rnd-20070315-1-src
[rocksndiamonds.git] / src / game.c
index 840f476f3fc63d837b76f8417baaa899d5b6ec62..17981be5ad1d002cd3d615a05896e6b5dc109c00 100644 (file)
@@ -90,8 +90,8 @@
 #if 1
 #define PANEL_OFF()            (local_player->LevelSolved_PanelOff)
 #define        PANEL_DEACTIVATED(p)    ((p)->x < 0 || (p)->y < 0 || PANEL_OFF())
-#define PANEL_XPOS(p)          (DX + ALIGNED_MENU_XPOS(p))
-#define PANEL_YPOS(p)          (DY + ALIGNED_MENU_YPOS(p))
+#define PANEL_XPOS(p)          (DX + ALIGNED_TEXT_XPOS(p))
+#define PANEL_YPOS(p)          (DY + ALIGNED_TEXT_YPOS(p))
 #else
 #define        PANEL_DEACTIVATED(p)    ((p).x < 0 || (p).y < 0)
 #define PANEL_XPOS(p)          (ALIGNED_XPOS((p).x, (p).width, (p).align))
 #define GAME_CONTROL_LEVEL                     0
 #define GAME_CONTROL_GEMS                      1
 #define GAME_CONTROL_INVENTORY                 2
-#define GAME_CONTROL_KEYS                      3
-#define GAME_CONTROL_SCORE                     4
-#define GAME_CONTROL_TIME                      5
-
-
-
-#define GAME_CONTROL_LEVELS                    1
-#define GAME_CONTROL_SCORES                    2
-#define GAME_CONTROL_EDITOR                    3
-#define GAME_CONTROL_INFO                      4
-#define GAME_CONTROL_GAME                      5
-#define GAME_CONTROL_SETUP                     6
-#define GAME_CONTROL_QUIT                      7
-#define GAME_CONTROL_PREV_LEVEL                        8
-#define GAME_CONTROL_NEXT_LEVEL                        9
-#define GAME_CONTROL_CURRENT_LEVEL             10
-#define GAME_CONTROL_FIRST_LEVEL               11
-#define GAME_CONTROL_LAST_LEVEL                        12
-#define GAME_CONTROL_LEVEL_INFO_1              13
-#define GAME_CONTROL_LEVEL_INFO_2              14
-#define GAME_CONTROL_LEVEL_NAME                        15
-#define GAME_CONTROL_LEVEL_AUTHOR              16
-#define GAME_CONTROL_LEVEL_YEAR                        17
-#define GAME_CONTROL_LEVEL_IMPORTED_FROM       18
-#define GAME_CONTROL_LEVEL_IMPORTED_BY         19
-#define GAME_CONTROL_LEVEL_TESTED_BY           20
-#define GAME_CONTROL_TITLE_1                   21
-#define GAME_CONTROL_TITLE_2                   22
-#define GAME_CONTROL_TITLE_3                   23
-
-static char str_game_text_name[10];
-static char str_game_text_current_level[10];
-static char str_game_text_first_level[10];
-static char str_game_text_last_level[10];
-
-static char *game_text_name                    = str_game_text_name;
-static char *game_text_current_level           = str_game_text_current_level;
-static char *game_text_first_level             = str_game_text_first_level;
-static char *game_text_last_level              = str_game_text_last_level;
-static char *game_text_levels                  = "Levelset";
-static char *game_text_scores                  = "Hall Of Fame";
-static char *game_text_editor                  = "Level Creator";
-static char *game_text_info                    = "Info Screen";
-static char *game_text_game                    = "Start Game";
-static char *game_text_setup                   = "Setup";
-static char *game_text_quit                    = "Quit";
-static char *game_text_level_name              = level.name;
-static char *game_text_level_author            = level.author;
-static char *game_text_level_year              = NULL;
-static char *game_text_level_imported_from     = NULL;
-static char *game_text_level_imported_by       = NULL;
-static char *game_text_level_tested_by         = NULL;
-static char *game_text_title_1                 = PROGRAM_TITLE_STRING;
