rnd-19981108-2
[rocksndiamonds.git] / src / game.c
index 17cfd89753e98ec6c02a129aeebff47ab46f68ad..017adc470abf7a353bd45c16c5738af65bff89cc 100644 (file)
 
 void GetPlayerConfig()
 {
-  int old_joystick_nr = setup.input[0].joystick_nr;
-
   if (sound_status == SOUND_OFF)
-    setup.sound_on = FALSE;
+    setup.sound = FALSE;
 
   if (!sound_loops_allowed)
   {
-    setup.sound_loops_on = FALSE;
-    setup.sound_music_on = FALSE;
+    setup.sound_loops = FALSE;
+    setup.sound_music = FALSE;
   }
 
-  setup.sound_simple_on = setup.sound_on;
+  setup.sound_simple = setup.sound;
 
-#ifndef MSDOS
-  if (setup.input[0].joystick_nr != old_joystick_nr)
-  {
-    if (joystick_device)
-      close(joystick_device);
-    InitJoystick();
-  }
-#endif
+  InitJoysticks();
 }
 
 void InitGame()
@@ -68,7 +59,7 @@ void InitGame()
     player->active = FALSE;
 
     player->action = 0;
-    player->potential_action = 0;
+    player->effective_action = 0;
 
     player->score = 0;
     player->gems_still_needed = level.edelsteine;
@@ -165,7 +156,12 @@ void InitGame()
        int jx = player->jx, jy = player->jy;
 
        player->present = TRUE;
+
+       /*
        if (!network_playing || player->connected)
+       */
+
+       if (!options.network || player->connected)
        {
          player->active = TRUE;
 
@@ -269,9 +265,6 @@ void InitGame()
 
     if (player->connected && !player->present)
     {
-      printf("Oops!\n");
-
-
       for(j=0; j<MAX_PLAYERS; j++)
       {
        struct PlayerInfo *some_player = &stored_player[j];
@@ -294,6 +287,28 @@ void InitGame()
     }
   }
 
+  /* when in single player mode, eliminate all but the first active player */
+  if (!options.network && !setup.team_mode)
+  {
+    for(i=0; i<MAX_PLAYERS; i++)
+    {
+      if (stored_player[i].active)
+      {
+       for(j=i+1; j<MAX_PLAYERS; j++)
+       {
+         struct PlayerInfo *player = &stored_player[j];
+         int jx = player->jx, jy = player->jy;
+
+         if (player->active)
+         {
+           player->active = FALSE;
+           StorePlayer[jx][jy] = 0;
+           Feld[jx][jy] = EL_LEERRAUM;
+         }
+       }
+      }
+    }
+  }
 
   for(i=0; i<MAX_PLAYERS; i++)
   {
@@ -350,9 +365,9 @@ void InitGame()
   DrawGameButton(BUTTON_GAME_STOP);
   DrawGameButton(BUTTON_GAME_PAUSE);
   DrawGameButton(BUTTON_GAME_PLAY);
-  DrawSoundDisplay(BUTTON_SOUND_MUSIC  | (BUTTON_ON * setup.sound_music_on));
-  DrawSoundDisplay(BUTTON_SOUND_LOOPS  | (BUTTON_ON * setup.sound_loops_on));
-  DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple_on));
+  DrawSoundDisplay(BUTTON_SOUND_MUSIC  | (BUTTON_ON * setup.sound_music));
+  DrawSoundDisplay(BUTTON_SOUND_LOOPS  | (BUTTON_ON * setup.sound_loops));
+  DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple));
   XCopyArea(display,drawto,pix[PIX_DB_DOOR],gc,
            DX+GAME_CONTROL_XPOS,DY+GAME_CONTROL_YPOS,
            GAME_CONTROL_XSIZE,2*GAME_CONTROL_YSIZE,
@@ -361,7 +376,7 @@ void InitGame()
 
   OpenDoor(DOOR_OPEN_1);
 
-  if (setup.sound_music_on)
+  if (setup.sound_music)
     PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
 
   XAutoRepeatOff(display);
@@ -486,16 +501,19 @@ void GameWon()
   int hi_pos;
   int bumplevel = FALSE;
 
+  if (local_player->MovPos)
+    return;
+
   local_player->LevelSolved = FALSE;
 
   if (TimeLeft)
   {
-    if (setup.sound_loops_on)
+    if (setup.sound_loops)
       PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP);
 
     while(TimeLeft > 0)
     {
-      if (!setup.sound_loops_on)
+      if (!setup.sound_loops)
        PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT);
       if (TimeLeft && !(TimeLeft % 10))
        RaiseScore(level.score[SC_ZEITBONUS]);
@@ -508,7 +526,7 @@ void GameWon()
       Delay(10);
     }
 
