cleanup of function for zooming bitmap (with masked and opaque surfaces)
[rocksndiamonds.git] / src / game.c
index a452586d0b487f8c31ccd111e5f746c21d29abc0..1b7eaa3bdb5bae22d0627adc2bb070eb2c1901c1 100644 (file)
@@ -15045,6 +15045,8 @@ void MapUndoRedoButtons()
 
   MapGadget(game_gadget[GAME_CTRL_ID_UNDO]);
   MapGadget(game_gadget[GAME_CTRL_ID_REDO]);
+
+  ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, TRUE, GDI_END);
 }
 
 void UnmapUndoRedoButtons()
@@ -15054,6 +15056,8 @@ void UnmapUndoRedoButtons()
 
   MapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO);
   MapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO);
+
+  ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, FALSE, GDI_END);
 }
 
 void MapGameButtons()
@@ -15180,7 +15184,7 @@ static void HandleGameButtonsExt(int id, int button)
          SendToServer_ContinuePlaying();
        else
 #endif
-         TapeTogglePause(TAPE_TOGGLE_MANUAL);
+         TapeTogglePause(TAPE_TOGGLE_MANUAL | TAPE_TOGGLE_PLAY_PAUSE);
       }
       break;