-static char *game_text_title_2                 = PROGRAM_COPYRIGHT_STRING;
-static char *game_text_title_3                 = PROGRAM_GAME_BY_STRING;
+#define GAME_CONTROL_KEY_1                     3
+#define GAME_CONTROL_KEY_2                     4
+#define GAME_CONTROL_KEY_3                     5
+#define GAME_CONTROL_KEY_4                     6
+#define GAME_CONTROL_KEY_5                     7
+#define GAME_CONTROL_KEY_6                     8
+#define GAME_CONTROL_KEY_7                     9
+#define GAME_CONTROL_KEY_8                     10
+#define GAME_CONTROL_KEY_WHITE                 11
+#define GAME_CONTROL_KEY_WHITE_COUNT           12
+#define GAME_CONTROL_SCORE                     13
+#define GAME_CONTROL_TIME                      14
+#define GAME_CONTROL_TIME_HH                   15
+#define GAME_CONTROL_TIME_MM                   16
+#define GAME_CONTROL_TIME_SS                   17
+#define GAME_CONTROL_DROP_NEXT_1               18
+#define GAME_CONTROL_DROP_NEXT_2               19
+#define GAME_CONTROL_DROP_NEXT_3               20
+#define GAME_CONTROL_DROP_NEXT_4               21
+#define GAME_CONTROL_DROP_NEXT_5               22
+#define GAME_CONTROL_DROP_NEXT_6               23
+#define GAME_CONTROL_DROP_NEXT_7               24
+#define GAME_CONTROL_DROP_NEXT_8               25
+#define GAME_CONTROL_SHIELD_NORMAL             26
+#define GAME_CONTROL_SHIELD_NORMAL_TIME                27
+#define GAME_CONTROL_SHIELD_DEADLY             28
+#define GAME_CONTROL_SHIELD_DEADLY_TIME                29
+#define GAME_CONTROL_EXIT                      30
+#define GAME_CONTROL_EM_EXIT                   31
+#define GAME_CONTROL_SP_EXIT                   32
+#define GAME_CONTROL_STEEL_EXIT                        33
+#define GAME_CONTROL_EM_STEEL_EXIT             34
+#define GAME_CONTROL_EMC_MAGIC_BALL            35
+#define GAME_CONTROL_EMC_MAGIC_BALL_TIME       36
+#define GAME_CONTROL_LIGHT_SWITCH              37
+#define GAME_CONTROL_LIGHT_SWITCH_TIME         38
+#define GAME_CONTROL_TIMEGATE_SWITCH           39
+#define GAME_CONTROL_TIMEGATE_SWITCH_TIME      40
+#define GAME_CONTROL_SWITCHGATE_SWITCH         41
+#define GAME_CONTROL_EMC_LENSES                        42
+#define GAME_CONTROL_EMC_LENSES_TIME           43
+#define GAME_CONTROL_EMC_MAGNIFIER             44
+#define GAME_CONTROL_EMC_MAGNIFIER_TIME                45
+#define GAME_CONTROL_BALLOON_SWITCH            46
+#define GAME_CONTROL_DYNABOMB_NUMBER           47
+#define GAME_CONTROL_DYNABOMB_SIZE             48
+#define GAME_CONTROL_DYNABOMB_POWER            49
+#define GAME_CONTROL_PENGUINS                  50
+#define GAME_CONTROL_SOKOBAN_OBJECTS           51
+#define GAME_CONTROL_SOKOBAN_FIELDS            52
+#define GAME_CONTROL_ROBOT_WHEEL               53
+#define GAME_CONTROL_CONVEYOR_BELT_1           54
+#define GAME_CONTROL_CONVEYOR_BELT_1_SWITCH    55
+#define GAME_CONTROL_CONVEYOR_BELT_2           56
+#define GAME_CONTROL_CONVEYOR_BELT_2_SWITCH    57
+#define GAME_CONTROL_CONVEYOR_BELT_3           58
+#define GAME_CONTROL_CONVEYOR_BELT_3_SWITCH    59
+#define GAME_CONTROL_CONVEYOR_BELT_4           60
+#define GAME_CONTROL_CONVEYOR_BELT_4_SWITCH    61
+#define GAME_CONTROL_MAGIC_WALL                        62
+#define GAME_CONTROL_MAGIC_WALL_TIME           63
+#define GAME_CONTROL_BD_MAGIC_WALL             64
+#define GAME_CONTROL_DC_MAGIC_WALL             65
+#define GAME_CONTROL_PLAYER_NAME               66
+#define GAME_CONTROL_LEVEL_NAME                        67
+#define GAME_CONTROL_LEVEL_AUTHOR              68
 
