+ */
+
+ XSetClipMask(display, tile_clip_gc,
+ tile_clipmask[GFX_MASK_SPARKLING + phase]);
+ XSetClipOrigin(display, tile_clip_gc, dest_x,dest_y);
+ XCopyArea(display, pix[PIX_BACK], drawto_field, tile_clip_gc,
+ src_x,src_y, TILEX,TILEY, dest_x,dest_y);