- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- {
- actual_scroll_x = correctLevelPosX_EM(actual_scroll_x);
- actual_scroll_y = correctLevelPosY_EM(actual_scroll_y);
-
- actual_player_x = correctLevelPosX_EM(actual_player_x);
- actual_player_y = correctLevelPosY_EM(actual_player_y);
- }
-