 struct GameControlInfo
 {
   int nr;
 
-  struct MenuPosInfo *pos_button;
-  int button_graphic;
-
   struct TextPosInfo *pos_text;
-  char **text;
-
-  struct TextPosInfo *pos_input;
-  char **input;
+  int type;
+  void *ptr;
 };
 
 static struct GameControlInfo game_controls[] =
 {
   {
-    GAME_CONTROL_NAME,
-    &menu.game.button.name,            IMG_MENU_BUTTON,
-    &menu.game.text.name,              &game_text_name,
-    &menu.game.input.name,             &setup.player_name,
+    GAME_CONTROL_LEVEL,
+    &game.panel.level,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_LEVELS,
-    &menu.game.button.levels,          IMG_MENU_BUTTON_ENTER_MENU,
-    &menu.game.text.levels,            &game_text_levels,
-    NULL,                              NULL,
+    GAME_CONTROL_GEMS,
+    &game.panel.gems,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_SCORES,
-    &menu.game.button.scores,          IMG_MENU_BUTTON,
-    &menu.game.text.scores,            &game_text_scores,
-    NULL,                              NULL,
+    GAME_CONTROL_INVENTORY,
+    &game.panel.inventory,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_EDITOR,
-    &menu.game.button.editor,          IMG_MENU_BUTTON,
-    &menu.game.text.editor,            &game_text_editor,
-    NULL,                              NULL,
+    GAME_CONTROL_KEYS,
+    &game.panel.keys,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_INFO,
-    &menu.game.button.info,            IMG_MENU_BUTTON_ENTER_MENU,
-    &menu.game.text.info,              &game_text_info,
-    NULL,                              NULL,
+    GAME_CONTROL_SCORE,
+    &game.panel.score,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_GAME,
-    &menu.game.button.game,            IMG_MENU_BUTTON,
-    &menu.game.text.game,              &game_text_game,
-    NULL,                              NULL,
+    GAME_CONTROL_TIME,
+    &game.panel.time,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_SETUP,
-    &menu.game.button.setup,           IMG_MENU_BUTTON_ENTER_MENU,
-    &menu.game.text.setup,             &game_text_setup,
-    NULL,                              NULL,
+    GAME_CONTROL_TIME_HH,
+    &game.panel.time_hh,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_QUIT,
-    &menu.game.button.quit,            IMG_MENU_BUTTON,
-    &menu.game.text.quit,              &game_text_quit,
-    NULL,                              NULL,
+    GAME_CONTROL_TIME_MM,
+    &game.panel.time_mm,
+    TYPE_INTEGER,
   },
-#if 0
-  /* (these two buttons are real gadgets) */
   {
-    GAME_CONTROL_PREV_LEVEL,
-    &menu.game.button.prev_level,      IMG_MENU_BUTTON_PREV_LEVEL,
-    NULL,                              NULL,
-    NULL,                              NULL,
+    GAME_CONTROL_TIME_SS,
+    &game.panel.time_ss,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_NEXT_LEVEL,
-    &menu.game.button.next_level,      IMG_MENU_BUTTON_NEXT_LEVEL,
-    NULL,                              NULL,
-    NULL,                              NULL,
+    GAME_CONTROL_DROP_NEXT_1,
+    &game.panel.drop_next_1,
+    TYPE_INTEGER,
   },
-#endif
   {
-    GAME_CONTROL_CURRENT_LEVEL,
-    NULL,                              -1,
-    &menu.game.text.current_level,     &game_text_current_level,
-    NULL,                              NULL,
+    GAME_CONTROL_DROP_NEXT_2,
+    &game.panel.drop_next_2,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_FIRST_LEVEL,
-    NULL,                              -1,
-    &menu.game.text.first_level,       &game_text_first_level,
-    NULL,                              NULL,
+    GAME_CONTROL_DROP_NEXT_3,
+    &game.panel.drop_next_3,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_LAST_LEVEL,
-    NULL,                              -1,
-    &menu.game.text.last_level,                &game_text_last_level,
-    NULL,                              NULL,
+    GAME_CONTROL_DROP_NEXT_4,
