fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / game.c
index 76f348990e8c5a593fc480199b4bb6332cde29af..1de51be5b909b1e0cc2b0f735fa0e7f989fc7771 100644 (file)
@@ -3298,7 +3298,7 @@ void InitGame()
   else
     FadeSetEnterScreen();
 
-  if (CheckIfGlobalBorderHasChanged())
+  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
     fade_mask = REDRAW_ALL;
 
   FadeLevelSoundsAndMusic();