-    if (setup.sound_loops_on)
+    if (setup.sound_loops)
       StopSound(SND_SIRR);
   }
 
@@ -526,7 +544,7 @@ void GameWon()
   if (tape.recording)
   {
     TapeStop();
-    SaveLevelTape(tape.level_nr);      /* Ask to save tape */
+    SaveTape(tape.level_nr);           /* Ask to save tape */
   }
 
   if ((hi_pos=NewHiScore()) >= 0) 
@@ -554,7 +572,7 @@ boolean NewHiScore()
 
   LoadScore(level_nr);
 
-  if (!strcmp(local_player->alias_name,EMPTY_ALIAS) ||
+  if (!strcmp(setup.alias_name,EMPTY_ALIAS) ||
       local_player->score < highscore[MAX_SCORE_ENTRIES-1].Score) 
     return(-1);
 
@@ -570,7 +588,7 @@ boolean NewHiScore()
 
 #ifdef ONE_PER_NAME
        for(l=k;l<MAX_SCORE_ENTRIES;l++)
-         if (!strcmp(local_player->alias_name,highscore[l].Name))
+         if (!strcmp(setup.alias_name,highscore[l].Name))
            m = l;
        if (m==k)       /* Spieler überschreibt seine alte Position */
          goto put_into_list;
@@ -586,14 +604,14 @@ boolean NewHiScore()
 #ifdef ONE_PER_NAME
       put_into_list:
 #endif
-      sprintf(highscore[k].Name,local_player->alias_name);
+      sprintf(highscore[k].Name,setup.alias_name);
       highscore[k].Score = local_player->score; 
       position = k;
       break;
     }
 
 #ifdef ONE_PER_NAME
-    else if (!strcmp(local_player->alias_name,highscore[k].Name))
+    else if (!strcmp(setup.alias_name,highscore[k].Name))
       break;   /* Spieler schon mit besserer Punktzahl in der Liste */
 #endif
 
@@ -2597,7 +2615,7 @@ void EdelsteinFunkeln(int x, int y)
     {
       MovDelay[x][y]--;
 
-      if (setup.direct_draw_on && MovDelay[x][y])
+      if (setup.direct_draw && MovDelay[x][y])
        SetDrawtoField(DRAW_BUFFERED);
 
       DrawGraphic(SCREENX(x),SCREENY(y), el2gfx(Feld[x][y]));
@@ -2611,7 +2629,7 @@ void EdelsteinFunkeln(int x, int y)
 
        DrawGraphicThruMask(SCREENX(x),SCREENY(y), GFX_FUNKELN_WEISS + phase);
 
-       if (setup.direct_draw_on)
+       if (setup.direct_draw)
        {
          int dest_x,dest_y;
 
@@ -2814,10 +2832,11 @@ void CheckForDragon(int x, int y)
   }
 }
 
-void PlayerActions(struct PlayerInfo *player, byte player_action)
+static void PlayerActions(struct PlayerInfo *player, byte player_action)
 {
   static byte stored_player_action[MAX_PLAYERS];
   static int num_stored_actions = 0;
+  static boolean save_tape_entry = FALSE;
   boolean moved = FALSE, snapped = FALSE, bombed = FALSE;
   int jx = player->jx, jy = player->jy;
   int left     = player_action & JOY_LEFT;
@@ -2837,6 +2856,7 @@ void PlayerActions(struct PlayerInfo *player, byte player_action)
 
   if (player_action)
   {
+    save_tape_entry = TRUE;
     player->frame_reset_delay = 0;
 
     if (button1)
@@ -2855,12 +2875,15 @@ void PlayerActions(struct PlayerInfo *player, byte player_action)
 
       stored_player_action[player->index_nr] = player_action;
 
+#if 0
       /* this allows cycled sequences of PlayerActions() */
       if (num_stored_actions >= MAX_PLAYERS)
       {
        TapeRecordAction(stored_player_action);
        num_stored_actions = 0;
       }
+#endif
+
     }
     else if (tape.playing && snapped)
       SnapField(player, 0,0);                  /* stop snapping */
@@ -2873,13 +2896,21 @@ void PlayerActions(struct PlayerInfo *player, byte player_action)
       player->Frame = 0;
   }
 
+  if (tape.recording && num_stored_actions >= MAX_PLAYERS && save_tape_entry)
+  {
+    TapeRecordAction(stored_player_action);
+    num_stored_actions = 0;
+    save_tape_entry = FALSE;
+  }
+
   if (tape.playing && !tape.pausing && !player_action &&
       tape.counter < tape.length)
   {
     int next_joy =
       tape.pos[tape.counter].action[player->index_nr] & (JOY_LEFT|JOY_RIGHT);
 
