fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / game.c
index 1bfe0100d1084c4214ad9cbaff4026f1456bf450..1de51be5b909b1e0cc2b0f735fa0e7f989fc7771 100644 (file)
@@ -1002,6 +1002,8 @@ static struct GamePanelControlInfo game_panel_controls[] =
 #define IS_PASSABLE_FROM(e, d)         (IS_PASSABLE(e)   && ACCESS_FROM(e, d))
 #define IS_ACCESSIBLE_FROM(e, d)       (IS_ACCESSIBLE(e) && ACCESS_FROM(e, d))
 
+#define MM_HEALTH(x)           (MIN(MAX(0, MAX_HEALTH - (x)), MAX_HEALTH))
+
 /* game button identifiers */
 #define GAME_CTRL_ID_STOP              0
 #define GAME_CTRL_ID_PAUSE             1
@@ -1011,11 +1013,17 @@ static struct GamePanelControlInfo game_panel_controls[] =
 #define GAME_CTRL_ID_SAVE              5
 #define GAME_CTRL_ID_PAUSE2            6
 #define GAME_CTRL_ID_LOAD              7
-#define SOUND_CTRL_ID_MUSIC            8
-#define SOUND_CTRL_ID_LOOPS            9
-#define SOUND_CTRL_ID_SIMPLE           10
+#define GAME_CTRL_ID_PANEL_STOP                8
+#define GAME_CTRL_ID_PANEL_PAUSE       9
+#define GAME_CTRL_ID_PANEL_PLAY                10
+#define SOUND_CTRL_ID_MUSIC            11
+#define SOUND_CTRL_ID_LOOPS            12
+#define SOUND_CTRL_ID_SIMPLE           13
+#define SOUND_CTRL_ID_PANEL_MUSIC      14
+#define SOUND_CTRL_ID_PANEL_LOOPS      15
+#define SOUND_CTRL_ID_PANEL_SIMPLE     16
 
-#define NUM_GAME_BUTTONS               11
+#define NUM_GAME_BUTTONS               17
 
 
 /* forward declaration for internal use */
@@ -2205,8 +2213,11 @@ void UpdateGameControlValues()
                     local_player->gems_still_needed > 0 ||
                     local_player->sokobanfields_still_needed > 0 ||
                     local_player->lights_still_needed > 0);
-  int health = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
-               MIN(MAX(0, 100 - game_mm.laser_overload_value), 100) : 100);
+  int health = (local_player->LevelSolved ?
+               local_player->LevelSolved_CountingHealth :
+               level.game_engine_type == GAME_ENGINE_TYPE_MM ?
+               MM_HEALTH(game_mm.laser_overload_value) :
+               local_player->health);
 
   UpdatePlayfieldElementCount();
 
@@ -3287,7 +3298,7 @@ void InitGame()
   else
     FadeSetEnterScreen();
 
-  if (CheckIfGlobalBorderHasChanged())
+  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
     fade_mask = REDRAW_ALL;
 
   FadeLevelSoundsAndMusic();
@@ -3334,9 +3345,16 @@ void InitGame()
     player->mouse_action.ly = 0;
     player->mouse_action.button = 0;
 
+    player->effective_mouse_action.lx = 0;
+    player->effective_mouse_action.ly = 0;
+    player->effective_mouse_action.button = 0;
+
     player->score = 0;
     player->score_final = 0;
 
+    player->health = MAX_HEALTH;
+    player->health_final = MAX_HEALTH;
+
     player->gems_still_needed = level.gems_needed;
     player->sokobanfields_still_needed = 0;
     player->lights_still_needed = 0;
@@ -3472,8 +3490,10 @@ void InitGame()
     player->LevelSolved_PanelOff = FALSE;
     player->LevelSolved_SaveTape = FALSE;
     player->LevelSolved_SaveScore = FALSE;
+
     player->LevelSolved_CountingTime = 0;
     player->LevelSolved_CountingScore = 0;
+    player->LevelSolved_CountingHealth = 0;
 
     map_player_action[i] = i;
   }
@@ -4155,10 +4175,6 @@ void InitGame()
     FreeGameButtons();
     CreateGameButtons();
 