+    &game.panel.drop_next_4,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_LEVEL_INFO_1,
-    NULL,                              -1,
-    &menu.game.text.level_info_1,      NULL,
-    NULL,                              NULL,
+    GAME_CONTROL_DROP_NEXT_5,
+    &game.panel.drop_next_5,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_LEVEL_INFO_2,
-    NULL,                              -1,
-    &menu.game.text.level_info_2,      NULL,
-    NULL,                              NULL,
+    GAME_CONTROL_DROP_NEXT_6,
+    &game.panel.drop_next_6,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_LEVEL_NAME,
-    NULL,                              -1,
-    &menu.game.text.level_name,                &game_text_level_name,
-    NULL,                              NULL,
+    GAME_CONTROL_DROP_NEXT_7,
+    &game.panel.drop_next_7,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_LEVEL_AUTHOR,
-    NULL,                              -1,
-    &menu.game.text.level_author,      &game_text_level_author,
-    NULL,                              NULL,
+    GAME_CONTROL_DROP_NEXT_8,
+    &game.panel.drop_next_8,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_EMC_KEYS,
+    &game.panel.emc_keys,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_KEY_1,
+    &game.panel.key_1,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_KEY_2,
+    &game.panel.key_2,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_KEY_3,
+    &game.panel.key_3,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_KEY_4,
+    &game.panel.key_4,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_KEY_5,
+    &game.panel.key_5,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_KEY_6,
+    &game.panel.key_6,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_KEY_7,
+    &game.panel.key_7,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_KEY_8,
+    &game.panel.key_8,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_KEY_WHITE,
+    &game.panel.key_white,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_KEY_WHITE_COUNT,
+    &game.panel.key_white_count,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_SHIELD_NORMAL,
+    &game.panel.shield_normal,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_SHIELD_NORMAL_TIME,
+    &game.panel.shield_normal_time,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_SHIELD_DEADLY,
+    &game.panel.shield_deadly,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_SHIELD_DEADLY_TIME,
+    &game.panel.shield_deadly_time,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_EXIT,
+    &game.panel.exit,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_EM_EXIT,
+    &game.panel.em_exit,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_SP_EXIT,
+    &game.panel.sp_exit,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_STEEL_EXIT,
+    &game.panel.steel_exit,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_EM_STEEL_EXIT,
+    &game.panel.em_steel_exit,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_EMC_MAGIC_BALL,
+    &game.panel.emc_magic_ball,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_EMC_MAGIC_BALL_TIME,
+    &game.panel.emc_magic_ball_time,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_LIGHT_SWITCH,
+    &game.panel.light_switch,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_LIGHT_SWITCH_TIME,
+    &game.panel.light_switch_time,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_TIMEGATE_SWITCH,
+    &game.panel.timegate_switch,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_TIMEGATE_SWITCH_TIME,
+    &game.panel.timegate_switch_time,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_SWITCHGATE_SWITCH,
+    &game.panel.switchgate_switch,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_EMC_LENSES,
+    &game.panel.emc_lenses,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_EMC_LENSES_TIME,