-    if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT)
+    if ((next_joy == JOY_LEFT || next_joy == JOY_RIGHT) &&
+       (player->MovDir != JOY_UP && player->MovDir != JOY_DOWN))
     {
       int dx = (next_joy == JOY_LEFT ? -1 : +1);
 
@@ -2906,6 +2937,7 @@ void GameActions()
   int sieb_x = 0, sieb_y = 0;
   int i, x,y, element;
   byte *recorded_player_action;
+  byte summarized_player_action = 0;
 
   if (game_status != PLAYING)
     return;
@@ -2942,19 +2974,40 @@ void GameActions()
   }
 
 
+  /*
   if (tape.pausing || (tape.playing && !TapePlayDelay()))
     return;
   else if (tape.recording)
     TapeRecordDelay();
+  */
+
+  if (tape.pausing)
+    return;
+
+  if (tape.playing)
+    TapePlayDelay();
+  else if (tape.recording)
+    TapeRecordDelay();
 
   recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
 
+  for(i=0; i<MAX_PLAYERS; i++)
+  {
+    summarized_player_action |= stored_player[i].action;
+
+    if (!network_playing)
+      stored_player[i].effective_action = stored_player[i].action;
+  }
+
   if (network_playing)
-    SendToServer_MovePlayer(local_player->potential_action);
+    SendToServer_MovePlayer(summarized_player_action);
+
+  if (!options.network && !setup.team_mode)
+    local_player->effective_action = summarized_player_action;
 
   for(i=0; i<MAX_PLAYERS; i++)
   {
-    int actual_player_action = stored_player[i].action;
+    int actual_player_action = stored_player[i].effective_action;
 
     if (recorded_player_action)
       actual_player_action = recorded_player_action[i];
@@ -2967,6 +3020,15 @@ void GameActions()
 
   ScrollScreen(NULL, SCROLL_GO_ON);
 
+
+  /*
+  if (tape.pausing || (tape.playing && !TapePlayDelay()))
+    return;
+  else if (tape.recording)
+    TapeRecordDelay();
+  */
+
+
   FrameCounter++;
   TimeFrames++;
 
@@ -3157,13 +3219,9 @@ static boolean AllPlayersInVisibleScreen()
 
 void ScrollLevel(int dx, int dy)
 {
-  int softscroll_offset = (setup.soft_scrolling_on ? TILEX : 0);
+  int softscroll_offset = (setup.soft_scrolling ? TILEX : 0);
   int x,y;
 
-  /*
-  ScreenGfxPos = local_player->GfxPos;
-  */
-
   XCopyArea(display,drawto_field,drawto_field,gc,
            FX + TILEX*(dx==-1) - softscroll_offset,
            FY + TILEY*(dy==-1) - softscroll_offset,
@@ -3259,6 +3317,25 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
   if (!FrameReached(&player->move_delay,MoveSpeed) && !tape.playing)
     return(FALSE);
 
+  if (player->MovPos)
+  {
+    /* should only happen if pre-1.0 tape recordings are played */
+    /* this is only for backward compatibility */
+
+#if DEBUG
+    printf("THIS SHOULD ONLY HAPPEN WITH PRE-1.0 LEVEL TAPES.\n");
+#endif
+
+    while (player->MovPos)
+    {
+      ScrollFigure(player, SCROLL_GO_ON);
+      ScrollScreen(NULL, SCROLL_GO_ON);
+      FrameCounter++;
+      DrawAllPlayers();
+      BackToFront();
+    }
+  }
+
   if (player->last_move_dir & (MV_LEFT | MV_RIGHT))
   {
     if (!(moved |= MoveFigureOneStep(player, 0,dy, dx,dy)))
@@ -3273,24 +3350,11 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
   jx = player->jx;
   jy = player->jy;
 
-
-
-  /*
-  if (moved & MF_MOVING && player == local_player)
-  */
-
   if (moved & MF_MOVING && !ScreenMovPos &&
       (player == local_player || !options.network))
   {
     int old_scroll_x = scroll_x, old_scroll_y = scroll_y;
-    int offset = (setup.scroll_delay_on ? 3 : 0);
-
-    /*
-    if (player == local_player)
-    {
-      printf("MOVING LOCAL PLAYER && SCROLLING\n");
-    }
-    */
+    int offset = (setup.scroll_delay ? 3 : 0);
 
     if (!IN_VIS_FIELD(SCREENX(jx),SCREENY(jy)))
     {
@@ -3304,19 +3368,13 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
     {
       if (jx != old_jx)                /* player has moved horizontally */
       {
-       /*
-       if ((scroll_x < jx-MIDPOSX-offset || scroll_x > jx-MIDPOSX+offset) &&
-           jx >= MIDPOSX-1-offset && jx <= lev_fieldx-(MIDPOSX-offset))
-         scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : +offset);
-       */
-
        if ((player->MovDir == MV_LEFT && scroll_x > jx-MIDPOSX+offset) ||
            (player->MovDir == MV_RIGHT && scroll_x < jx-MIDPOSX-offset))
          scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : +offset);
 