-    game_gadget[SOUND_CTRL_ID_MUSIC]->checked = setup.sound_music;
-    game_gadget[SOUND_CTRL_ID_LOOPS]->checked = setup.sound_loops;
-    game_gadget[SOUND_CTRL_ID_SIMPLE]->checked = setup.sound_simple;
-
     MapGameButtons();
     MapTapeButtons();
 
@@ -4446,20 +4462,28 @@ static void PlayerWins(struct PlayerInfo *player)
                         level.game_engine_type == GAME_ENGINE_TYPE_MM ?
                         game_mm.score :
                         player->score);
+  player->health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
+                         MM_HEALTH(game_mm.laser_overload_value) :
+                         player->health);
 
   player->LevelSolved_CountingTime = (game.no_time_limit ? TimePlayed :
                                      TimeLeft);
   player->LevelSolved_CountingScore = player->score_final;
+  player->LevelSolved_CountingHealth = player->health_final;
 }
 
 void GameWon()
 {
+  static int time_count_steps;
   static int time, time_final;
   static int score, score_final;
+  static int health, health_final;
   static int game_over_delay_1 = 0;
   static int game_over_delay_2 = 0;
+  static int game_over_delay_3 = 0;
   int game_over_delay_value_1 = 50;
-  int game_over_delay_value_2 = 50;
+  int game_over_delay_value_2 = 25;
+  int game_over_delay_value_3 = 50;
 
   if (!local_player->LevelSolved_GameWon)
   {
@@ -4485,24 +4509,42 @@ void GameWon()
 
     TapeStop();
 
-    game_over_delay_1 = game_over_delay_value_1;
-    game_over_delay_2 = game_over_delay_value_2;
+    game_over_delay_1 = 0;
+    game_over_delay_2 = 0;
+    game_over_delay_3 = game_over_delay_value_3;
 
     time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft);
     score = score_final = local_player->score_final;
+    health = health_final = local_player->health_final;
 
-    if (TimeLeft > 0)
+    if (level.score[SC_TIME_BONUS] > 0)
     {
-      time_final = 0;
-      score_final += TimeLeft * level.score[SC_TIME_BONUS];
-    }
-    else if (game.no_time_limit && TimePlayed < 999)
-    {
-      time_final = 999;
-      score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS];
-    }
+      if (TimeLeft > 0)
+      {
+       time_final = 0;
+       score_final += TimeLeft * level.score[SC_TIME_BONUS];
+      }
+      else if (game.no_time_limit && TimePlayed < 999)
+      {
+       time_final = 999;
+       score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS];
+      }
+
+      time_count_steps = MAX(1, ABS(time_final - time) / 100);
+
+      game_over_delay_1 = game_over_delay_value_1;
+
+      if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+      {
+       health_final = 0;
+       score_final += health * level.score[SC_TIME_BONUS];
+
+       game_over_delay_2 = game_over_delay_value_2;
+      }
 
-    local_player->score_final = score_final;
+      local_player->score_final = score_final;
+      local_player->health_final = health_final;
+    }
 
     if (level_editor_test_game)
     {
@@ -4574,7 +4616,9 @@ void GameWon()
   {
     int time_to_go = ABS(time_final - time);
     int time_count_dir = (time < time_final ? +1 : -1);
-    int time_count_steps = (time_to_go > 100 && time_to_go % 10 == 0 ? 10 : 1);
+
+    if (time_to_go < time_count_steps)
+      time_count_steps = 1;
 
     time  += time_count_steps * time_count_dir;
     score += time_count_steps * level.score[SC_TIME_BONUS];
@@ -4597,8 +4641,6 @@ void GameWon()
     return;
   }
 