+    &game.panel.emc_lenses_time,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_EMC_MAGNIFIER,
+    &game.panel.emc_magnifier,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_EMC_MAGNIFIER_TIME,
+    &game.panel.emc_magnifier_time,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_BALLOON_SWITCH,
+    &game.panel.balloon_switch,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_DYNABOMB_NUMBER,
+    &game.panel.dynabomb_number,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_DYNABOMB_SIZE,
+    &game.panel.dynabomb_size,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_DYNABOMB_POWER,
+    &game.panel.dynabomb_power,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_PENGUINS,
+    &game.panel.penguins,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_SOKOBAN_OBJECTS,
+    &game.panel.sokoban_objects,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_SOKOBAN_FIELDS,
+    &game.panel.sokoban_fields,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_ROBOT_WHEEL,
+    &game.panel.robot_wheel,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_CONVEYOR_BELT_1,
+    &game.panel.conveyor_belt_1,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_CONVEYOR_BELT_1_SWITCH,
+    &game.panel.conveyor_belt_1_switch,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_CONVEYOR_BELT_2,
+    &game.panel.conveyor_belt_2,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_CONVEYOR_BELT_2_SWITCH,
+    &game.panel.conveyor_belt_2_switch,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_CONVEYOR_BELT_3,
+    &game.panel.conveyor_belt_3,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_LEVEL_YEAR,
-    NULL,                              -1,
-    &menu.game.text.level_year,                &game_text_level_year,
-    NULL,                              NULL,
+    GAME_CONTROL_CONVEYOR_BELT_3_SWITCH,
+    &game.panel.conveyor_belt_3_switch,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_LEVEL_IMPORTED_FROM,
-    NULL,                              -1,
-    &menu.game.text.level_imported_from, &game_text_level_imported_from,
-    NULL,                              NULL,
+    GAME_CONTROL_CONVEYOR_BELT_4,
+    &game.panel.conveyor_belt_4,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_LEVEL_IMPORTED_BY,
-    NULL,                              -1,
-    &menu.game.text.level_imported_by, &game_text_level_imported_by,
-    NULL,                              NULL,
+    GAME_CONTROL_CONVEYOR_BELT_4_SWITCH,
+    &game.panel.conveyor_belt_4_switch,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_LEVEL_TESTED_BY,
-    NULL,                              -1,
-    &menu.game.text.level_tested_by,   &game_text_level_tested_by,
-    NULL,                              NULL,
+    GAME_CONTROL_MAGIC_WALL,
+    &game.panel.magic_wall,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_TITLE_1,
-    NULL,                              -1,
-    &menu.game.text.title_1,           &game_text_title_1,
-    NULL,                              NULL,
+    GAME_CONTROL_MAGIC_WALL_TIME,
+    &game.panel.magic_wall_time,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_TITLE_2,
-    NULL,                              -1,
-    &menu.game.text.title_2,           &game_text_title_2,
-    NULL,                              NULL,
+    GAME_CONTROL_BD_MAGIC_WALL,
+    &game.panel.bd_magic_wall,
+    TYPE_INTEGER,
   },
   {
-    GAME_CONTROL_TITLE_3,
-    NULL,                              -1,
-    &menu.game.text.title_3,           &game_text_title_3,
-    NULL,                              NULL,
+    GAME_CONTROL_DC_MAGIC_WALL,
+    &game.panel.dc_magic_wall,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_PLAYER_NAME,
+    &game.panel.player_name,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_LEVEL_NAME,
+    &game.panel.level_name,
+    TYPE_INTEGER,
+  },
+  {
+    GAME_CONTROL_LEVEL_AUTHOR,
+    &game.panel.level_author,
+    TYPE_INTEGER,
   },
 
