+void ScrollFigure(int init)
+{
+ static long actual_frame_counter;
+
+ if (init)
+ {
+ actual_frame_counter = FrameCounter;
+ return;
+ }
+ else if (!FrameReached(&actual_frame_counter,1))
+ return;
+
+ PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/4;
+
+ DrawLevelElement(JX2,JY2, Feld[JX2][JY2]);
+ DrawPlayerField();
+}
+