-  local_player->LevelSolved_PanelOff = TRUE;
-
   if (game_over_delay_2 > 0)
   {
     game_over_delay_2--;
@@ -4606,6 +4648,40 @@ void GameWon()
     return;
   }
 
+  if (health != health_final)
+  {
+    int health_count_dir = (health < health_final ? +1 : -1);
+
+    health += health_count_dir;
+    score  += level.score[SC_TIME_BONUS];
+
+    local_player->LevelSolved_CountingHealth = health;
+    local_player->LevelSolved_CountingScore = score;
+
+    game_panel_controls[GAME_PANEL_HEALTH].value = health;
+    game_panel_controls[GAME_PANEL_SCORE].value = score;
+
+    DisplayGameControlValues();
+
+    if (health == health_final)
+      StopSound(SND_GAME_LEVELTIME_BONUS);
+    else if (setup.sound_loops)
+      PlaySoundLoop(SND_GAME_LEVELTIME_BONUS);
+    else
+      PlaySound(SND_GAME_LEVELTIME_BONUS);
+
+    return;
+  }
+
+  local_player->LevelSolved_PanelOff = TRUE;
+
+  if (game_over_delay_3 > 0)
+  {
+    game_over_delay_3--;
+
+    return;
+  }
+
   GameEnd();
 }
 
@@ -10974,6 +11050,28 @@ static byte PlayerActions(struct PlayerInfo *player, byte player_action)
   }
 }
 
+static void SetMouseActionFromTapeAction(struct MouseActionInfo *mouse_action,
+                                        byte *tape_action)
+{
+  if (!tape.use_mouse)
+    return;
+
+  mouse_action->lx     = tape_action[TAPE_ACTION_LX];
+  mouse_action->ly     = tape_action[TAPE_ACTION_LY];
+  mouse_action->button = tape_action[TAPE_ACTION_BUTTON];
+}
+
+static void SetTapeActionFromMouseAction(byte *tape_action,
+                                        struct MouseActionInfo *mouse_action)
+{
+  if (!tape.use_mouse)
+    return;
+
+  tape_action[TAPE_ACTION_LX]     = mouse_action->lx;
+  tape_action[TAPE_ACTION_LY]     = mouse_action->ly;
+  tape_action[TAPE_ACTION_BUTTON] = mouse_action->button;
+}
+
 static void CheckLevelTime()
 {
   int i;
@@ -11301,6 +11399,12 @@ void GameActionsExt()
   /* when playing tape, read previously recorded player input from tape data */
   recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
 
+  local_player->effective_mouse_action = local_player->mouse_action;
+
+  if (recorded_player_action != NULL)
+    SetMouseActionFromTapeAction(&local_player->effective_mouse_action,
+                                recorded_player_action);
+
   /* TapePlayAction() may return NULL when toggling to "pause before death" */
   if (tape.pausing)
     return;
@@ -11357,6 +11461,9 @@ void GameActionsExt()
       tape.player_participates[i] = TRUE;
   }
 
+  SetTapeActionFromMouseAction(tape_action,
+                              &local_player->effective_mouse_action);
+
   /* only record actions from input devices, but not programmed actions */
   if (tape.recording)
     TapeRecordAction(tape_action);
@@ -11515,7 +11622,7 @@ void GameActions_MM_Main()
 {
   boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing);
 
-  GameActions_MM(local_player->mouse_action, warp_mode);
+  GameActions_MM(local_player->effective_mouse_action, warp_mode);
 }
 
 void GameActions_RND_Main()
@@ -14673,6 +14780,50 @@ void PlayLevelSound_SP(int xx, int yy, int element_sp, int action_sp)
   PlayLevelSoundElementAction(x, y, element, action);
 }
 