   {
     -1,
-    NULL,                              -1,
-    NULL,                              NULL,
-    NULL,                              NULL,
+    NULL,
+    -1,
+    NULL
   }
 };
 #endif
@@ -1627,7 +1841,7 @@ void DrawGameValue_Time(int value)
 
 void DrawGameValue_Level(int value)
 {
-  struct TextPosInfo *pos = &game.panel.level;
+  struct TextPosInfo *pos = &game.panel.level_number;
   int chars1 = 2;
   int chars2 = 3;
   int chars = pos->chars;
@@ -1657,31 +1871,98 @@ void DrawGameValue_Level(int value)
 
 void DrawGameValue_Keys(int key[MAX_NUM_KEYS])
 {
+#if 0
   struct TextPosInfo *pos = &game.panel.keys;
+#endif
+#if 0
   int base_key_graphic = EL_KEY_1;
+#endif
   int i;
 
+#if 0
   if (PANEL_DEACTIVATED(pos))
     return;
+#endif
 
+#if 0
   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
     base_key_graphic = EL_EM_KEY_1;
+#endif
 
+#if 0
   pos->width = 4 * MINI_TILEX;
+#endif
 
+#if 1
+  for (i = 0; i < MAX_NUM_KEYS; i++)
+#else
   /* currently only 4 of 8 possible keys are displayed */
   for (i = 0; i < STD_NUM_KEYS; i++)
+#endif
   {
+#if 1
+    struct TextPosInfo *pos = &game.panel.key[i];
+#endif
     int src_x = DOOR_GFX_PAGEX5 + 18;
     int src_y = DOOR_GFX_PAGEY1 + 123;
+#if 1
+    int dst_x = PANEL_XPOS(pos);
+    int dst_y = PANEL_YPOS(pos);
+#else
     int dst_x = PANEL_XPOS(pos) + i * MINI_TILEX;
     int dst_y = PANEL_YPOS(pos);
+#endif
+
+#if 1
+    int element = (i >= STD_NUM_KEYS ? EL_EMC_KEY_5 - 4 :
+                  level.game_engine_type == GAME_ENGINE_TYPE_EM ? EL_EM_KEY_1 :
+                  EL_KEY_1) + i;
+    int graphic = el2edimg(element);
+#endif
+
+#if 1
+    if (PANEL_DEACTIVATED(pos))
+      continue;
+#endif
+
+#if 0
+    /* masked blit with tiles from half-size scaled bitmap does not work yet
+       (no mask bitmap created for these sizes after loading and scaling) --
+       solution: load without creating mask, scale, then create final mask */
+
+    BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
+              MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+
+    if (key[i])
+    {
+#if 0
+      int graphic = el2edimg(base_key_graphic + i);
+#endif
+      Bitmap *src_bitmap;
+      int src_x, src_y;
+
+      getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
 
+      SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+                   dst_x - src_x, dst_y - src_y);
+      BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY,
+                      dst_x, dst_y);
+    }
+#else
+#if 1
+    if (key[i])
+      DrawMiniGraphicExt(drawto, dst_x, dst_y, graphic);
+    else
+      BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
+                MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+#else
     if (key[i])
       DrawMiniGraphicExt(drawto, dst_x, dst_y, el2edimg(base_key_graphic + i));
     else
       BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, src_x, src_y,
                 MINI_TILEX, MINI_TILEY, dst_x, dst_y);
+#endif
+#endif
   }
 }
 