        /* don't scroll over playfield boundaries */
-       if (scroll_x < -1 || scroll_x > lev_fieldx - SCR_FIELDX + 2)
-         scroll_x = (scroll_x < -1 ? -1 : lev_fieldx - SCR_FIELDX + 2);
+       if (scroll_x < -1 || scroll_x > lev_fieldx - SCR_FIELDX + 1)
+         scroll_x = (scroll_x < -1 ? -1 : lev_fieldx - SCR_FIELDX + 1);
 
        /* don't scroll more than one field at a time */
        scroll_x = old_scroll_x + SIGN(scroll_x - old_scroll_x);
@@ -3328,19 +3386,13 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
       }
       else                     /* player has moved vertically */
       {
-       /*
-       if ((scroll_y < jy-MIDPOSY-offset || scroll_y > jy-MIDPOSY+offset) &&
-           jy >= MIDPOSY-1-offset && jy <= lev_fieldy-(MIDPOSY-offset))
-         scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : +offset);
-       */
-
        if ((player->MovDir == MV_UP && scroll_y > jy-MIDPOSY+offset) ||
            (player->MovDir == MV_DOWN && scroll_y < jy-MIDPOSY-offset))
          scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : +offset);
 
        /* don't scroll over playfield boundaries */
-       if (scroll_y < -1 || scroll_y > lev_fieldy - SCR_FIELDY + 2)
-         scroll_y = (scroll_y < -1 ? -1 : lev_fieldy - SCR_FIELDY + 2);
+       if (scroll_y < -1 || scroll_y > lev_fieldy - SCR_FIELDY + 1)
+         scroll_y = (scroll_y < -1 ? -1 : lev_fieldy - SCR_FIELDY + 1);
 
        /* don't scroll more than one field at a time */
        scroll_y = old_scroll_y + SIGN(scroll_y - old_scroll_y);
@@ -3352,22 +3404,6 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
       }
     }
 
-#if 0
-    if (player == local_player)
-    {
-      if ((scroll_x < jx-MIDPOSX-offset || scroll_x > jx-MIDPOSX+offset) &&
-         jx >= MIDPOSX-1-offset && jx <= lev_fieldx-(MIDPOSX-offset))
-       scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : offset);
-      if ((scroll_y < jy-MIDPOSY-offset || scroll_y > jy-MIDPOSY+offset) &&
-         jy >= MIDPOSY-1-offset && jy <= lev_fieldy-(MIDPOSY-offset))
-       scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : offset);
-
-      /* don't scroll more than one field at a time */
-      scroll_x = old_scroll_x + SIGN(scroll_x - old_scroll_x);
-      scroll_y = old_scroll_y + SIGN(scroll_y - old_scroll_y);
-    }
-#endif
-
     if (scroll_x != old_scroll_x || scroll_y != old_scroll_y)
     {
       if (!options.network && !AllPlayersInVisibleScreen())
@@ -3591,10 +3627,6 @@ void TestIfHeroHitsBadThing(int x, int y)
 
 void TestIfBadThingHitsHero(int x, int y)
 {
-  /*
-  TestIfGoodThingHitsBadThing(JX,JY);
-  */
-
   TestIfBadThingHitsGoodThing(x,y);
 }
 
@@ -4062,8 +4094,8 @@ void PlaySoundLevel(int x, int y, int sound_nr)
   int volume, stereo;
   int silence_distance = 8;
 
-  if ((!setup.sound_simple_on && !IS_LOOP_SOUND(sound_nr)) ||
-      (!setup.sound_loops_on && IS_LOOP_SOUND(sound_nr)))
+  if ((!setup.sound_simple && !IS_LOOP_SOUND(sound_nr)) ||
+      (!setup.sound_loops && IS_LOOP_SOUND(sound_nr)))
     return;
 
   if (!IN_LEV_FIELD(x,y) ||
@@ -4072,6 +4104,7 @@ void PlaySoundLevel(int x, int y, int sound_nr)
     return;
 
   volume = PSND_MAX_VOLUME;
+
 #ifndef MSDOS
   stereo = (sx-SCR_FIELDX/2)*12;
 #else