/* update game panel control values */
- game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level_nr;
+ /* use "level.file_info.nr" instead of "level_nr" (for network games) */
+ game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level.file_info.nr;
game_panel_controls[GAME_PANEL_GEMS].value = gems;
game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value = 0;
static void PlayerWins(struct PlayerInfo *player)
{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
+ local_player->players_still_needed > 0)
+ return;
+
player->LevelSolved = TRUE;
player->GameOver = TRUE;