+void PlayLevelSound_MM(int xx, int yy, int element_mm, int action_mm)
+{
+  int element = map_element_MM_to_RND(element_mm);
+  int action = map_action_MM_to_RND(action_mm);
+  int offset = 0;
+  int x = xx - offset;
+  int y = yy - offset;
+
+  if (!IS_MM_ELEMENT(element))
+    element = EL_MM_DEFAULT;
+
+  PlayLevelSoundElementAction(x, y, element, action);
+}
+
+void PlaySound_MM(int sound_mm)
+{
+  int sound = map_sound_MM_to_RND(sound_mm);
+
+  if (sound == SND_UNDEFINED)
+    return;
+
+  PlaySound(sound);
+}
+
+void PlaySoundLoop_MM(int sound_mm)
+{
+  int sound = map_sound_MM_to_RND(sound_mm);
+
+  if (sound == SND_UNDEFINED)
+    return;
+
+  PlaySoundLoop(sound);
+}
+
+void StopSound_MM(int sound_mm)
+{
+  int sound = map_sound_MM_to_RND(sound_mm);
+
+  if (sound == SND_UNDEFINED)
+    return;
+
+  StopSound(sound);
+}
+
 void RaiseScore(int value)
 {
   local_player->score += value;
@@ -15159,52 +15310,95 @@ static struct
   int graphic;
   struct XY *pos;
   int gadget_id;
+  boolean *setup_value;
+  boolean allowed_on_tape;
   char *infotext;
 } gamebutton_info[NUM_GAME_BUTTONS] =
 {
   {
-    IMG_GFX_GAME_BUTTON_STOP,          &game.button.stop,
-    GAME_CTRL_ID_STOP,                 "stop game"
+    IMG_GFX_GAME_BUTTON_STOP,                  &game.button.stop,
+    GAME_CTRL_ID_STOP,                         NULL,
+    TRUE,                                      "stop game"
+  },
+  {
+    IMG_GFX_GAME_BUTTON_PAUSE,                 &game.button.pause,
+    GAME_CTRL_ID_PAUSE,                                NULL,
+    TRUE,                                      "pause game"
+  },
+  {
+    IMG_GFX_GAME_BUTTON_PLAY,                  &game.button.play,
+    GAME_CTRL_ID_PLAY,                         NULL,
+    TRUE,                                      "play game"
+  },
+  {
+    IMG_GFX_GAME_BUTTON_UNDO,                  &game.button.undo,
+    GAME_CTRL_ID_UNDO,                         NULL,
+    TRUE,                                      "undo step"
+  },
+  {
+    IMG_GFX_GAME_BUTTON_REDO,                  &game.button.redo,
+    GAME_CTRL_ID_REDO,                         NULL,
+    TRUE,                                      "redo step"
+  },
+  {
+    IMG_GFX_GAME_BUTTON_SAVE,                  &game.button.save,
+    GAME_CTRL_ID_SAVE,                         NULL,
+    TRUE,                                      "save game"
   },
   {
-    IMG_GFX_GAME_BUTTON_PAUSE,         &game.button.pause,
-    GAME_CTRL_ID_PAUSE,                        "pause game"
+    IMG_GFX_GAME_BUTTON_PAUSE2,                        &game.button.pause2,
+    GAME_CTRL_ID_PAUSE2,                       NULL,
+    TRUE,                                      "pause game"
   },
   {
-    IMG_GFX_GAME_BUTTON_PLAY,          &game.button.play,
-    GAME_CTRL_ID_PLAY,                 "play game"
+    IMG_GFX_GAME_BUTTON_LOAD,                  &game.button.load,
+    GAME_CTRL_ID_LOAD,                         NULL,
