fixed fading door areas when using different masked global borders
[rocksndiamonds.git] / src / game.c
index cfeedb8f3eeb9ef95008a0edbe59603e08c44d6b..028e9f4ef91da6b372e5b9547d6f4d822c436c38 100644 (file)
@@ -3112,6 +3112,8 @@ void InitGame()
 
   FadeOut(fade_mask);
 
+  OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
   ClearField();
 
   DrawCompleteVideoDisplay();