#ifdef DEBUG
action_delay_value =
- (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GameSpeed);
+ (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GameFrameDelay);
#else
action_delay_value =
(tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GAME_FRAME_DELAY);
}
}
- if (TimeLeft>0 && TimeFrames>=(1000/GameSpeed) && !tape.pausing)
+ if (TimeLeft>0 && TimeFrames>=(1000/GameFrameDelay) && !tape.pausing)
{
TimeFrames = 0;
TimeLeft--;