+    TRUE,                                      "load game"
   },
   {
-    IMG_GFX_GAME_BUTTON_UNDO,          &game.button.undo,
-    GAME_CTRL_ID_UNDO,                 "undo step"
+    IMG_GFX_GAME_BUTTON_PANEL_STOP,            &game.button.panel_stop,
+    GAME_CTRL_ID_PANEL_STOP,                   NULL,
+    FALSE,                                     "stop game"
   },
   {
-    IMG_GFX_GAME_BUTTON_REDO,          &game.button.redo,
-    GAME_CTRL_ID_REDO,                 "redo step"
+    IMG_GFX_GAME_BUTTON_PANEL_PAUSE,           &game.button.panel_pause,
+    GAME_CTRL_ID_PANEL_PAUSE,                  NULL,
+    FALSE,                                     "pause game"
   },
   {
-    IMG_GFX_GAME_BUTTON_SAVE,          &game.button.save,
-    GAME_CTRL_ID_SAVE,                 "save game"
+    IMG_GFX_GAME_BUTTON_PANEL_PLAY,            &game.button.panel_play,
+    GAME_CTRL_ID_PANEL_PLAY,                   NULL,
+    FALSE,                                     "play game"
   },
   {
-    IMG_GFX_GAME_BUTTON_PAUSE2,                &game.button.pause2,
-    GAME_CTRL_ID_PAUSE2,               "pause game"
+    IMG_GFX_GAME_BUTTON_SOUND_MUSIC,           &game.button.sound_music,
+    SOUND_CTRL_ID_MUSIC,                       &setup.sound_music,
+    TRUE,                                      "background music on/off"
   },
   {
-    IMG_GFX_GAME_BUTTON_LOAD,          &game.button.load,
-    GAME_CTRL_ID_LOAD,                 "load game"
+    IMG_GFX_GAME_BUTTON_SOUND_LOOPS,           &game.button.sound_loops,
+    SOUND_CTRL_ID_LOOPS,                       &setup.sound_loops,
+    TRUE,                                      "sound loops on/off"
   },
   {
-    IMG_GFX_GAME_BUTTON_SOUND_MUSIC,   &game.button.sound_music,
-    SOUND_CTRL_ID_MUSIC,               "background music on/off"
+    IMG_GFX_GAME_BUTTON_SOUND_SIMPLE,          &game.button.sound_simple,
+    SOUND_CTRL_ID_SIMPLE,                      &setup.sound_simple,
+    TRUE,                                      "normal sounds on/off"
   },
   {
-    IMG_GFX_GAME_BUTTON_SOUND_LOOPS,   &game.button.sound_loops,
-    SOUND_CTRL_ID_LOOPS,               "sound loops on/off"
+    IMG_GFX_GAME_BUTTON_PANEL_SOUND_MUSIC,     &game.button.panel_sound_music,
+    SOUND_CTRL_ID_PANEL_MUSIC,                 &setup.sound_music,
+    FALSE,                                     "background music on/off"
   },
   {
-    IMG_GFX_GAME_BUTTON_SOUND_SIMPLE,  &game.button.sound_simple,
-    SOUND_CTRL_ID_SIMPLE,              "normal sounds on/off"
+    IMG_GFX_GAME_BUTTON_PANEL_SOUND_LOOPS,     &game.button.panel_sound_loops,
+    SOUND_CTRL_ID_PANEL_LOOPS,                 &setup.sound_loops,
+    FALSE,                                     "sound loops on/off"
+  },
+  {
+    IMG_GFX_GAME_BUTTON_PANEL_SOUND_SIMPLE,    &game.button.panel_sound_simple,
+    SOUND_CTRL_ID_PANEL_SIMPLE,                        &setup.sound_simple,
+    FALSE,                                     "normal sounds on/off"
   }
 };
 