@@ -14183,41 +14464,81 @@ boolean CheckEngineSnapshot()
 
 static struct
 {
-  int x, y;
+  int *x, *y;
+  int gd_x, gd_y;
   int gadget_id;
   char *infotext;
 } gamebutton_info[NUM_GAME_BUTTONS] =
 {
+#if 1
   {
+    &game.button.stop.x,       &game.button.stop.y,
     GAME_BUTTON_STOP_XPOS,     GAME_BUTTON_YPOS,
     GAME_CTRL_ID_STOP,
     "stop game"
   },
   {
+    &game.button.pause.x,      &game.button.pause.y,
     GAME_BUTTON_PAUSE_XPOS,    GAME_BUTTON_YPOS,
     GAME_CTRL_ID_PAUSE,
     "pause game"
   },
   {
+    &game.button.play.x,       &game.button.play.y,
     GAME_BUTTON_PLAY_XPOS,     GAME_BUTTON_YPOS,
     GAME_CTRL_ID_PLAY,
     "play game"
   },
   {
+    &game.button.sound_music.x,        &game.button.sound_music.y,
     SOUND_BUTTON_MUSIC_XPOS,   SOUND_BUTTON_YPOS,
     SOUND_CTRL_ID_MUSIC,
     "background music on/off"
   },
   {
+    &game.button.sound_loops.x,        &game.button.sound_loops.y,
     SOUND_BUTTON_LOOPS_XPOS,   SOUND_BUTTON_YPOS,
     SOUND_CTRL_ID_LOOPS,
     "sound loops on/off"
   },
   {
+    &game.button.sound_simple.x,&game.button.sound_simple.y,
     SOUND_BUTTON_SIMPLE_XPOS,  SOUND_BUTTON_YPOS,
     SOUND_CTRL_ID_SIMPLE,
     "normal sounds on/off"
   }
+#else
+  {
+    GAME_BUTTON_STOP_XPOS,     GAME_BUTTON_YPOS,
+    GAME_CTRL_ID_STOP,
+    "stop game"
+  },
+  {
+    GAME_BUTTON_PAUSE_XPOS,    GAME_BUTTON_YPOS,
+    GAME_CTRL_ID_PAUSE,
+    "pause game"
+  },
+  {
+    GAME_BUTTON_PLAY_XPOS,     GAME_BUTTON_YPOS,
+    GAME_CTRL_ID_PLAY,
+    "play game"
+  },
+  {
+    SOUND_BUTTON_MUSIC_XPOS,   SOUND_BUTTON_YPOS,
+    SOUND_CTRL_ID_MUSIC,
+    "background music on/off"
+  },
+  {
+    SOUND_BUTTON_LOOPS_XPOS,   SOUND_BUTTON_YPOS,
+    SOUND_CTRL_ID_LOOPS,
+    "sound loops on/off"
+  },
+  {
+    SOUND_BUTTON_SIMPLE_XPOS,  SOUND_BUTTON_YPOS,
+    SOUND_CTRL_ID_SIMPLE,
+    "normal sounds on/off"
+  }
+#endif
 };
 
 void CreateGameButtons()
@@ -14231,12 +14552,15 @@ void CreateGameButtons()
     int button_type;
     boolean checked;
     unsigned long event_mask;
+    int x, y;
     int gd_xoffset, gd_yoffset;
     int gd_x1, gd_x2, gd_y1, gd_y2;
     int id = i;
 
-    gd_xoffset = gamebutton_info[i].x;
-    gd_yoffset = gamebutton_info[i].y;
+    x = DX + *gamebutton_info[i].x;
+    y = DY + *gamebutton_info[i].y;
+    gd_xoffset = gamebutton_info[i].gd_x;
+    gd_yoffset = gamebutton_info[i].gd_y;
     gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
     gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
 
@@ -14264,8 +14588,13 @@ void CreateGameButtons()
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_INFO_TEXT, gamebutton_info[i].infotext,
+#if 1
+                     GDI_X, x,
+                     GDI_Y, y,
+#else
                      GDI_X, DX + gd_xoffset,
                      GDI_Y, DY + gd_yoffset,
+#endif
                      GDI_WIDTH, GAME_BUTTON_XSIZE,
                      GDI_HEIGHT, GAME_BUTTON_YSIZE,
                      GDI_TYPE, button_type,