available)
{
setup.sound_loops = FALSE;
setup.sound_music = FALSE;
setup.sound_music = FALSE;
FadeSound(background_loop[level_nr % num_bg_loops]);
}
- else if (sound_loops_allowed)
+ else if (sysinfo.audio_loops_available)
{
setup.sound = setup.sound_music = TRUE;
PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
case SOUND_CTRL_ID_LOOPS:
if (setup.sound_loops)
setup.sound_loops = FALSE;
- else if (sound_loops_allowed)
+ else if (sysinfo.audio_loops_available)
setup.sound = setup.sound_loops = TRUE;
break;
case SOUND_CTRL_ID_SIMPLE:
if (setup.sound_simple)
setup.sound_simple = FALSE;
- else if (sound_status==SOUND_AVAILABLE)
+ else if (sysinfo.audio_available)
setup.sound = setup.sound_simple = TRUE;
break;