@@ -15220,8 +15414,10 @@ void CreateGameButtons()
     int button_type;
     boolean checked;
     unsigned int event_mask;
-    int base_x = (tape.show_game_buttons ? VX : DX);
-    int base_y = (tape.show_game_buttons ? VY : DY);
+    boolean allowed_on_tape = gamebutton_info[i].allowed_on_tape;
+    boolean on_tape = (tape.show_game_buttons && allowed_on_tape);
+    int base_x = (on_tape ? VX : DX);
+    int base_y = (on_tape ? VY : DY);
     int gd_x   = gfx->src_x;
     int gd_y   = gfx->src_y;
     int gd_xp  = gfx->src_x + gfx->pressed_xoffset;
@@ -15240,7 +15436,9 @@ void CreateGameButtons()
     }
 
     if (id == GAME_CTRL_ID_STOP ||
+       id == GAME_CTRL_ID_PANEL_STOP ||
        id == GAME_CTRL_ID_PLAY ||
+       id == GAME_CTRL_ID_PANEL_PLAY ||
        id == GAME_CTRL_ID_SAVE ||
        id == GAME_CTRL_ID_LOAD)
     {
@@ -15258,10 +15456,8 @@ void CreateGameButtons()
     else
     {
       button_type = GD_TYPE_CHECK_BUTTON;
-      checked =
-       ((id == SOUND_CTRL_ID_MUSIC && setup.sound_music) ||
-        (id == SOUND_CTRL_ID_LOOPS && setup.sound_loops) ||
-        (id == SOUND_CTRL_ID_SIMPLE && setup.sound_simple) ? TRUE : FALSE);
+      checked = (gamebutton_info[i].setup_value != NULL ?
+                *gamebutton_info[i].setup_value : FALSE);
       event_mask = GD_EVENT_PRESSED;
     }
 
@@ -15322,6 +15518,10 @@ static void UnmapGameButtonsAtSamePosition_All()
     UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_STOP);
     UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PAUSE);
     UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PLAY);
+
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PANEL_STOP);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PANEL_PAUSE);
+    UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_PANEL_PLAY);
   }
 }
 
@@ -15360,12 +15560,13 @@ void UnmapUndoRedoButtons()
   ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, FALSE, GDI_END);
 }
 
-void MapGameButtons()
+void MapGameButtonsExt(boolean on_tape)
 {
   int i;
 
   for (i = 0; i < NUM_GAME_BUTTONS; i++)
-    if (i != GAME_CTRL_ID_UNDO &&
+    if ((!on_tape || gamebutton_info[i].allowed_on_tape) &&
+       i != GAME_CTRL_ID_UNDO &&
        i != GAME_CTRL_ID_REDO)
       MapGadget(game_gadget[i]);
 
@@ -15374,25 +15575,79 @@ void MapGameButtons()
   RedrawGameButtons();
 }
 
-void UnmapGameButtons()
+void UnmapGameButtonsExt(boolean on_tape)
 {
   int i;
 
   for (i = 0; i < NUM_GAME_BUTTONS; i++)
-    UnmapGadget(game_gadget[i]);
+    if (!on_tape || gamebutton_info[i].allowed_on_tape)
+      UnmapGadget(game_gadget[i]);
 }
 
-void RedrawGameButtons()
+void RedrawGameButtonsExt(boolean on_tape)
 {
   int i;
 
   for (i = 0; i < NUM_GAME_BUTTONS; i++)
-    RedrawGadget(game_gadget[i]);
+    if (!on_tape || gamebutton_info[i].allowed_on_tape)
+      RedrawGadget(game_gadget[i]);
 
   // RedrawGadget() may have set REDRAW_ALL if buttons are defined off-area
   redraw_mask &= ~REDRAW_ALL;
 }
 
