player->active = FALSE;
player->action = 0;
+ player->potential_action = 0;
player->score = 0;
player->gems_still_needed = level.edelsteine;
recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
if (network_playing)
- SendToServer_MovePlayer(local_player->action);
+ SendToServer_MovePlayer(local_player->potential_action);
for(i=0; i<MAX_PLAYERS; i++)
{