{
int element = (element_em > -1 ? map_element_EM_to_RND_game(element_em) : 0);
int offset = 0;
- int x = xx - 1 - offset;
- int y = yy - 1 - offset;
+ int x = xx - offset;
+ int y = yy - offset;
+
+ x = correctLevelPosX_EM(x);
+ y = correctLevelPosY_EM(y);
switch (sample)
{