+void SetGadgetState(struct GadgetInfo *gi, boolean state)
+{
+  if (gi == NULL)
+    return;
+
+  gi->checked = state;
+}
+
+void RedrawSoundButtonGadget(int id)
+{
+  int id2 = (id == SOUND_CTRL_ID_MUSIC        ? SOUND_CTRL_ID_PANEL_MUSIC :
+            id == SOUND_CTRL_ID_LOOPS        ? SOUND_CTRL_ID_PANEL_LOOPS :
+            id == SOUND_CTRL_ID_SIMPLE       ? SOUND_CTRL_ID_PANEL_SIMPLE :
+            id == SOUND_CTRL_ID_PANEL_MUSIC  ? SOUND_CTRL_ID_MUSIC :
+            id == SOUND_CTRL_ID_PANEL_LOOPS  ? SOUND_CTRL_ID_LOOPS :
+            id == SOUND_CTRL_ID_PANEL_SIMPLE ? SOUND_CTRL_ID_SIMPLE :
+            id);
+
+  SetGadgetState(game_gadget[id2], *gamebutton_info[id2].setup_value);
+  RedrawGadget(game_gadget[id2]);
+}
+
+void MapGameButtons()
+{
+  MapGameButtonsExt(FALSE);
+}
+
+void UnmapGameButtons()
+{
+  UnmapGameButtonsExt(FALSE);
+}
+
+void RedrawGameButtons()
+{
+  RedrawGameButtonsExt(FALSE);
+}
+
+void MapGameButtonsOnTape()
+{
+  MapGameButtonsExt(TRUE);
+}
+
+void UnmapGameButtonsOnTape()
+{
+  UnmapGameButtonsExt(TRUE);
+}
+
+void RedrawGameButtonsOnTape()
+{
+  RedrawGameButtonsExt(TRUE);
+}
+
 void GameUndoRedoExt()
 {
   ClearPlayerAction();
@@ -15444,6 +15699,7 @@ static void HandleGameButtonsExt(int id, int button)
   switch (id)
   {
     case GAME_CTRL_ID_STOP:
+    case GAME_CTRL_ID_PANEL_STOP:
       if (game_status == GAME_MODE_MAIN)
        break;
 
@@ -15456,6 +15712,7 @@ static void HandleGameButtonsExt(int id, int button)
 
     case GAME_CTRL_ID_PAUSE:
     case GAME_CTRL_ID_PAUSE2:
+    case GAME_CTRL_ID_PANEL_PAUSE:
       if (options.network && game_status == GAME_MODE_PLAYING)
       {
 #if defined(NETWORK_AVALIABLE)
@@ -15473,6 +15730,7 @@ static void HandleGameButtonsExt(int id, int button)
       break;
 
     case GAME_CTRL_ID_PLAY:
+    case GAME_CTRL_ID_PANEL_PLAY:
       if (game_status == GAME_MODE_MAIN)
       {
         StartGameActions(options.network, setup.autorecord, level.random_seed);
@@ -15516,6 +15774,7 @@ static void HandleGameButtonsExt(int id, int button)
       break;
 
     case SOUND_CTRL_ID_MUSIC:
+    case SOUND_CTRL_ID_PANEL_MUSIC:
       if (setup.sound_music)
       { 
        setup.sound_music = FALSE;
@@ -15528,11 +15787,16 @@ static void HandleGameButtonsExt(int id, int button)
 
        SetAudioMode(setup.sound);
 
-       PlayLevelMusic();
+       if (game_status == GAME_MODE_PLAYING)
+         PlayLevelMusic();
       }
+
+      RedrawSoundButtonGadget(id);
+
       break;
 
     case SOUND_CTRL_ID_LOOPS:
+    case SOUND_CTRL_ID_PANEL_LOOPS:
       if (setup.sound_loops)
        setup.sound_loops = FALSE;
       else if (audio.loops_available)
@@ -15541,9 +15805,13 @@ static void HandleGameButtonsExt(int id, int button)
 
        SetAudioMode(setup.sound);
       }
+
+      RedrawSoundButtonGadget(id);
+
       break;
 
     case SOUND_CTRL_ID_SIMPLE:
+    case SOUND_CTRL_ID_PANEL_SIMPLE:
       if (setup.sound_simple)
        setup.sound_simple = FALSE;
       else if (audio.sound_available)
@@ -15552,6 +15820,9 @@ static void HandleGameButtonsExt(int id, int button)
 
        SetAudioMode(setup.sound);
       }
+
+      RedrawSoundButtonGadget(id);
+
       break;
 
     default:
@@ -15566,7 +15837,6 @@ static void HandleGameButtons(struct GadgetInfo *gi)
 
 void HandleSoundButtonKeys(Key key)
 {
-
   if (key == setup.shortcut.sound_simple)
     ClickOnGadget(game_gadget[SOUND_CTRL_ID_SIMPLE], MB_LEFTBUTTON);
   else if (key == setup.shortcut.sound_loops)